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Just different theme like Jade Coccoon and stuff.
Technically it's significantly more expensive to go watch a movie since you only get 2 hours of entertainment out of that whereas this game at the very least gives you 50 hours which if you pay in € is 1€ per hour of entertainment a pretty good deal considering how amazing the game is (soundtrack, artstyle, gameplay story etc). Also if you go beyond just doing the story you can easily get 100+ hours out of it which brings the price down to 0,50€ or less per hour of entertainment. :)
In the end, paying such an absurd price for just a "story" is not worth it. You might enjoy pressing 1 button flipping visual novel dialogs thinking you're "playing a game", but not everyone is a pathetic weeb like you. The biggest selling point of video games is interactivity and if the game is just a JRPG which offers minimal interactivity, then it is a sad waste of anyone's money.
Sorry but "story" is never the best selling point for gaming.
Interestingly, unless you are playing something like Diablo, story often is one of the main selling points not only in JRPGs, but in almost any RPG. Examples would be the Baldur's Gate series, the Torment games (Planescape and Tides of Numenera), the Mass Effect series, the Witcher games, the Final Fantasy series, the Dragon Quest games. That is one of the main points of RPG games, to play a role, either one given to you (think Shepard in ME or Oliver in this game) or one that you can customize yourself (like in the Infinity Engine games like Baldur's Gate or Icewind Dale).
That doesn't preclude those games from having game mechanics attached to them to handle certain types of challenges like combat or puzzles and in fact most of them do. So does Ni no Kuni have aspects to it. You can choose to fight with your character, with your familiars, switch them out, customize the skills and other such things.
It certainly is a far cry from a VN and even with those there are some that are a bit more than just klick for more text and the next picture. But that is not the point here.
You want interactivity? There is interactivity in Ni no Kuni.
I'm not disputing that "story" doesn't have value at all, but the reason a lot of JRPG games suck immensely is because "story" is all they offer and barely anything else. They are alternatives to Japanese cartoons because the artist couldn't break into an already high supply industry.
Now probably the next misguided argument you're going to reiterate is that the "RPG" genre is like this in whole -- No, it isn't. Developers of Diablo insisted the game was a hack and slash. The Elder Scrolls games involve exploration and combat. Baldur's Gate was based on the D&D ruleset which is a whole complex system of interactivity aside from story. I won't even bother with the pathetic JRPG examples you made, because the weakest quality of every JRPG is the lack of gameplay and overwhelming (and unnecessary) amount of dialogue shared by the Visual Novel genre.
Not from what you and others are saying. Apparently the game is a JRPG and its best selling point is "story". Well, "story" is nice, but what's the interactivity like? Where's the actual 'game'? Is it just like FF7 where I spam "Attack" and "Limit" every battle or watch a 1 minute special ability on my screen over and over? It isn't like pokemon either it seems, where you try to capture pokemon and level them up (which offers far more interactivity than FF7 in that regard).
But I'm not getting a simple or straight answer here. Once again, fanbois jump up when someone disputes "story isn't everything" and they have to vehemently defend their beloved JRPG genre. That might be the only clue I get as to what this game is really like from here. It is a game for fanbois.
i don't mind some jrpgs. but i don't want to buy another jrpg. i grew out of those already i guess.