DOOM Eternal

DOOM Eternal

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Gokai Red 18 ABR 2020 a las 11:08 p. m.
Is there any way not to play in toddler mode?
I noticed the game has adaptive difficulty and becomes easier if you die during the same encounter a few times, which is really ♥♥♥♥♥♥♥ stupid. If I wanted to be a ♥♥♥♥♥ and give up, I'd use the stupid armor thing. I really hate that they do this. How exactly are you supposed to get better if they just remove enemies and make encounters easier the instant you have a little bit of trouble with one? I'm playing on hard mode, and they are even doing it on this. I can understand doing it on easy, and maybe even normal, but this is just dumb.
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Mostrando 181-195 de 230 comentarios
LordShoe 22 ABR 2020 a las 8:18 p. m. 
Publicado originalmente por LordShoe:
Publicado originalmente por (N☆G) Jackal ★JJ★:

LordShoe has been known to constantly refute hard evidence in favor of theories that no one else agrees on.

please. PLEASE quote your hard evidence.

I beg you. pleeeeeeeeeeeeease show us hard evidence

thats all we've been asking for. for pages and pages
Prankman 23 ABR 2020 a las 5:32 a. m. 
https://steamcommunity.com/app/782330/discussions/0/2148721013128518956/

Here’s the stupid link which doesn’t even have any hard evidence to speak of. No videos, no meaningful footage, nothing.

That being said, the initial claim of adaptive difficulty existing also has no proof, and that is the claim that was made first. There is no evidence that adaptive difficulty exists in this game. Because it doesn’t. If it does, then somebody here prove it with something other than hearsay.

And for future reference, Jackal, you can get the URL link on mobile by using Steam in a web browser rather than the godawful mobile app. Please consider doing that in the future rather than this dumb hundred page back and forth over pasting a silly link.
(N☆G) Jackal ★JJ★ 23 ABR 2020 a las 7:00 a. m. 
Publicado originalmente por Prankman:
https://steamcommunity.com/app/782330/discussions/0/2148721013128518956/

Here’s the stupid link which doesn’t even have any hard evidence to speak of. No videos, no meaningful footage, nothing.

That being said, the initial claim of adaptive difficulty existing also has no proof, and that is the claim that was made first. There is no evidence that adaptive difficulty exists in this game. Because it doesn’t. If it does, then somebody here prove it with something other than hearsay.

And for future reference, Jackal, you can get the URL link on mobile by using Steam in a web browser rather than the godawful mobile app. Please consider doing that in the future rather than this dumb hundred page back and forth over pasting a silly link.

Hard evidence is multiple people running the same test of dying repeatedly to see if the game gets magically easier.

No video is needed if the person who made the claim does the test themselves and comes to the same conclusions. So yes HARD evidence of people dying in numerous ways to see if the CLAIM of enemies being removed from dying to much is pretty hard to go in and say 'hey thats not how you test that'.

No seriously what test could you possibly run that would prove enemies being removed by ADAPTIVE DIFFICULTY other than dying a bunch of different ways in one area.

Next I stated I was on the mobile app, i knew well about using the web browser on my phone which is why i constantly worded it the way i did. I wasnt going to go on the web broswer log in, switch tab to mobile, look at my code, swap back, input my code, and find doom eternal, and dig up the post when I literally could say 'seach post history or forum and type adapative difficulty'. As for the numerous pages, you going to pretend i never stated how moot that 'proof' is and how there is ZERO need for me to even link it until the 1st party presents there hard evidence? Also i guess we going to ignore the fact how i offered to record a video AFTER the inital claim gets their proof?

If you make a claim that a feature exist YOU have to prove it first. You cant make a bold claim and then demand the other side to provide proof first. Doing things in this manner is you can literally get into unprovable situations.

It is like this is peoples first debate or something and they dont know how evidence works. -_-

This is still why i went on to tell people that i live on the moon and YOU have to prove i dont... you see how silly that is?
Última edición por (N☆G) Jackal ★JJ★; 23 ABR 2020 a las 7:08 a. m.
LordShoe 23 ABR 2020 a las 7:08 a. m. 
Publicado originalmente por (N☆G) Jackal ★JJ★:
if the person who made the claim does the test themselves

so in other words you have no hard evidence.

i dont know who told you. but "theres hard evidence, you have to do the experiment yourself to see" is NOT evidence of anything.

its just a claim. same as anything else.

so lets return to what I said earlier.

