MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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(No) Strafing?
Is this the game that doesn't have strafing?

And instead forces you to 'turn' when pushing left and right?

If so why doesn't anybody talk about it in the reviews?


(I bought whatever MW is on Epic last year and I was all pumped about it,

then started playing and saw that you could only 'turn' (not strafe) your mech by using the A+D keys,

(which is such an incredibly dumb inane mechanic it completely ruined the game for me).


If this is the same franchise and has the same problem why in the world is nobody talking about it?


Last I remember there's some kind of 'work-around' option, but I don't remember it solving the problem completely.

If someone can enlighten myself and others on the 'strafing' thing that would be great,

thanks
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Εμφάνιση 16-30 από 94 σχόλια
You can "strafe"...... Pointing towards the enemy while your legs move in another direction.


Its just slow because its a walking tank and not a call of duty "human" or one of those lame japanese robots who do backflips with energy swords.
need quad mechs for that but pgi sucks at adding new things
Mechs are big walking tanks that have been around since the 80's. Strafing has never been a thing and never will be a thing in the franchise.

Seriously, when was the last time you saw a tank strafe?


They're bipedal robots they shouldn't work like 'tanks',

if they were using treads for locomotion like tanks sure, but they're not.

Imitating human legs means you can easily do human leg movements, including side-stepping (I'm not asking for 'Doom' / Quake strafing, just 'being able to go sideways' even if slow, in order to make it more fluid and feel more functional for 'fun' action purposes.

This thread isn't meant to trigger people or start 'debates' (there isn't any since they're not tanks, - they're bipedal),

but to point out people would be into this MW franchise a lot more if they were to include strafing, even if slow.

Having to 'turn' makes things very awkward for an 'action' game, if certain people like it that's fine, turn,

but other people don't like it, and the devs should either put it in as an 'option', to have A+D move sideways as a strafe,

or even add some kind of robot 'power-up' that enables strafing, if that's what you want and that's your sort of thing.

Isn't it supposed to be the year 3000 or something?

Anyways, here is a link of basic bipedal movement to stop anyone that seriously thinks bipedal legs can't 'allow' for strafing.

Whether you believe in Creationistm or Evolution the human body is the most wondrous thing in existance -

your legs can do anytihng in terms of moving you around and simple side-stepping is a very basic function.

This video is neat too cause it shows a human 'controlling' the robot, something you'd think they'd be doing in the Mech's to begin with for ease of controls.


Anyways bottom line is 'turning' is clunky "af" in combat and if any company set in the game were to 'invent' a side-stepping robot it would destroy all the other ones cause of how much faster it would move and the process of 'evolution' would take place forcing all the other mech companies to change their robots to side-step as well.

At this point in 'MechWarriors' evolution they should've instigated it by now, both in literal 'game lore' terms and in actual gaming.


Anyways thanks for all the input doesn't look like they're going to be changing it anytime soon.


https://www.youtube.com/watch?v=nx3LiBinwdo&ab_channel=IEEESpectrum
Yeah... All of that wall of text


Doesnt change the fact that "strafing" is not a thing in this universe, never has been, its all about the clunky slow paced combat you speak of and has been for over thirty years.

Demanding devs put it in as an option or even saying "people would be more into this mw franchise" highlights your non existant knowledge base.

Its like youve just discovered crossfit or something, and all of a sudden falsely believe you are the first person ever to have done so, and are a complete expert immediately. And telling everybody else how they should be, and being extremely obnoxious about it

I get it, you want it and like it, doesnt mean it should be a thing.

Τελευταία επεξεργασία από Sterling Archer; 27 Μαϊ 2021, 17:15
Αναρτήθηκε αρχικά από Celendrin:
They're bipedal robots they shouldn't work like 'tanks',

if they were using treads for locomotion like tanks sure, but they're not.

Imitating human legs means you can easily do human leg movements, including side-stepping (I'm not asking for 'Doom' / Quake strafing, just 'being able to go sideways' even if slow, in order to make it more fluid and feel more functional for 'fun' action purposes.

This thread isn't meant to trigger people or start 'debates' (there isn't any since they're not tanks, - they're bipedal),

but to point out people would be into this MW franchise a lot more if they were to include strafing, even if slow.

Having to 'turn' makes things very awkward for an 'action' game, if certain people like it that's fine, turn,

but other people don't like it, and the devs should either put it in as an 'option', to have A+D move sideways as a strafe,

or even add some kind of robot 'power-up' that enables strafing, if that's what you want and that's your sort of thing.

Isn't it supposed to be the year 3000 or something?

Anyways, here is a link of basic bipedal movement to stop anyone that seriously thinks bipedal legs can't 'allow' for strafing.

Whether you believe in Creationistm or Evolution the human body is the most wondrous thing in existance -

your legs can do anytihng in terms of moving you around and simple side-stepping is a very basic function.

This video is neat too cause it shows a human 'controlling' the robot, something you'd think they'd be doing in the Mech's to begin with for ease of controls.


