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Now we're asking the interesting questions ! \o/
I give them some credit for trying - and I still maintain that a competently made Daikatana 2 could be extremely cool.
The fact that people like you exist are why most mainstream fps games today are garbage, mechanically dull and braindead. I highly doubt you even completed the third level of Eternal.
TLDR: People will make crude comparisons and claims because it's a symptom of the status quo, and probably massive burnout. Probably just unhappy about a lot of things.
Yeah, have to agree. FNV did have a lot of hate around release but it was immediately obvious to me - and I think a lot of other people - that it was way better than FO3 and was a very good game.
It's not entirely different from what's going on with Eternal so it's a good analogy I think.
Also, it's ironic that most of D3's positive reviews wrote that they actually enjoyed the game when they modded the shotgun spread. Again, while I agree that you feel like you lack power in a single player context, I didn't mind the spread of some guns (other than sg also machinegun and chaingun have some spread so not all of your bullets will 100% hit the target even if it's on your crosshair) and used them as they were. I actually wish Serious Sam HD multiplayer had such balanced guns instead of a totally OP arsenal.
And where you got to dark areas, Imps' loading fireballs, zombies' eyes or even your own plasma bullets enlightnened the room for a few seconds.
I didn't like DOOM 3 for some points you listed above (not the flashlight) and other reasons as well, tbh.
DOOM 3 may be scary the first time, but when you memorize spawn points and Imps behind doors, it looses all of its 'horror' potential.
Except for Nightmare, where you have to rely solely on health stations and Soul Cube.
I get being passionate about Doom, but there does seem to be some VERY toxic gatekeepers that treat Doom and Doom II as if that should be the beginning, middle, and end of anything Doom-related. They are completely unreasonable. My simple answer has always been "If you don't like it don't buy the game." I get attacked for that, and usually respond, "If you think you can make something better why don't you do so?" I get attacked for that too. There's no way to please these people. They're irrational.
The default shotgun spread in Doom 3 was horrible. I think at the time Id wanted people to use the machinegun more for longer range fights and the shotgun for close range, but it spreads MORE than the SSG introduced in ROE. I modded the shotgun spread and reduced the damage to make it feel more like the original Doom shotgun, and gave the plasma projectiles a slight speed boost to make them in line with the original Doom. That fixed 99% of the game for me at the time. The shotgun needed to be useful at close to medium ranges.
You've pretty much nailed it.
I agree that the spread was horrible for a single player context. Thing is, when you enjoy the experience only after modding the guns, then you are enjoying a mod and not the default game. It is like I give positive review to Red Faction when I actually played Dash Faction, a patch that enables console and lets you change crosshair size and other changes. Nothing wrong with it, but people are not reviewing the original game then.
Back to shotgun, this didn't prevent me from using default shotgun to one-shot Imps, two-headed mutants and Wraiths anyway or to find out that two headshots from a close range can kill the tenticle mutant.
I also considered the use of MG like a Quake 2 thing which was out of place in a DOOM game the first time I opened D3. But it's okay now.