DOOM Eternal

DOOM Eternal

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Animalman 2023 年 12 月 12 日 上午 5:34
Hardest Enemy to Defeat
For me personally it is the Doom Hunter
https://doom.fandom.com/wiki/Doom_Hunter

Not because he is particularly difficult but because of the amount of ammo that is required to take out his legs. Sure you can chain gun this thing, but on Super Gore Nest, when you have the Cyber Demon giants 2 of them in a cramped room. Then one of the Doom Hunters spawn in. Especially on harder difficulty. Its fast its engaging has a ranged attack, and takes a lot of bullets. And fires back at you while shielded.

This enemy is more difficult than marauder in my opinion.

I am not considering DLC enemies including the Curse. But for the base master level enemies, that you find in master levels. These guys are surely up there with being pretty tough to deal with. Usually it is either the first or the last enemy to be dealt with in the fight.

Couple of moments in the gore nest where you have to get rid of it early due to lack of space, and the onslaught of heavier demons and toxic manc that follow it. Seems to me, i cant really take it out effectively without chain gun and shield which seem to do it in one full load of bullets all the way to the kill.
You might think well you just have to chain gun the thing.

Well actually, depending what other threats are around you'll probably be wanting chain gun for its effect on bunch of other enemies, and during complete swarm mix of Doom Hunter supported by a bunch of tiny demons its pretty engaging.

You don;t really get a second with this guy, like on a marauder you know the double fight in toxic sludge where you have to keep recollecting the toxic suit, and you have two marauders attacking you, and limited zombies to saw, coming from an area with limited ammo, I found that fight to be less damaging than fighting a doom hunter in any situation.

What r your thoughts?
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正在显示第 1 - 15 条,共 21 条留言
Sar 2023 年 12 月 12 日 上午 5:45 
Doom Hunters are easy. Blood Punch and/or Chaingun their sled, then kill the torso with Lock-On Burst. Micro missiles bypass their shields. Ice Bomb also disables shields. Sometimes I kill them so fast they don’t even get a chance to separate.
Joker 2023 年 12 月 12 日 上午 8:24 
Archvile with only the full auto mod for the combat shotgun :ujel:

https://youtu.be/2w17R4gKiLA
https://youtu.be/g3yna0H1vZ4
https://youtu.be/MxinS_taJyM
harbinger 2023 年 12 月 12 日 下午 4:07 
Doom Hunters are not easy to beat the first time you play the game, but eventually you will get used to them, because they are slow and you can mostly dodge them and their attacks. They make your life quite hard in The Holt's gate because you will face 2 while facing a possessed Marauder (if I remember correctly).

I think the strongest opponents are the Archviles because they require your immediate attention otherwise your life becomes a lot harder. Whenever there's an archvile, chances are you will not have an easy life. They are not difficult to beat if you can face them, the problem is when you cannot face them. For example, you're busy with other demons, or you don't know where it's (there's a place in the DLC where it spawns randomly or semi-randomly). Possessed pinkies are also very tricky. If you're hit by them you're almost dead if not dead.

However, like John Carmack or Romero recently said, the difficulty of Doom doesn't come from a particularly strong demon but from the combination of all of them (although they were referring to Doom 1993, I think this also applies to Doom 2016 and DE).
最后由 harbinger 编辑于; 2023 年 12 月 12 日 下午 4:21
Animalman 2023 年 12 月 13 日 上午 6:42 
the main thing is they consume ammunition.

Archville sure he is spawning units in, that are empowred. But face to face its normally on the losing end. You will target that guy when you see him straight away, but he won't eat all of your ammo up. Depends on the situation.
Doom Hunter is the lesser threat so you will alwyas be spending ammo fighting its accomplices, and then have to fully unload to take it out.
IF afterwoulds some more bullet sponges spawn, or you have combo of Doom Hunter and the Caco and Mega Caco demon flying in, yeah theres not enough chain gun to go around. And sometimes your ice is on cooldown

So you make decision fully unload on the hunter, and swap out to something else for the caco. But you know this can happen in an instant decision. And if you unloaded on anything else that doom hunter will be getting hits in.

To me

Archville is like a teleporting totem. Not too difficult to focus it down when u know its there. Normally it positions itself seperate from the horde its generating. And its choosing positions of isolation and great distance, so its easy to catch on it own.

Doom Hunter on the other hand will be in the mix with the swarms of enemy, amongst.

And if you have any other bullet sponges around, that are more deadly on projectile hit, like the big guys, or the green manc. Then that doom hunter is a real problem
最后由 Animalman 编辑于; 2023 年 12 月 13 日 上午 6:48
Furious Fap 2023 年 12 月 16 日 上午 8:46 
doom hunter's sled is really weak to blood punch and they can be faltered repeatedly with remote detonate so knowing these 2 things can make them a lot easier.
2 upgraded blood punches or 1 BP + a few shots of your quickswap combo of choice will break them off the sled quickly especially if you use a grenade or ice bomb too.
Also, you can actually bypass the shield completely with micromissiles. they can damage his health directly even when shielded for some reason.
Upgraded micromissiles with the primary charger buff + a grenade or two will kill a shielded doom hunter from full health in seconds. This costs like, pretty much ALL of your bullet ammo but it's a simple way of killing a doom hunter quickly that doesn't require a blood punch or ♥♥♥♥♥♥♥ around with plasma.
chaingun shield is good to use in combination with blood punch and a grenade or two but yes, it takes a long time/a lot of ammo to destroy his sled with just CGS. I used to feel similarly about the doom hunter but now he's such a pushover i almost feel bad for him. knowing is half the battle.
Joker 2023 年 12 月 16 日 上午 8:53 
am i the only one who fights doom hunters by disabling the shields with the plasma rifle?
Hundinger 2023 年 12 月 16 日 上午 9:02 
引用自 Joker
am i the only one who fights doom hunters by disabling the shields with the plasma rifle?

