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Could also consider Rifles if you want to trade rate of fire.
Furthermore, Many of the Vanilla Ballistic mechs tend to be weak on the armor as they are considered support mechs.
While gauss cannons ammunition does not explode - the cannons themselves will explode if they are hit.
But that's a 80 tons mech. You're not going to see that too much if at all yet. Like I said, I bought mine. One of the early HoIS missions bring you north to a much higher difficulty rating space right away (that Dragon mission, right?) so if you pile up your money you can easily find one over there if you look around while you fly to that far away destination.
Twin T5 Ac/2s or Light Rifles,
Twin T4 PPC's
Twin T4 MP Lasers
couple tons of ammo and heatsinks
430ish armour points?
Personally favour the light rifles over the ac/2s because they only weigh half the amount (3tons>6)
playing co-op with few friends this thing consistently put out as much damage as Battlemasters or Black Knights because he starts hitting hard from so far away.
The other option which i've come across which may suite you better is the Hero Quickdraw IV4 Zyrrashijn mentioned - Absolute MONSTER ballistic mech for 60 tons.
Twin medium ballistic slots in his arms, along with twin torso medium energy and twin small missile slots. Drop two LBX 10 AC SLD (Solid Slugs, not the normal shotgun LBX) in there and you can comfortably destroy things from 1+ kilometres or massacre at close range with the added srms and lasers. Far better then the aforementioned Jagermech for raw damage output because those Slug's:
weigh less then an ac/10, fire faster (T3 is every 2 seconds), longer range, faster projectiles, less heat, same damage output. Best weapon in the game IMO and probably the best mech i've found for sixty tons. the only issue is you'll need a few tons of ammo because of their fire rate