Publicado originalmente por LordShoe:

well i recorded a video and I actually have a spreadsheet of demon attack time splits, damage of each attack, and total count of each demon.

i saw no reduction in demon difficulty until the 4th death and then it decreased linearly until death 10 when it no longer got easier for each death after.

So based on what you said, I've conducted the experiment, recorded the results, and seen for myself the hard evidence confirms the theory first put forth that hard adaptive difficulty exists.

Further bolstered that other players have died multiple times and have observed a reduction in demon spawn #.

so. based on your criteria, there is hard evidence that adaptive difficulty exists.

Salamand3r- 23 ABR 2020 a las 7:15 a. m. 
Publicado originalmente por LordShoe:
Publicado originalmente por (N☆G) Jackal ★JJ★:
if the person who made the claim does the test themselves

so in other words you have no hard evidence.

i dont know who told you. but "theres hard evidence, you have to do the experiment yourself to see" is NOT evidence of anything.

its just a claim. same as anything else.

so lets return to what I said earlier.

Publicado originalmente por LordShoe:

well i recorded a video and I actually have a spreadsheet of demon attack time splits, damage of each attack, and total count of each demon.

i saw no reduction in demon difficulty until the 4th death and then it decreased linearly until death 10 when it no longer got easier for each death after.

So based on what you said, I've conducted the experiment, recorded the results, and seen for myself the hard evidence confirms the theory first put forth that hard adaptive difficulty exists.

Further bolstered that other players have died multiple times and have observed a reduction in demon spawn #.

so. based on your criteria, there is hard evidence that adaptive difficulty exists.

My record is dying 24 times on a single arena (the final in Cultist Base, trying to beat it with CSG/HAR only) - I've had plenty where I've died 4-10+ times.

I have recordings of a lot of those.

I have never seen a reduction in spawns or damage. My eventual success usually comes down to memorizing heavy and super heavy triggers and spawns - if they changed, even in the case of reduction, it would throw off my entire plan and rhythm.

If it exists - which I still doubt - it is either triggered by more factors than simple deaths, or it's a glitch due to the way the levels reset, i.e. along the lines of doors relocking, keys disappearing, triggers not working, etc. that occasionally occur on death.
(N☆G) Jackal ★JJ★ 23 ABR 2020 a las 7:15 a. m. 
Publicado originalmente por LordShoe:
Publicado originalmente por (N☆G) Jackal ★JJ★:
if the person who made the claim does the test themselves

so in other words you have no hard evidence.

i dont know who told you. but "theres hard evidence, you have to do the experiment yourself to see" is NOT evidence of anything.

its just a claim. same as anything else.

so lets return to what I said earlier.

Publicado originalmente por LordShoe:

well i recorded a video and I actually have a spreadsheet of demon attack time splits, damage of each attack, and total count of each demon.

i saw no reduction in demon difficulty until the 4th death and then it decreased linearly until death 10 when it no longer got easier for each death after.

So based on what you said, I've conducted the experiment, recorded the results, and seen for myself the hard evidence confirms the theory first put forth that hard adaptive difficulty exists.

Further bolstered that other players have died multiple times and have observed a reduction in demon spawn #.

so. based on your criteria, there is hard evidence that adaptive difficulty exists.

Those are words that only you stated.

No on else on the entire internet came to your conclusion doing the test you laid out.

Your self test contradict multiple other peoples findings.

The fact that you make claims of spreadsheet and videos and then never link them though is proof youre just lying anyway.

You state it exist, provide your proof and then ill do the same test and show no enemies ever being removed that cant be explained by bug or prespawn
Salamand3r- 23 ABR 2020 a las 7:20 a. m. 
Publicado originalmente por (N☆G) Jackal ★JJ★:
You state it exist, provide your proof and then ill do the same test and show no enemies ever being removed that cant be explained by bug or prespawn

We know some triggers can break on death in some random situations. It wouldn't surprise me if spawns are sometimes a consequence of that.
LordShoe 23 ABR 2020 a las 7:20 a. m. 
Publicado originalmente por Prankman:
https://steamcommunity.com/app/782330/discussions/0/2148721013128518956/

Here’s the stupid link which doesn’t even have any hard evidence to speak of. No videos, no meaningful footage, nothing.

