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I started for Rasalhague because I wanted the latest date. Instead of dumping them quickly to go work for a powerful House, however, I kept working for them for about 20 years. So I ended up earning Kurita's hatred (not really a problem for me) and, much more critically, the combined Fed-Com's hatred.
It was only after I'd dug myself into a deep reputation hole that I realized that the best gear and mechs on the market were always coreward. Rasalhague's one industry hub is practically on the rim. So eventually I got bored and wanted to permanently operate closer to the core. Having made enemies of both Kurita and Fed-Com, I had only Marik and Liao to choose from. Obviously Marik was the only real choice, since Liao circa 3050 is almost as worthless as Rasalhague (pre clan invasion, at least).
Ultimately I don't mind working for Marik, but I just wonder if I made my career more or less difficult in doing so.
Hero status with a faction = 25% discount on mechs and equipment. Sworn enemy with a faction means +25% prices.
Either way ...not exactly beneficial or limiting unless early on in the game.
Equipment is random and best chance for best kit as mentioned is the systems in the centre. Late game the entire IS map is utterly worthless and not worth venturing any further from the lvl 14-15 conflict zones & industrial hubs in the centre.
Steiner offers you good work against the Kuritans and Marik is in reach of the Steiner/Liao Border. You will have a lot of Industrial Hubs to scavange near the Marik/Liao Border.
Working for one House predominately gets you better rates for jobs and buying and selling with that house - and that's it.
Davion, for instance, will give you 2 consecutive missions for a multi-mission contract. Sometimes 3, but often 2. I prefer this because it's easier to field 8 good mechs than it is to have 12 good ones active at any given time.
Marik always gives me a minimum of 3 consecutive missions, and often there are 4.
3 is doable, 4 is pointlessly dangerous, as by the last mission, you'll be forced to re-use mechs with already damaged armor. Pretty much begging for component loss unless everything goes perfectly your way.
I haven't tried Steiner, Liao, or Kurita much yet.
Yeah, this sounds about right.
Kurita thinks very little of mercenaries, unless the merc company performs well and earns their respect or some such. If you have a high reputation, they might be okay to work for. If you don't, then they'll chew you up and spit you out.
Davion supposedly is the overall best House to work for, except mercs are often used in bluffs and feints and complex military maneuvers that can get them in trouble. In other words, their contracts often aren't as straightforward as they appear.
Steiner pays well, but frequently demands greater control over the merc unit, and to make matters even worse, said control is often incompetent.
Marik has a lot of opportunities for employment because there's so much infighting in the region. This supposedly makes things dangerous for mercs, because they don't know which side they fight for will end up on the winning side of the bi-monthly civil wars.
And finally, Liao will often try to use contract technicalities to screw you out of pay.
I remember in the original MechWarrior game (1989), some effort was made to reflect House/merc relations. I distinctly remember Liao just outright refusing to pay after you finished a contract. You'd walk away with nothing. Even though this didn't happen regularly, once was enough for me to never want to work for them again.
I also think maybe Davion (or some other House) had bad intel, and you'd end up fighting more mechs, or heavier mechs, than what the contract initially indicated.
I'm thinking Steiner probably paid less in salvage, because Steiner's always retreating from somewhere. Could be wrong on that, but it would make sense.
I don't remember ever working for Marik much back then. I mostly worked for either Kurita or Davion, occasionally Steiner. Kurita, I believe, was very hard to bargain with until you got some reputation. We didn't get actual salvage in MW1, just a percentage of salvage paid to us in C-bills, and you could demand a higher percentage. Push too hard, and they'll tell you to f*** off and end the negotiation.
I get screwed out of loot/rewards in Liao missions due to bugs
Kurita tend to throw you at targets that are way more dangerous and with little reward.
Davion treat you like a pampered princess and will back you up with Assault Lances for minor engagements.
Do you know if FedCom acts the same way as Davion, by any chance? I've never looked much into FedCom contracts because I'm like negative 5,000 reputation with them.
I do also know that Davion/Steiner contracts are still available even after the FedCom merger, but obviously they're going to be much less frequent.