MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

View Stats:
ProbablyLose Feb 23, 2023 @ 2:04pm
Mission From Hell
Pillage (Objective Raid) in Megacity - difficulty level 89. By far the most difficult mission I have been given. Actually simply impossible. You are dropped in the megacity and immediately have to fight multiple rounds of two or three simultaneous assault lances. Nowhere to hide, being attacked from all sides. It doesn't matter how many you kill or how quickly. It never ends. And the enemies all mostly focus on you not your lancemates. This game has never thrown so many mechs at me ever. And what is up with it only getting a level 89. It's fun to keep trying but the more I try the more I realize it is impossible. It's just weird how the vast majority of missions are mostly easy, and the other variation is impossible. Not many missions are "just right".
< >
Showing 1-15 of 16 comments
TeacherGalante Feb 23, 2023 @ 8:17pm 
Have you tried deploying in a mech that has lower DPS relative to your Lancemates?

Also, I have never experienced battles in the Inner Sphere that are "just right" for my mercenary outfit. :davion:

Sometimes...sometimes, you have to roll the hard six. :daid: :Dice_of_Destiny:
Last edited by TeacherGalante; Feb 23, 2023 @ 8:23pm
rmp Feb 23, 2023 @ 8:47pm 
I agree completely, having done a similar city mission in a high rep zone recently. In other missions you generally get enemies in waves. In this one, a new group seemed to show up out of nowhere and right in close while I was still finishing off the first one, and taking major damage due to battling in such close quarters. Feels very disorganized. Plus I use a mod that ratchets up the explosions and smoke, so I was practically running blind half the time since buildings are constantly collateral damage.

Combat in the middle of a city sounds cool, but in reality it kind of sucks, constantly running into buildings or going around a corner and getting thrashed by an urban mech with an AC/20. Maybe if they balanced it better it would be OK, but too many enemies all at once kills the fun.

I restarted the mission twice after seeing a lancemate (or myself) lose valuable components and there's no way I'm going stand for that on some meaningless random mission. so in my final attempt, I cheated and used a mod to bring in a dropship of allies. That showed 'em who's boss! :P
Last edited by rmp; Feb 23, 2023 @ 9:08pm
Cockpuncher Feb 23, 2023 @ 11:05pm 
In objective raid missions there are enemies assigned to every objective. If the objectives are close, it's easy to enrage two (or even more) groups of enemies that you are supposed to fight one at a time.

So my best tip is to move slowly in order to approach one objective. I know, on megacities it can be difficult. Especially at the begining where you may be dropped between two or more objectives. In that case try to start a mission as defensivelly and carefully as possible. Or just abandon the mission if RNG doesn't like you.
ProbablyLose Feb 23, 2023 @ 11:36pm 
Originally posted by Cockpuncher:
In objective raid missions there are enemies assigned to every objective. If the objectives are close, it's easy to enrage two (or even more) groups of enemies that you are supposed to fight one at a time.

This is exactly what it was. The megacity in spite of the name is not a large map. and there were six objective locations. With guarding lances and tanks at each location. And the drop point was right on top of one and very close to another. I could beat the first wave by fighting like hell, but I was so beat up that by the time I could get on to the next portion of the engagement, approaching slowly, I was just too torn up to last long. I could have probably beaten the mission if I was willing to let my mechs turn to scrap and then magic-teleport into a lancemate's mech, and just kept doing this, but while it was fun it wasn't worth the cost in lost high tier weaponry.

Originally posted by rmp:
I restarted the mission twice after seeing a lancemate (or myself) lose valuable components and there's no way I'm going stand for that on some meaningless random mission. so in my final attempt, I cheated and used a mod to bring in a dropship of allies. That showed 'em who's boss! :P

I don't cheat that way, but I am definitely a save scummer. I am playing for my own amusement. I feel no shame about reloading and trying again or changing course.

Originally posted by TeacherGalante:
Have you tried deploying in a mech that has lower DPS relative to your Lancemates?

Sometimes I do sometimes I don't. I don't recall what it was in this case, but I will consider it if I encounter a similar mission again. I just reverted to a save and skipped it this time.
Spirit_OK Feb 24, 2023 @ 1:22am 
Had a drop between two objectives AND a lance of mercs on top of that. Restarted to get myself a fast mech, clear the objectives and bail out before the lancemates were totally overrun, even then losing one mech. Seems to be the only way.
owen8964 Feb 24, 2023 @ 5:44am 
Drop in a fast light, maybe even with JJs. Make the rest of the lance as heavy as possible, max armour etc but DON't use any weapon you aren't ok with losing. Leave your lance to fight and ignore anything but completing the Pillage objectives as fast as possible yourself. Try to reach the exit point before your lance explodes.

