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Bir çeviri sorunu bildirin
For fast travel why not have several factors in play: The food you have being hardtack and water, an item to access the fast travel menu such as the aforementioned map, and also a skill trainer from each city that will allow you to fast travel in that region.
The skill trainers can be simply called pathfinders. Each will have a similar tree and each will have a single passive skill that costs 150 silver that allows for fast travel within that region. Maybe you get a total of three markers with a breakthrough point in Pathfinding allowing you six markers. After that you're allowed to travel within and in between regions at the cost of food rations and water. A short journey within the region would cost at most two rations and two water while long a longer journey would cost the ration cost between those regions plus the ration cost for fast traveling meaning that in order to make massive long trips you'd need a large amount of food and water. The longer the journey the more chance of ambush as well.
Also trainers could potentially have their own abilities to effect Pathfinding. Example would be the Mercenary trainer having a skill called, "Quick March" which allows you to fast travel at an increased pace potentially reducing the amount of rations and food you'd need. Maybe the rogue or hunter could have abilities to allow you to avoid being ambushed or forage for food during your journey.
Who knows, the sky is the limit and i'm sure the devs could easily patch a feature like this in given some time... and obviously community desire for a balanced fast travel that fits the game's primary experience.
Would also be fantastic to add a magic alternative for players that invested in mana so that they can create teleport runes for sites they want to revisit.
Both of these examples exist in The Elder Scrolls: Daggerfall, where you’d have to risk getting ambushed while fast traveling. It also had a mark and recall spell that allowed for teleportation, although you could only set one anchor point to return to.
I disagree. There should be no fast travel. Even ARCHEAGE where fast travel can be you getting on a horse and the horse auto-navigating following roads (you cover the distance MUCH faster than walking obviously) ...the fact that you are not involved in the travel itself will always turn traveling to places be a single click. Even FF11 which had similar fast travel PLUS you could board ships n wait the travel time PLUS you had teleporting spells... things just devolved into single click n wait teleport-type systems.
The whole point of no fast travel is that you have to make use of your survival kit.. you must plan and prepare for the trip. You must traverse it.
The only method of travel I would see working for this game is a 'caravan' system. It is not FAST travel..if anything it is SLOW travel compared to you going at it alone... but it is SAFER travel. Joining a caravan by either paying a fee to be a passenger or be hired as a guard .. and you still have to provide your own food and sleeping comforts. The caravan moves out with a couple of wagons and NPC guards and merchants..and it stops to sleep for the night when sun comes down. It moves on roads and only between towns. They can get attacked by bandits, monsters, etc.
Archeage lets you use hand gliders to cover distances faster and somewhat safer.. but you need to climb to high places to use them.
Likewise, a mana-draining spell that transforms you into a flying creature can be used.
...but they should add flying dangers too... like drakes/wyverns/birds of prey, etc.
That way you are still traveling yourself, just a bit faster and from a different perspective.
They made the right decision. It absolutely requires me to consider whether I need to move or not, and it forces me to prepare for trips. I also need to make use of all the survival items. If I could fast travel I wouldn't need this tent or portable alchemy set or portable cooking station or anything. It wouldn't be the same game with fast travel, and I would like it a lot less.
Exactly. I like what I've played of the game on PS4 but I don't have endless free time anymore. I'd even be happy with something like Dragon's Dogma's port crystals.
Honestly considering they have caravans between the cities, there should at least be a paid fast travel option from city to city. It's not like you can really progress by NOT going into the wilderness and stuff if you just stick to the cities after all. Especially late game. Going between the cities on foot 20 times gets old fast when you're already strong enough to kill bandits in seconds. This doesn't add to the challenge, it adds to the tedium.