Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
The forest-saving effects of this card aren't actually the most important; the most important effects are 2-3 hidden effects that dramatically reduce the water use and emissions of your agricultural sector. You should want to play it in as many regions as possible, though South America and Southeast Asia are indeed the two regions where it's most important to play them early.
Cap & Trade itself doesn't really do much. Without the Unofficial Patch mod however, it is necessary in order to play two cards that reduce the emisions of your industrial and commercial sectors respectively, which are actually vital. Once those cards' effects have been completed, you can remove Cap & Trade from a region.
If you aren't playing with the Unofficial Patch, it's incredibly important in the early game to be economical with your offices and not build more than you need to. Since you're already going to be building Energy Offices in the Middle East and in Russia (because of Natural Gas), it's a better idea to also play Expand Oil Production in Russia as well, and let North America do something else with the extra agent-turn that you get from not having to build an Energy Office there.
You also forgot the three most important tips of all IMO:
Interesting! I didn't know it was worth playing that card in any other regions -- good to know.
Solid advice.
Fair point, although Russia doesn't have a huge amount of oil deposits and if you expand oil production in Russia instead of North America you will eventually hit a wall when Russia runs out of oil deposits (though if you invest in biofuels and electric cars early enough, this might not be an issue).
True!
Personally I do energy and robotics in Japan, infotech and biotech in North America, and materials in Europe. I try to get all research up and running no later than turn 3. I put my GEO headquarters in China, which needs to happen around 2050 so I can pass the global ban on clathrates before clathrate emissions get out of hand.
Agreed; building all of the environment protection improvements ASAP is critical. Especially because when a region gets hit by a weather event and doesn't have the corresponding environmental protection improvement, you lose a bunch of support from that region.
I've never found expanding gas production to be relevant. Remember that expanding production doesn't increase how much is being produced, but how much can be produced. At the start of the game the world is using much less gas than it can produce and I've never experienced much troubled with gas shortages.
Don't use coal-free industry in the early game. Coal-free industry exchanges industry's coal demand with a much greater amount of electricity demand. Unless you can meet that extra electricity demand with clean energy you're going to massively increase emissions.
Using reduce coal power is, as mentioned, important because coal power is the most polluting, but oil power is almost as bad. If you just use reduce coal power most of the electricity generation is going to move to oil instead. Using both reduce coal power and reduce oil power at the same time is much better than using one on its own. By combining both the reduction in each is forced into only gas and nuclear, which produce much fewer emissions. Be careful about running out of uranium though. You probably need to spread 4th generation nuclear to the most nuclear hungry countries and then use the nuclear energy card to actually update the powerplants.
Be careful about using cap and trade because it massively grows the economy of developing countries, which increases water demand and can create devastating water shortages. India, the middle east and northern Africa are especially prone to this.
Good point, although if you're simultaneously declining coal and oil power it's probably fine.
This is very good advice. Don't forget that it also pushes energy into renewables, a little bit.
This is exactly why I suggest expanding natural gas production so most countries rely on natural gas as their transition fuel and you don't have to worry about running out of uranium in the mid-game. In fact, in my play-throughs I don't encourage nuclear energy, I don't invest in uranium or helium mining, and I don't pay to unlock nuclear technology -- and I've managed to beat all the missions -- personally I don't think investing in nuclear or fusion is worth it.
Good advice, I would say that you should not play Cap & Trade until you've built all the Environment Office upgrades in all the developing countries.