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If you hit 0% unemployment at any point those problems will be even more magnified.
i recognized your username. i learn the game from your yt channel.. many thanks for your help
edit: i checked couple of factories, and there are still lots of available jobs, idk..
Idk how many exactly.
But, depending of the size of a town, it's OK to have 50 to 100 workers waiting. This way you can be sure that your busses are leaving full.
Furthermore you can grab them for your construction sites.
Don't quote me on my numbers.
This is what I have observed so far.
But I have seen other players on YT who are happy with higher unemployment.
If it's getting to high than the game will notify you.
Edit : Bbaljo's YT channel is actually what I meant.
Personally, I feel like 10% unemployment is too high. You really don't need such a large labour reserve when you are the one who controls where everyone lives and how they commute, and I feel like such a high rate of unemployment does not fit with the theme of the game. Three percent sounds almost perfect to me.
If you have enough workers, enough jobs, and every home is within walking distance of a transit stop, you do not need to specify where people work. In fact, it's probably better if you don't. Your citizens are very good at making themselves useful, as long as you provide a workplace and the means to get there.
If your police are busy, you'll see effect almost immediately
https://steamcommunity.com/sharedfiles/filedetails/?id=2660827988
Commissar Dread will need to mete out justice in Mega City Stalingrad with its super high unemployment welfare state.