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DPS wise tho, they tend to perform worse (still good tho) than the legendary variants.
The manticore greatmace is dps beast indeed. The bad part of the Tsar weapons is because of their speed you also risk to take a hit back. Still, because they're unbreakable, they keep consistent damages through all the dungeons while other weapons will loose damages over time.
Overall i rate Tsar two-handed weapons slightly under than the Manticore Greatmace or Worldedge. While Tsar one handers, except the mace, are all not recommanded.
The durability also make the Tuanosaure weapons not as strong as they could be.
Like Veolfen says, the best thing for Tsar weapons is skills. Something like Counterstrike or Perfect Strike doesn't care what your attack speed is, so the harder hitting weapon does more damage. Unfortunately there aren't that many weapon attack skills in the game, and with fairly long cooldowns you can't really build around them.
But also, the main advantage with them, is that extremely high raw damages stat that make them outshine most of the 2 handers (except manticore & worldedge) is that damage buffs (from spells & armor) are a % increase.
With just armor that increase damages (zagis set + ammolite boots) look at the damage difference between the Khopesh Royal Claymore & the Tsar Greatsword :
Khopesh
https://steamcommunity.com/sharedfiles/filedetails/?id=1718327254
&
Tsar
https://steamcommunity.com/sharedfiles/filedetails/?id=1718326992
So overall, a +0.2 attack speed that isn't %base will make Tsar Weapons way more effective than other weapons.
Also the legacy system gives you the opportunity to share the stuff from one char to an other. So you can give the crimson set to a guy who won't do blue chamber. If you have friends you can even share it easily too (but no duplication like with the legacy chests)
Overall, the point is that it will be about min-maxing. Ofc each weapons has weaknesses, but if you go that way, just stick to Tsar weapons and we're done ^^
The topic just shows what can be the very best overall. For example the War Bow comes with confusion and 3 more damages than the horror bow. Even with the %damage increase from stuff & buffs, it won't make that much difference than the Horror bow against ghosts & golems. On the other hand, the Horror Bow will melt everything else way faster than the War bow. So War Bow could be n°2, or Coralhorn might be better thanks to pain, but overall they are too far behind the Horror Bow to make it into this list. Still those 2 bows are more than enough to clean the game anyway, but as stated above, that's not the point of this list !
Also yeah, Icecrown or Sunfall will do no damages vs ice or fire resistant mobs, but their dps goes insane against everything else (in the game pretty much everything has 0 magic defense, except special mobs of a kind).
Skill-based infusions (mace, frost, fire, light) increase damage by 25% and add +5 damage of their respective element. Varnishes increase damage by 10% and add 15 damage of their element. All of them are stronger when used with faster weapons, and while using them you can't use the speed boost that makes a Tsar weapon managable at all.
With pearlescent mail+hound mask+scaled boots for maximized physical damage (without penalties to stamina and movement speed mind you) discipline boon and wind infusion it does 135 damage and has 1 attack speed with wind infusion
Now...
Starchild claymore with hound mask, scaled boots and ruinic mail, coupled with bolt varnish
blessing, discipline
does 130 damage overall with combined lightning+physical and has 1.1 attack speed.
only 5 less damage per hit, but it hits 10% faster. That would easily equal more DPS. Not to mention far less stamina burn so it'd be a hell of a lot more viable for the long term as well.
However, the Impact is worth noting. Wind infusion also adds 12 impact, so you are looking at Starchild with 135 damage, 52 impact, 1.1 AS, vs Tsar with 135 damage, 72 Impact, 1.1 AS. On the other hand Elemental damage will do more to any enemy that isn't reisstant/immune, because virtually every enemy has some amount of physical resistance.
But yeah the Starchild claymore is one beast i should add to the final note.