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I'm pretty sure if you get hit during the animation the reload cancels. The problem is the best strat to have with pistols is to not reload after the first shot and just go into melee.
So any one handed weapon is fine but you can also get away with using 2 handed weapons.
So what i used to do before i gave up on pistols was to main a spear/sword/2handed whatever and a pistol by using hotkeys to swap between pistol (which would unequip the 2 hander) and shoot, then using a hotkey to switch to the 2 hander (unequipping the pistol).
With aggro focused solely on one character it prevents from reloading without running away.
However it works decently in co-op because you can get your partner to grab aggro so you can reload and shoot again.
I dont really think the pistol idea was implemented very good to be honest. Having to reload after every shot makes the pistol kinda boring to use. In a combat scenario (this is made worse by playing solo) you shoot once and forget about the pistol entirely.
If you want to use pistols you can, they can do alot of impact damage and physical damage as well. So its not useless but its just not very usable.
If you want ranged attacks you might want to use a bow. You can kill a lot of enemies before they get to you. If they get to you you'll have to switch or backup. Since the pistol has such a short range its more of a melee assistance.
If you want to play ranged bows can be pretty effective with the skills you have access to in the forest city and you can manage your playstyle around maintaining range between you and your enemies in many combat scenarios. Although you'd have a harder time inside dungeons etc.
Pistols on their own serve as an engage tool, rather than a damaging weapon. However, oversights on design make Pistols ridiculously overpowered, as it can easily eat through Impact resistance, or even consistently knock down enemies, if not instantly killing them.
Given the chimera pistol isn't actually ingame, great to know you cheated to a successful build.
It's been confirmed by the devs on discord that it's available from a quest in game at some point, but no one has discovered it yet.
I didnt mean chimera, i meant obsidian. obsidian is the only pistol in game that applies burn and im not sure why i had chimera on my mind. I am on ps4 and dont have access to this pistol. I have edited my answer to correct.
Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. the build is only good because it takes advantage of a spell in a tree. Aside from damage #s its completely irrelevant what pistol im using with it.
Obsidian pistol applies burning.
Chimera gives vulnerability to Fire, Frost, Lightning, Decay and Ethereal damage.
Work out how one is better than the other for a melee char using boons. Hint: vulnerability reduces resistance.
Also, it sounds like your Blood bullet skill is bugged (mine simply stopped working, I reported it as a bug). You're 100% supposed to have to reload using it, not be able to spam it infinitely without using ammo.
As 90% of pistol users will tell you, unless you kite / abuse the atrocious AI pathing to reload behind a rock / chair / random pebble on the ground, pistols are about carrying 2-4 of them and shot cycling through them.
Basically - it sounds like your game is broken and you're simply mistaking abuse of broken mechanics for a good build.
Blood bullet create bullets from the blood of enemies no? Why would you need bullets for it?
"Absorb the enemy's life into your pistol as a blood bullet", it doesn't say anything about infusing bullet
You're still supposed to have to reload.
Load a healing bullet
https://outward.gamepedia.com/Blood_Bullet
What the engine does is create a phantom bullet then load that into your pistol which is supposed to be predicated on it having the 'loaded' status - when fired, it's supposed to use up both. i.e. exactly the same mechanic as shrapnel bullet.
The engine state actually has a massive bug here surrounding the temp item 'healing bullet'.
It's buggy as hell atm, which is why people are able to spam it.
A lot is buggy. Working as intended or not, I can find no post from a dev stating otherwise. It is kind of moot though. I didn't start off with blood bullet , the build existed and carried me to success without it. The added burst to my initial combo + burn is incredible. The Rune mine staggers and gives me time to reload or start spamming lightning. I follow that up with an extreme bleed and it's GG. My Rune magic healed me before blood bullet. In this current iteration of the game pistols+ Rune magic is solid so my answer is the same. They are off hand weapons , not main hand and I think that's where some of the disappointment is coming from. A pistol supplements in this game, I don't think the devs intend it to be a main weapon.
A Obsidian pistol is 39 physical and 39 fire damage with high impact, if you use shatter shot you knock down basic mobs and can burn them on fire.
Using skills to reload is 1+ seconds faster than with bullets.
Cold shot is a shotgun and is extremely powerful with a Obsidian Pistol or stronger ones.
Use it on bandits and I assure you that it will one shot basic bandits in a group, or 90% damage Mantis mobs in a group.
I can shoot shatter shot at a enemy and reload another and knock down the enemy again.
Any damage boosting gear you wear also buffs this. Ornate pistol's 87ish damage gets a massive boost if you wear full set of scale armor for a +24% bonus damage.
I think cold shot converts all your total damage into frost.
Cold boon helps to load it in, I have 50+ iron scraps on me at all times.
I also wield a wolf sword with it.
There is a gun no one has found yet but exist in Database, called the Chimera pistol with 109 dmg and debuff with weak ess to all elemental affinity.