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I think the strongest opponents are the Archviles because they require your immediate attention otherwise your life becomes a lot harder. Whenever there's an archvile, chances are you will not have an easy life. They are not difficult to beat if you can face them, the problem is when you cannot face them. For example, you're busy with other demons, or you don't know where it's (there's a place in the DLC where it spawns randomly or semi-randomly). Possessed pinkies are also very tricky. If you're hit by them you're almost dead if not dead.
However, like John Carmack or Romero recently said, the difficulty of Doom doesn't come from a particularly strong demon but from the combination of all of them (although they were referring to Doom 1993, I think this also applies to Doom 2016 and DE).
Archville sure he is spawning units in, that are empowred. But face to face its normally on the losing end. You will target that guy when you see him straight away, but he won't eat all of your ammo up. Depends on the situation.
Doom Hunter is the lesser threat so you will alwyas be spending ammo fighting its accomplices, and then have to fully unload to take it out.
IF afterwoulds some more bullet sponges spawn, or you have combo of Doom Hunter and the Caco and Mega Caco demon flying in, yeah theres not enough chain gun to go around. And sometimes your ice is on cooldown
So you make decision fully unload on the hunter, and swap out to something else for the caco. But you know this can happen in an instant decision. And if you unloaded on anything else that doom hunter will be getting hits in.
To me
Archville is like a teleporting totem. Not too difficult to focus it down when u know its there. Normally it positions itself seperate from the horde its generating. And its choosing positions of isolation and great distance, so its easy to catch on it own.
Doom Hunter on the other hand will be in the mix with the swarms of enemy, amongst.
And if you have any other bullet sponges around, that are more deadly on projectile hit, like the big guys, or the green manc. Then that doom hunter is a real problem
2 upgraded blood punches or 1 BP + a few shots of your quickswap combo of choice will break them off the sled quickly especially if you use a grenade or ice bomb too.
Also, you can actually bypass the shield completely with micromissiles. they can damage his health directly even when shielded for some reason.
Upgraded micromissiles with the primary charger buff + a grenade or two will kill a shielded doom hunter from full health in seconds. This costs like, pretty much ALL of your bullet ammo but it's a simple way of killing a doom hunter quickly that doesn't require a blood punch or ♥♥♥♥♥♥♥ around with plasma.
chaingun shield is good to use in combination with blood punch and a grenade or two but yes, it takes a long time/a lot of ammo to destroy his sled with just CGS. I used to feel similarly about the doom hunter but now he's such a pushover i almost feel bad for him. knowing is half the battle.
Probably.
i like the plasma rifle approach. yeah its because the tutorial suggested it, but i find it fun to do it that way for some reason. plasma rifle with heat wave blast mod, shoot at demons until the heat wave meter is full, activate it on the doom hunter, keep shooting at it until the damage increase wears off, ice bomb it when the shields drop, lock on rockets when the damage increase wears off, ballista and double barrel if it still isnt dead. flying demon goes bye bye funnily
Bad players confusing encouragement for being forced.
Before mastery they are abit of a sponge.
I found recently rockets.
Well,
If the arena is stacked, where usually hunter spawns among a group when the arena is fairly loaded with other enemy types. In this scenario i will fire rockets at him from distance on weapon switch probably homing if i have it set, and then handle him like that with ice and grenade.
Chain gun is not fast at handling them but it does handle them.
You can get him to critical damage really fast, i forget what i did, but theres one in level 1 DLC 1, and i managed to crit that guy extremely fast but cant specifically remember how. But i did put it down to having the mastery achieved in certain weapons.
Proper weapon switching is probably going to be key to get the damage on it faster.
Since proper weapon switching with a manc you can do it in 3 shots or under 2 seconds.
Its fast that is like arbalest swtich to rocket or super and back. Can't remember exactly but it has no time to respond and then blows.
A Strat with the marauder in close proximity, or when he is charging is to just flame it. Since you can't ice it, you can't really grenade it reliably. but you can reliably burn it so that when he is diving around he is at least dropping armour.
Not impossible, just annoying.
I still think it's dumb that other demons can trigger his shield though - crap like that happening is what breaks up the flow and it started out as a bug.