Unity of Command II

Unity of Command II

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Setting playable area in scenario editor
By J-manByte
A guide to the playable area tool in the scenario editor.
   
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Playable area tool
Set playable area tool is accessible from the scenario editor toolbox.


Controls:
  • Left mouse button: place control point
  • CTRL+Z: undo
  • ENTER: set playable area
  • ESCAPE / right mouse button: exit the "set playable area" tool

You place playable area control points in the counter-clockwise direction.


When hovering over a hex, one of three icons is displayed:
* Invalid position (RED): can't place a control point here
* Valid position (BLUE): can place a control point here
* Closable position (GREEN): the playable area can be geometrically closed from this position



A position is closable when it can connect with the starting control point, as seen in the first image.

When you've finished drawing the playable area, and the last placed control point is closable, you can apply the area by pressing Enter.
Note that all entities in the scenario have to be encapsulated by the area.

Happy scenario making!
4 Comments
HARDKOR KROKODAJL Nov 26, 2021 @ 8:17am 
not working plz help
Surplus L Force Jun 18, 2020 @ 4:02am 
Can you make some part of already playable map into unplayable area? I am trying to "chop" some portion from playable map but can not find a way to do it.:steamsad:
J-manByte  [author] May 16, 2020 @ 9:46am 
You can apply the area by pressing Enter.
Oldfox May 14, 2020 @ 10:11pm 
Thank you, but nothing is clear. I marked the area on the map and what's next? How do I apply it?