Probably.
Sar 2023 年 12 月 16 日 上午 9:44 
引用自 Joker
am i the only one who fights doom hunters by disabling the shields with the plasma rifle?
In my mind every single person who complains about DE combat being “rock-paper-scissors” (I’m not saying you’re one of those people) does that because that’s what the tutorial says.
Ace 2023 年 12 月 16 日 上午 9:44 
Best way ive found to deal with them is Freeze + Blood punch Then while they are staggered SSG - PG - SSG which takes them off the sled & then lock on burst to finish
Joker 2023 年 12 月 16 日 上午 9:54 
引用自 Sar
引用自 Joker
am i the only one who fights doom hunters by disabling the shields with the plasma rifle?
In my mind every single person who complains about DE combat being “rock-paper-scissors” (I’m not saying you’re one of those people) does that because that’s what the tutorial says.
i dont really understand that rock paper scissors analogy some people have. it'd imply that you have to guess what the enemy will do next, also meaning your next move would have to counter that something specific that you're guessing the enemy will do after your turn. but there're no turns like that in D:E. and the only thing demons do is damage you. they dont have any counters to your guns (except spirits and armored barons). its not even a fighting game or an RPG, its a shooter. everything is in real time, and no action on either side cancels out the other. maybe im just not smart enough to understand it :(

i like the plasma rifle approach. yeah its because the tutorial suggested it, but i find it fun to do it that way for some reason. plasma rifle with heat wave blast mod, shoot at demons until the heat wave meter is full, activate it on the doom hunter, keep shooting at it until the damage increase wears off, ice bomb it when the shields drop, lock on rockets when the damage increase wears off, ballista and double barrel if it still isnt dead. flying demon goes bye bye funnily
Ace 2023 年 12 月 16 日 上午 10:00 
引用自 Joker
引用自 Sar
In my mind every single person who complains about DE combat being “rock-paper-scissors” (I’m not saying you’re one of those people) does that because that’s what the tutorial says.
i dont really understand that rock paper scissors analogy some people have. it'd imply that you have to guess what the enemy will do next, also meaning your next move would have to counter that something specific that you're guessing the enemy will do after your turn. but there're no turns like that in D:E. and the only thing demons do is damage you. they dont have any counters to your guns (except spirits and armored barons). its not even a fighting game or an RPG, its a shooter. everything is in real time, and no action on either side cancels out the other. maybe im just not smart enough to understand it :(

i like the plasma rifle approach. yeah its because the tutorial suggested it, but i find it fun to do it that way for some reason. plasma rifle with heat wave blast mod, shoot at demons until the heat wave meter is full, activate it on the doom hunter, keep shooting at it until the damage increase wears off, ice bomb it when the shields drop, lock on rockets when the damage increase wears off, ballista and double barrel if it still isnt dead. flying demon goes bye bye funnily

Bad players confusing encouragement for being forced.
Animalman 2023 年 12 月 16 日 下午 4:38 
When you have mastery in all weapons they are farily easy to deal with. Doom Hunter.

Before mastery they are abit of a sponge.

I found recently rockets.
Well,

If the arena is stacked, where usually hunter spawns among a group when the arena is fairly loaded with other enemy types. In this scenario i will fire rockets at him from distance on weapon switch probably homing if i have it set, and then handle him like that with ice and grenade.

Chain gun is not fast at handling them but it does handle them.

You can get him to critical damage really fast, i forget what i did, but theres one in level 1 DLC 1, and i managed to crit that guy extremely fast but cant specifically remember how. But i did put it down to having the mastery achieved in certain weapons.

Proper weapon switching is probably going to be key to get the damage on it faster.
Since proper weapon switching with a manc you can do it in 3 shots or under 2 seconds.
Its fast that is like arbalest swtich to rocket or super and back. Can't remember exactly but it has no time to respond and then blows.

A Strat with the marauder in close proximity, or when he is charging is to just flame it. Since you can't ice it, you can't really grenade it reliably. but you can reliably burn it so that when he is diving around he is at least dropping armour.
最后由 Animalman 编辑于; 2023 年 12 月 16 日 下午 4:39
Sabaithal 2023 年 12 月 16 日 下午 5:49 
Marauder solely because I have to stop and wait for him to attack, which completely goes against the flow of the game. Gotta clear out the room then play red-light-green-light with this mofo for a minute.

Not impossible, just annoying.
UNBREAKABLE 2023 年 12 月 16 日 下午 8:17 
引用自 Sabaithal
Marauder solely because I have to stop and wait for him to attack, which completely goes against the flow of the game. Gotta clear out the room then play red-light-green-light with this mofo for a minute.

Not impossible, just annoying.
You are enticed to combo him into oblivion though - that goes with the game's flow pretty well.

I still think it's dumb that other demons can trigger his shield though - crap like that happening is what breaks up the flow and it started out as a bug.
最后由 UNBREAKABLE 编辑于; 2023 年 12 月 16 日 下午 8:20
furbleburble 2023 年 12 月 17 日 上午 12:18 
This should help people who struggle with Marauders. The post is not mine, and I take no credit for it.
最后由 furbleburble 编辑于; 2023 年 12 月 17 日 上午 12:19
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发帖日期: 2023 年 12 月 12 日 上午 5:34
回复数: 21