Anyways bottom line is 'turning' is clunky "af" in combat and if any company set in the game were to 'invent' a side-stepping robot it would destroy all the other ones cause of how much faster it would move and the process of 'evolution' would take place forcing all the other mech companies to change their robots to side-step as well.

At this point in 'MechWarriors' evolution they should've instigated it by now, both in literal 'game lore' terms and in actual gaming.


Anyways thanks for all the input doesn't look like they're going to be changing it anytime soon.


https://www.youtube.com/watch?v=nx3LiBinwdo&ab_channel=IEEESpectrum


No, they should not have "integrated" anything. It's based on the Battletech desktop game from the 80s (and still played today) in which strafing is not part of the ruleset.

That's like saying players in Might and Magic should be able to deploy thermo nuclear weapons or Mario should roll up into a blue ball and fire himself across a map at high speeds.

There's world building, narrative and mechanics to the game and the lore it's based on.



Αναρτήθηκε αρχικά από Celendrin:
They're bipedal robots they shouldn't work like 'tanks',

if they were using treads for locomotion like tanks sure, but they're not.

Imitating human legs means you can easily do human leg movements, including side-stepping (I'm not asking for 'Doom' / Quake strafing, just 'being able to go sideways' even if slow, in order to make it more fluid and feel more functional for 'fun' action purposes.

This thread isn't meant to trigger people or start 'debates' (there isn't any since they're not tanks, - they're bipedal),

but to point out people would be into this MW franchise a lot more if they were to include strafing, even if slow.

Having to 'turn' makes things very awkward for an 'action' game, if certain people like it that's fine, turn,

but other people don't like it, and the devs should either put it in as an 'option', to have A+D move sideways as a strafe,

or even add some kind of robot 'power-up' that enables strafing, if that's what you want and that's your sort of thing.

Isn't it supposed to be the year 3000 or something?

Anyways, here is a link of basic bipedal movement to stop anyone that seriously thinks bipedal legs can't 'allow' for strafing.

Whether you believe in Creationistm or Evolution the human body is the most wondrous thing in existance -

your legs can do anytihng in terms of moving you around and simple side-stepping is a very basic function.

This video is neat too cause it shows a human 'controlling' the robot, something you'd think they'd be doing in the Mech's to begin with for ease of controls.


Anyways bottom line is 'turning' is clunky "af" in combat and if any company set in the game were to 'invent' a side-stepping robot it would destroy all the other ones cause of how much faster it would move and the process of 'evolution' would take place forcing all the other mech companies to change their robots to side-step as well.

At this point in 'MechWarriors' evolution they should've instigated it by now, both in literal 'game lore' terms and in actual gaming.


Anyways thanks for all the input doesn't look like they're going to be changing it anytime soon.


https://www.youtube.com/watch?v=nx3LiBinwdo&ab_channel=IEEESpectrum

To be fair that's a tiny robot with just legs. For all we know they designed Battlemechs the way they did because of the weights involved or because of stability issues with trying to side strafe. In any case no one's talking about it because it's always been in that way in the Mechwarrior franchise. Even on table top. I think quad legged mechs can do it.

Honestly though it's hardly game braking. Getting used to torso twisting while moving in different direction is part of the skill involved.
That robot isnt 80 tons running around with insane amounts of momentum.
Something large and bipedal like that cannot turn on a dime.
Try to get some fat 600 lb guy in a full sprint to just stop dead in his tracks and go the other direction his fat ass will fall over more often then naught lol.
You absolutely can strafe.

Unlike random first-person shooters, it will happen much, much more slowly (because even the lightest mechs are 20 tons), but turning your legs so you move sideways while keeping your torso facing the enemy is exactly what strafing is.
This ain't MechAssault.
i to am having trouble. i cannot figure out how to strafe. settings are default. if i hit left control it doesn't do anyting. i've restarted the game.
This is not a FPS. :steamfacepalm:

Battletech was established in 1984. Complaining about it - is not going to change over 30 years of lore. :nwquest:
Τελευταία επεξεργασία από Valen; 8 Απρ 2022, 19:16
The thought of a 600 pound person trying to run is funny, I think they'd lose stability just moving!
Αναρτήθηκε αρχικά από Celendrin:
They're bipedal robots they shouldn't work like 'tanks',

The mechs in the game since the start of the franchise have and always will be (by the creators even) be acquainted as tanks. They're intended to portray big slow stompy mechs.
To add to that, the Mechwarrior franchise has always been designed more as a simulator game, not an action game. And so, you need to control it as such, which requires turning your legs and torso independent of each other manually, instead of just pressing a single button to do it all for you like if you were playing a FPS.

And side-stepping (which is different from strafing), is generally a bad movement style if you're trying to keep speed. And keeping high speed is always important, especially if you're in a smaller mech.
Go ahead and try side stepping in real life and see how much more slow and awkward the movement is compared to just running while twisting your body to look the other way.

So basically, If it's an action/shooter with mechs that you want to play and Not a simulator, the Mechwarrior clearly isn't for you and I would instead recommend playing something like Titanfall which may be more of what you're looking for.
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Ημ/νία ανάρτησης: 27 Μαϊ 2021, 12:17
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