Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Daviana Mar 26, 2024 @ 11:37am
what's the point of vehicles that go faster than 110?
since the fastest road possible has a maximum speed of 110km/h, why are there vehicles that can supposedly go faster? they won't ever actually GO above 110...
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Showing 1-14 of 14 comments
Beast of War Mar 26, 2024 @ 12:38pm 
You mean game original vehicles or mod vehicles ?

You are right they will be restricted to the road speed anyway. Maybe they accelerate faster ?

I read somewhere vehicles with higher KW engines also use more fuel. If that is true without them actually being able to go faster it is a thing to consider.
T600_Mod Mar 26, 2024 @ 12:44pm 
Vehicles With Higher KW. FOR SURE use more fuel, but also accelaerate faster depending on what they are carrying, for example.
if you are using mod shipping containers the biggest trucks and trains still can struggle accelerating with 10-20k tons of iron gravel or coal packed into containers, and will still go slow,

so pick the highest KW for those kinds of jobs, and lower KW for lighter jobs
Daviana Mar 26, 2024 @ 1:03pm 
was actually referring to the indicated top speed of the vehicles - mostly the personal cars, the higher power ones have indicated top speeds well in excess of 110, yet they'll never go that fast. same with police cars - indicated top speed of like 160km/h, which i'd think that a police car with its sirens on, would go as fast as it possibly could irregardless of speed limit, but ofc the actual asphalt road PHYSICAL limit is 110, so... iguess it's more asking why the heck the best roads only permit 110? i understand all the others, being a truck driver i've had to go on gravel roads and horrible concrete roads, but asphalt should let you go more or less as fast as your vehicle will take you.
T600_Mod Mar 26, 2024 @ 1:06pm 
that is something for the Devs to consider removing the limit on, I think, yeah i realize that there is a limit, I just thought i would Point out the KW - Fuel Usage thing,
I for sure think there should be faster vehicles and emergency priority, for example police and ambulances firetrucks getting stuck in traffic instead of all the cars pulling to the right for emergency services like in real life.
joeball123 Mar 26, 2024 @ 2:43pm 
I'd comment that 110km/h (~68mph) is more than fast enough for most of what the game covers - that's a reasonable speed limit for a controlled-access highway, a slightly high limit for an undivided two-lane highway out in the countryside, and excessively fast for most streets in urban areas even if you assume it's an emergency vehicle with siren and lights active that's doing it - and that most localities have rules and regulations of some kind about how fast emergency vehicles are allowed to go and what maneuvers they're allowed to make, even if it's couched in nebulous language like 'within reason' or 'with due regard for safety,' because the last thing you want your emergency services to do while responding to an emergency is create additional emergencies. I know it's not modeled in the game, but an ambulance that's flipped over on the side of the road is no use (and more likely actively harmful) to the guy who needed it to take him to the hospital, for example, and that's hardly the only issue that, realistically speaking, can arise from emergency vehicles ignoring the rules of the road.

As to emergency vehicle priority, I agree that it'd be nice to have, especially when trying to make extensive use of private vehicles.
Silent_Shadow Mar 26, 2024 @ 2:47pm 
A road vehicle's top speed also affects two other aspects:
• Their passing speed.
• Their "handling" around corners.

When passing, a vehicle ignores the road's speed limit, and faster speeds might allow vehicles to pass vehicles in some situations when they otherwise could not (I haven't looked too much into this, so I can't comment on how effective it is).

As for "handling," road vehicles will take corners and curves at a fraction of their top speed, so even though road vehicles cannot go faster than 110 km/hr, some can take curves much faster than others. For example, the Trabi 601 (top speed of 80 km/hr) can take a 90° corner at only ~29 km/hr, while the T613 (top speed of 170 km/hr) can take the same corner at ~63 km/hr. Humorously, even tractors and construction equipment that go at 15 km/hr will slow down at corners and curves.
Last edited by Silent_Shadow; Mar 26, 2024 @ 2:48pm
Lex713 Mar 26, 2024 @ 4:19pm 
Additionally engine power directly affects vehicle’s acceleration. With low powered engine your car might not even able to ever reach its top speed, while with really powerful engine it might get up to 110 in next 300 meters

Also 110 is more than reasonable limit. There’s not that much places in a world with limits higher than this, and only one country without limit on highways.
Last edited by Lex713; Mar 26, 2024 @ 4:23pm
Novu Mar 26, 2024 @ 9:24pm 
North Korea doesn't have any speed limits.
kiky Mar 26, 2024 @ 11:19pm 
I have not tested that, but i think to remember that cars reduce a % of there max speed when driving on rain or snow. (i might be wrong and its a % of the speed limit of the road, in that case ignore the rest)
if i remember that correct, i see a niche situation where you want cars that go faster than max road speed to get to some places (heating or electricity) somewhat puctual no matter what the weather, because there reduced speed is closer to speedlimit.
Beast of War Mar 27, 2024 @ 1:15am 
Originally posted by joeball123:
I'd comment that 110km/h (~68mph) is more than fast enough for most of what the game covers - that's a reasonable speed limit for a controlled-access highway, a slightly high limit for an undivided two-lane highway out in the countryside, and excessively fast for most streets in urban areas

In my ( RL ) country the highest speed is 100 km/h. Supposedly for environmental reasons.

One has to take into account the game starts in 1960 per default and vehicles at that time were not as good in road handling and power as they are today. Leaf spring suspension was still common in all vehicles back then ( and this type suspension goes back to horse drawn coaches...) diesel engines were 2 stroke with a small power band in revs and therefore noisy, thirsty and slow accelerating, and cars generally had half the power they do today, even with impressive large car engines.

Of course the game advances in modern age as well and the vehicles capacity and engine power grows with it, but it is easy to imagine environmental regulations playing a part there too, as environmental issue's as pollution and population reaction to it are part of the game.

So i am not too bothered with 110 as maximum speed.
Strategic Sage Mar 27, 2024 @ 1:19am 
Yep. My conclusion is the point is the same one that exists in real life. Vehicles have never been limited to only be capable of going the same speed as the fastest available road.
Skinner Mar 27, 2024 @ 1:53am 
Originally posted by kiky:
I have not tested that, but i think to remember that cars reduce a % of there max speed when driving on rain or snow. (i might be wrong and its a % of the speed limit of the road, in that case ignore the rest)
That applies to the road's speed limit: https://steamcommunity.com/app/784150/discussions/0/4041481663548247167#comment_4041481663548484958.
FentaRino Apr 1, 2024 @ 4:41am 
Originally posted by Daviana:
since the fastest road possible has a maximum speed of 110km/h, why are there vehicles that can supposedly go faster? they won't ever actually GO above 110...
Thats how real life works
gwahazar Apr 1, 2024 @ 1:11pm 
Good idea with police cars and ambulances ignoring road speed limits, it is what for blue lights are for.
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Date Posted: Mar 26, 2024 @ 11:37am
Posts: 14