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You're not supposed to use bow directly in combat, as it's meant for pulling or picking enemies off from afar. Once you've pulled the enemy, and it has survived your initial onslaught of Sniper Shot>Piercing Shot>normal shot>Evasion Shot, switch to a different weapon.
Though on the subjects of bows, I'm actually not sure if they can be buffed or not with elemental consumables, but you almost surely need to first learn bow related skills from the trainer in Berg to make it good enough, like all weapons in the game.
EDIT: Do note that just because an enemy exists in the first area, it doesn't mean they are weak. An enemy is the same even if they are found elsewhere, some weaker than others.
i played pure bow when i first started the game, and while it is viable (master trader gear + marathoner makes you uncatchable therefore unkillable) i think a much better build is to open up with bow, but your main damage is blood bullet/rune magic.
internalized lexicon with the horror bow, open up with piercing shot and poison, then finish off enemies with either blood bullet spam, or keep the bow out and shoot lightning bolts from long range. pure bow pretty much only requires the hunter tree to be good, and since you are ranged all the time you don't need tanky armor, so mage armor for backup magic or master trader to kite is your best bet. i think the viability of the bow is how little it needs to be at peak performance.
by comparison, a full melee build requires good armor, preparation, knowledge of movesets, more farming for gear, multiple skill trees (for skills or passives for stamina), and suffers from lack of quickslots. you are pretty much at 80% of you rmax power for a bow build with just master trader armor, a horror bow, piercing shot, and sniper shot. all of which you can get in cherosonese and enmekar forest.
will you deal as much damage as some guy in tsar armor, buffed out his ass with a worldedge greataxe? no, you wont. but no enemy will catch you, and you can dodge any attack by just sprinting sideways.
Reminder that Heavy Armor is a trap, unless you're running a counter-based build, where mistakes can lead to incredibly hairy situations.
Heavy Armor is amazing get a good weapon that staggers and you can just walk through their first hit and then beat their face in until they die taking minimal damage that your food regen will heal. You need something that is at least the elite plate armor level of protection though everything above that just makes you even tankier. Take the merc skills to lower the armor speed and stamina penalties and you are even better off.