That being said, the initial claim of adaptive difficulty existing also has no proof, and that is the claim that was made first. There is no evidence that adaptive difficulty exists in this game. Because it doesn’t. If it does, then somebody here prove it with something other than hearsay.

And for future reference, Jackal, you can get the URL link on mobile by using Steam in a web browser rather than the godawful mobile app. Please consider doing that in the future rather than this dumb hundred page back and forth over pasting a silly link.

I do believe this thread has failed thoroughly with the scientific method. People are so wrapped up in "the claim that has been made" that they forgot what was at the heart of things being tested.

Observation: players have seen demons despawn during combat or havent spawned in like usual. (these are 2 things that are facts. they happened.)

Theory 1: The game has adaptive difficulty so they made it easier.

Theory 2: there are bugs in the game that cause the demons to despawn or not spawn in.

The test that was conducted simply was a repeated death test.

No tests were conducted that recreated the results. So the answer is the "hard evidence" like we've seen has no proof of anything other than the number of demons that spawned in on that 1 encounter was consistent.

i think its a fallacy to simply say "its a bug" and move on. You're swapping something with no proof for something else with no proof which is extremely poor form.

especially when testimonials like this still exist and are still being posted.
Publicado originalmente por Kitt 🌟 Stargazer:
When I fought the Icon of Sin for the second time, I noticed it didn't pop any of the more problematic enemies. Which made it notiably more easier to attack the Boss while just zipping around the arena... Most of which were more melee oriented ones, which is why they were easier to avoid...

I lost like 7 lives before having to restart the final fight.
Sabaithal 23 ABR 2020 a las 7:22 a. m. 
Kind of a side note, but I would like to point out that if most or all of the 'heavy' demons die in an arena, its not uncommon for some or all of the canon fodder to have heart attacks on the spot.

Doesn't really seem to be related to adaptive difficulty though. The fodder are usually there to provide ammo/armor/health, so them dying after all the main targets are dead kinda makes sense.
Última edición por Sabaithal; 23 ABR 2020 a las 7:24 a. m.
(N☆G) Jackal ★JJ★ 23 ABR 2020 a las 7:23 a. m. 
Publicado originalmente por Salamand3r-:
Publicado originalmente por (N☆G) Jackal ★JJ★:
You state it exist, provide your proof and then ill do the same test and show no enemies ever being removed that cant be explained by bug or prespawn

We know some triggers can break on death in some random situations. It wouldn't surprise me if spawns are sometimes a consequence of that.

Yea which is why i have been very clear about bugs and prespawned enemies at the start of this xD

I didnt wanna back myself in a corner by not mentioning that. lol
This whole thing is about enemies being removed by a mechanic in the game that is hard programmed to do it, is easily replicated, and cant be concluded as a bug.
LordShoe 23 ABR 2020 a las 7:24 a. m. 
Publicado originalmente por Salamand3r-:
My record is dying 24 times on a single arena (the final in Cultist Base, trying to beat it with CSG/HAR only) - I've had plenty where I've died 4-10+ times.

I have recordings of a lot of those.

I have never seen a reduction in spawns or damage. My eventual success usually comes down to memorizing heavy and super heavy triggers and spawns - if they changed, even in the case of reduction, it would throw off my entire plan and rhythm.

If it exists - which I still doubt - it is either triggered by more factors than simple deaths, or it's a glitch due to the way the levels reset, i.e. along the lines of doors relocking, keys disappearing, triggers not working, etc. that occasionally occur on death.

Yeah, there might be a complex list of events to trigger it. Or it might be a bug. Who knows.

