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I also like the exploration aspect for it. My only complaint is that the content is a bit low. Hopefully the devs won't abandon this game or if they do they pass this game off to modders.
I made a bachelor thesis about how people could / would behave more like human behavior while being in a game. first of all this game comes very close. but the biggest problem is that you have to unlearn everything you did in all other games, this is the hardest things to do, and you can see from people that have negative reviews, that they are not unlearning and try to look critical in-game, where are you at, what is happening, and how can you set yourself up for success, or the job that you intend to be doing.
this game is about making choices, sometimes little ones, sometimes big ones. how do you achieve your goal with all the "stuff" that is going on for you at that moment, is it wise to go diseased inside a cave ? do you need to warm up inside and hope there are no enemies at the entrance ? or are you going to camp just outside, still freezing so you can set up your "build" to survive in the cave? I had this, had to refill the lantern so I could use the flamethrower ability but was freezing, so now there are no good choices, I made the choice to go inside and try to warm up there, wrong choice because without any oil in your lamp, you can't use the flamethrower ability and I died because there was something near the entrance.
and yes there is less content, what do you expect from a few people with a studio, if this games sells well and they can scale this up, I can't even begin to imagine where this can grow into.
most people think it's janky, it's not at all, it's just that sometimes the scaling is out of place, you can evade / block everything until at a point something one shots you. if you can't predict the attacks, and enemies don't have openings than how are you going to solve this without overpowering your character.
now you can see I'm even more hardcore minded than the creators, I wouldn't have made homes with "reset buttons" so you could start fresh with everything topped back to max. but I also wouldn't have made a disease that does health damage over time that kills you no matter what, until you can fix it.
It's all about threading the fine line between what is engaging vs what is annoying, and I guess because most games are so simple and action packed, without any deeper thought or meaning, people forgot that this was the thing you always did in the old days, you always had to critical think before you acted, how would you go about this particular situation, and what would be the best way to solve this. If you think like this instead of just flailing your weapon and shout that the combat is wonky/janky, then you will have a lot more positive experience with this game.
I only had a few times where it became annoying that things just get out of hand or happen so you can't solve it with your own critical thought.
unlearn everything, just start to think, what can I do, can I solve something, or what are my best options to survive this situation.
Is this game perfect? no not at all, are there bugs? yes mostly co-op but singleplayer I have found some as well. is it game-breaking? not at all.
The combat is insanely clunky, you can just walk to the left at some enemies instead of dodging or blocking attacks. The AI is non-existant, you can walk in front of enemies for minutes without any action take because the *AI* reacts to your movements when it should be the other way around.
Hotkeys and other button interactions are a mess, e.g. I remapped my controls (the default layout is horrible for everyone who ever played another souls like game) and now when I want to eat something from the hotkey bar+B, my character rolls.
No quest markers on the compass, I know that some people like it that way, the way that you have to read every single word or you'll end up reading walkthroughs on the net. This is 2019 ffs, having markers on the compass are QoL features.
The difficulty curve, well, I'm not sure if there is any. You walk outside the first city and shortly after face 2 enemies at once that just bash your head off, that's 15 minutes into the game thus not giving the player a chance to learn the game at all.
I mainly bought this game to couch co-op it with my buddy and so far it's more infuriating by how badly this games design is instead of enjoyable. We played many co-op games together by now and I'm a veteran when it comes to gaming (played Gothic 1+2, Ultima 9, Dark Souls 3, Nioh just to name a few) and while this game has potential, it's just missing too many gamer friendly features and designs. I highly regret purchasing this game tbh and would never recommend it to anyone, not in this state at least. It's quite sad because we're looking for a good survival rpg co-op game...
Edit:
And what I forget to write was that the 'open world' is no real open world, it's just an empty landscape with a few enemies placed here and there. Open world means there are events and side quests to discover and interesting NPCs to meet. After walking through half of the map, I haven't found any of those. It also feels insanely empty with only two handful of different enemies on the overworld. I'm not talking about caves and dungeons, just the overworld.
However.. in some of the other points you made you completely miss the mark IMO.. quest markers? really?! wow yeah.. no.. quest marker's is for children or spoiled gamers.. I prefer to actually explore and discover things on my own instead of a quest marker holding my hand and show me exactly where I should go (especially since the map isn't event that big or hard to navigate)... this exactly one of the reasons why the game is actually GOOD! the developers assume you have a brain for once and doesn't treat you like a dummy.
It's so dissapointing to me that people complain because they have to just read the TINY quest log... I mean what the hell :/ .. are we gamers supposed to be this dumb now? we don't even want to read 2 lines of text? smh
So when you look at it as a potential buyer or reviewer who doesn't spend a lot of time on the game it looks very pretty and fresh. But after you spend the hours and get familiar with the systems you reach a peak in power and character development very quickly and there is not much to do afterwards.
If you play with friends you can have more fun I guess. So it has this going for it.
Omission of fast travel was a deliberate decision of the devs from the beginning and helps immerse you in the world-you have to think about what you are carrying and plan your journey to avoid starving or freezing to death. Fast travel would completely kill this. It is a bit jarring I admit to wake sometimes a far distance away from where you were beaten, but it's part of suffering setbacks that make the subsequent victories all the sweeter.
Combat is clunky admittedly and some enemies I agree lack AI, however there are many enemies in some of the other zones that display different behaviors.
I agree that the hotkeys do seem a bit naff, and the UI on the whole could give be more user friendly.
Completely disagree on map markers and a compass, can't think of anything that screams "game" more than floating invisible markers telling you where to go. You're meant to use landmarks and the compass together to find where to go. Listening or reading to what people know about in the world is important, if you don't read/listen to what they say it's your fault that you get lost. What you consider quality of life I think many fans of this game, myself included, consider immersion breaking.
Before you even reach the city where you start nearly naked on the beach the game teaches you that you're only a simple person and 1 on 1 fights are tough even against the hyenas. If you then from this choose to attack 2 armed and armored enemies at once without preparation that's your fault.
I think the opposite regarding open world, the fact that there's large areas that are sparsely populated makes the discovery of the odd NPCs, caves or dungeons far more exciting. If I saw them constantly they would become far more boring.
On the whole it's just not your type of game, that's cool, plenty of stuff out there for all of us.