I've done them but don't recall making much money. Definitely have to be in the right mood and probably on a caffeine high...:) Frequently duck out by save scum.
Ry0K3N Feb 24, 2023 @ 7:16am 
Oh yeah i have that mission. And all mission objective had the exact composition of enemy lances wich im pretty sure should be randomized. In other words someone at PGI sucks at programming
pete Feb 24, 2023 @ 8:46am 
Originally posted by SatreJR:
Just run through the buildings. Seriously you'll get your 100% in no time.
'specially if they're Capellan buildings - they prefer tents anyways
Bovril Brigadier Feb 24, 2023 @ 8:58am 
Cause of the way steam squishes things together from discussions it looked like this was "Objective Panty Raid"
Anyway, out of curiosity was it a small map? Mean Megacities are generally small maps but I mean something like 1.5km or something? Cause yeah way AI are meant to be assigned to "garrisons" it sounds like they all spawned closed together as they had nowhere else to go. Generally the larger the map the more spaced out attacks will be.
Hairy Coo Feb 24, 2023 @ 9:28am 
I've had a decent success in a single piratebane locust, never stopped running, shoot and run through (literally) an objective and get out. Depending on a map and luck, it could go sideways, but so can slow assault vs so many enemies.
George W. Kush Feb 25, 2023 @ 1:17pm 
i had a similar mission last night, was a Pillage mission inside a megacity 1-2km squared first 2 objectives were about 500 meters apart outside of my drop zone upon dropping in i had 4 heavy/assault mechs + vtol/tank support alpha strike one of my AI in an atlas stripping pretty much all of his front armor and almost making him go boom havent even moved 100m from drop zone yet or even cleared the first objective when 2 more heavy/assault lances start popping out from around the buildings to come say hello. to me it was a very fun mission i had to fight for every inch of ground to complete all objectives enemy mech lances were just being dropped in like crazy think had 5-6 enemy lances + their vtol/tank support by the time i managed to hit the final objective. every mech i took in came out in pieces xD very expensive but super fun
hilburnashua Feb 26, 2023 @ 9:38am 
Just had a 3 objective raid as the third in a 3 mission chain in one of the megacities in a rank 15 zone. Doesn't matter how many mechs you kill, because they keep spawning new waves. So I get my firestarter and set the rest of the lance to be a distraction. By the time I get the third building I literally had more then 15 mechs and no idea how many Igors and Warriors chasing me, I know I was loosing a lot of armor and internal. Get near the evac point only to have a hostile Merecenary force show up ( 4 assaults). Only time I have abandoned a mission.
Dustreaper Feb 26, 2023 @ 12:03pm 
I just had this with a difficulty 39 mission (3 parts) first encounter 8 mechs at once no way to engage at long range because they are just suddenly in your face.that is at the landing zone then you still have to raid 4 different zones....I haven't gotten near the ending at all it was never close. I have tried it 3 times now every time it's the same teleporting mechs the map is different but the hard part is the same.. I take all the fire because my dps is to high sure alright i fire less oh my lance mate now he hits to hard and the ai focusses it like you cannot win the agro in this game is garbage. It needs to be not instant agro and build up overtime.. I can micro everybody to stop firing and look at their healths but it's not really fun for me and well you lose dps making you take more damage.. I just want to control engagements
ProbablyLose Feb 27, 2023 @ 12:42am 
Earlier today I encountered a more manageable version of this same scenario with just two objective points. And on the advice of some in this thread I tried it with a hero Locust. I never succeeded in beating it but after several attempts I got the impression that if I was willing to keep trying over and over again, it would eventually be possible to beat it by telling my lancemates to park in a corner while I run to grab aggro, lead the enemies to the lance, and then run back and take the objective. In all of my attempts, every time my papier mâché mech would eventually get killed before finishing the mission. But I saw that with enough attempts I could probably have won eventually.
Oxygenus Feb 28, 2023 @ 4:16pm 
I swear there is something wrong with this missions other than targets staying nearby.
I had one today with 3 points- but there was a distance to not trigger the guards of other points.
And after 10+ resets i calculated how many mechs there were - almost 12 on every point, and they all are medium-assault. + hostile mercs - nice bonus.
Have you guys ever seen somewhere else in game a target that is guarded by 3 lances of assault mechs- all deployed and ready for battle? I didnt honestly.
Last edited by Oxygenus; Feb 28, 2023 @ 4:17pm
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Feb 23, 2023 @ 2:04pm
Posts: 16