My problem is that "hard evidence" has been stated to exist and when that evidence is requested, the request is denied for "do it yourself for proof"

I have no problem at all with adaptive difficulty not existing. I am perfectly happy with the game not getting easier.

im bothered that "its set in stone that it doesnt exist" and then nothing has actually been produced to confirm it.

and like ive mentioned, people HAVE seen things happening, so why are they happening?
Salamand3r- 23 ABR 2020 a las 7:25 a. m. 
Publicado originalmente por LordShoe:
Publicado originalmente por Prankman:
https://steamcommunity.com/app/782330/discussions/0/2148721013128518956/

Here’s the stupid link which doesn’t even have any hard evidence to speak of. No videos, no meaningful footage, nothing.

That being said, the initial claim of adaptive difficulty existing also has no proof, and that is the claim that was made first. There is no evidence that adaptive difficulty exists in this game. Because it doesn’t. If it does, then somebody here prove it with something other than hearsay.

And for future reference, Jackal, you can get the URL link on mobile by using Steam in a web browser rather than the godawful mobile app. Please consider doing that in the future rather than this dumb hundred page back and forth over pasting a silly link.

I do believe this thread has failed thoroughly with the scientific method. People are so wrapped up in "the claim that has been made" that they forgot what was at the heart of things being tested.

Observation: players have seen demons despawn during combat or havent spawned in like usual. (these are 2 things that are facts. they happened.)

Theory 1: The game has adaptive difficulty so they made it easier.

Theory 2: there are bugs in the game that cause the demons to despawn or not spawn in.

The test that was conducted simply was a repeated death test.

No tests were conducted that recreated the results. So the answer is the "hard evidence" like we've seen has no proof of anything other than the number of demons that spawned in on that 1 encounter was consistent.

i think its a fallacy to simply say "its a bug" and move on. You're swapping something with no proof for something else with no proof which is extremely poor form.

especially when testimonials like this still exist and are still being posted.
Publicado originalmente por Kitt 🌟 Stargazer:
When I fought the Icon of Sin for the second time, I noticed it didn't pop any of the more problematic enemies. Which made it notiably more easier to attack the Boss while just zipping around the arena... Most of which were more melee oriented ones, which is why they were easier to avoid...

I lost like 7 lives before having to restart the final fight.

We do know for a fact that many, many players have not experienced any kind of adaptive difficulty.

We also know for a fact that a large amount of people have noticed progression triggers broken on a map after death.

Since there shouldn't be any inherent difference in how those triggers work, it's vastly more likely that a common bug is causing the appearance of "adaptive difficulty", as for many people it's impossible to reproduce.

The alternative is that not only is there a bug that breaks triggers, including in documented cases spawns, but also a bug that prevents adaptive difficulty from working for many, many players, and that the two don't occur together.

Occam's Razor, it's probably the same, widespread bug causing both, i.e. whatever method they use for resetting the level after death doesn't always work properly.
Última edición por Salamand3r-; 23 ABR 2020 a las 7:27 a. m.
(N☆G) Jackal ★JJ★ 23 ABR 2020 a las 7:26 a. m. 
Publicado originalmente por LordShoe:
Publicado originalmente por Prankman:
https://steamcommunity.com/app/782330/discussions/0/2148721013128518956/

Here’s the stupid link which doesn’t even have any hard evidence to speak of. No videos, no meaningful footage, nothing.

That being said, the initial claim of adaptive difficulty existing also has no proof, and that is the claim that was made first. There is no evidence that adaptive difficulty exists in this game. Because it doesn’t. If it does, then somebody here prove it with something other than hearsay.

And for future reference, Jackal, you can get the URL link on mobile by using Steam in a web browser rather than the godawful mobile app. Please consider doing that in the future rather than this dumb hundred page back and forth over pasting a silly link.

I do believe this thread has failed thoroughly with the scientific method. People are so wrapped up in "the claim that has been made" that they forgot what was at the heart of things being tested.

Observation: players have seen demons despawn during combat or havent spawned in like usual. (these are 2 things that are facts. they happened.)

Theory 1: The game has adaptive difficulty so they made it easier.

Theory 2: there are bugs in the game that cause the demons to despawn or not spawn in.

The test that was conducted simply was a repeated death test.

