Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Kairos Apr 13, 2024 @ 2:23am
How to create custom buildings using 3D software
I have a question regarding the building editor: How do I use 3D models created in blender. I'm new to 3D modelling, so I'm faurly confused how to do it.
Do I have to create the whole building as one model and then import it? Or as single components and arrange them in the building editor of the game?
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Kairos Apr 13, 2024 @ 3:38am 
Originally posted by Novu:
https://steamcommunity.com/sharedfiles/filedetails/?id=1885817861
Thank you very much. This one will be usefull later, once I'm done creating the building. But it does not really answer my question or did I miss something in the documents?
Vimes Apr 13, 2024 @ 5:45am 
Over in the workshop section, pinned post, you will find information that can help you. Within that pinned post you will also find a link to the Discord modding section.

That could be helpful for you......

https://steamcommunity.com/workshop/discussions/18446744073709551615/2139714324765610489/?appid=784150
Last edited by Vimes; Apr 13, 2024 @ 5:46am
gonzaldd Apr 13, 2024 @ 6:31am 
In my case, what I do is create the building in blender with single components, and then join them into one or more pieces according to the construction phases.
For example, in a building with two construction phases I create the model normally, then I create a collection called, for example, building1 and join the pieces of that phase, and then another with the name building2 and join his pieces, then I export it with an addon to create nmf (the model file that reads the game) and I already add it to the game.

Then I create the mtl file, which basically tells the program which texture file to use and other things, and in the building.ini file I put the characteristics such as inhabitants, construction phases, resources or roads, which is what appears in the list they have put above, also in renderconfig,ini they are added other characteristics, such link the model that uses the mod or the lights.

I have omitted many things and I have explained it a little on the fly, also there are still things that I don't completely control, but I hope it has helped you in some way, what you can do is look at some already made mods to see how they are structured.

However, let's see if any of the experts on these topics can help you better.

If it's worth anything, here is the mods discord, there are tutorials and they can help you.
https://discord.com/invite/95CBdEc
Last edited by gonzaldd; Apr 13, 2024 @ 6:57am
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Date Posted: Apr 13, 2024 @ 2:23am
Posts: 4