No tests were conducted that recreated the results. So the answer is the "hard evidence" like we've seen has no proof of anything other than the number of demons that spawned in on that 1 encounter was consistent.

i think its a fallacy to simply say "its a bug" and move on. You're swapping something with no proof for something else with no proof which is extremely poor form.

especially when testimonials like this still exist and are still being posted.
Publicado originalmente por Kitt 🌟 Stargazer:
When I fought the Icon of Sin for the second time, I noticed it didn't pop any of the more problematic enemies. Which made it notiably more easier to attack the Boss while just zipping around the arena... Most of which were more melee oriented ones, which is why they were easier to avoid...

I lost like 7 lives before having to restart the final fight.

You realize the Icon of Sin is RNG right?

I died way more than 10 times and still had 'problematic' enemies like barons of hell constantly being spawned which is why the crucible swords constantly respawn.

That is like saying Doom 2 has adaptive difficulty because someone had 6 archviles spawn randomly in the first 3 mins and then died and had 6 imps next time on icon of sin
Última edición por (N☆G) Jackal ★JJ★; 23 ABR 2020 a las 7:28 a. m.
LordShoe 23 ABR 2020 a las 7:31 a. m. 
Publicado originalmente por Salamand3r-:
Publicado originalmente por LordShoe:

I do believe this thread has failed thoroughly with the scientific method. People are so wrapped up in "the claim that has been made" that they forgot what was at the heart of things being tested.

Observation: players have seen demons despawn during combat or havent spawned in like usual. (these are 2 things that are facts. they happened.)

Theory 1: The game has adaptive difficulty so they made it easier.

Theory 2: there are bugs in the game that cause the demons to despawn or not spawn in.

The test that was conducted simply was a repeated death test.

No tests were conducted that recreated the results. So the answer is the "hard evidence" like we've seen has no proof of anything other than the number of demons that spawned in on that 1 encounter was consistent.

i think its a fallacy to simply say "its a bug" and move on. You're swapping something with no proof for something else with no proof which is extremely poor form.

especially when testimonials like this still exist and are still being posted.

We do know for a fact that many, many players have not experienced any kind of adaptive difficulty.

We also know for a fact that a large amount of people have noticed progression triggers broken on a map after death.

Since there shouldn't be any inherent difference in how those triggers work, it's vastly more likely that a common bug is causing the appearance of "adaptive difficulty", as for many people it's impossible to reproduce.

The alternative is that not only is there a bug that breaks triggers, including in documented cases spawns, but also a bug that prevents adaptive difficulty from working for many, many players, and that the two don't occur together.

Occam's Razor, it's probably the same, widespread bug causing both, i.e. whatever method they use for resetting the level after death doesn't always work properly.

I am much more willing to accept your explanation because you actually explain.

all we get from this other person is

Publicado originalmente por (N☆G) Jackal ★JJ★:
You realize the Icon of Sin is RNG right?

Another claim that is stated with no proof.

is that how it works? is that not how it works? who knows.

you do know that icon of sin ISNT rng right?
^just as valid
(N☆G) Jackal ★JJ★ 23 ABR 2020 a las 7:33 a. m. 
Publicado originalmente por LordShoe:
Publicado originalmente por Salamand3r-:

We do know for a fact that many, many players have not experienced any kind of adaptive difficulty.

We also know for a fact that a large amount of people have noticed progression triggers broken on a map after death.

Since there shouldn't be any inherent difference in how those triggers work, it's vastly more likely that a common bug is causing the appearance of "adaptive difficulty", as for many people it's impossible to reproduce.

The alternative is that not only is there a bug that breaks triggers, including in documented cases spawns, but also a bug that prevents adaptive difficulty from working for many, many players, and that the two don't occur together.

Occam's Razor, it's probably the same, widespread bug causing both, i.e. whatever method they use for resetting the level after death doesn't always work properly.

I am much more willing to accept your explanation because you actually explain.

all we get from this other person is

Publicado originalmente por (N☆G) Jackal ★JJ★:
You realize the Icon of Sin is RNG right?

Another claim that is stated with no proof.

is that how it works? is that not how it works? who knows.

you do know that icon of sin ISNT rng right?
^just as valid

Lol first of all a WIDLY known fact doesnt need me to provide proof.

Do you think Icon of Sin is RNG? If not ill go do a test and record to show enemies for you since you apparently didnt know.

No seriously do you want me to do final fight and show the different enemies?
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Publicado el: 18 ABR 2020 a las 11:08 p. m.
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