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翻訳の問題を報告
oops sorry it doesnt appear in all missions just in half of the missions my bad
2016 didnt have enemies like the marauder nor did it force you to specifically use 1 weapon per enemy for fear of having to run around dodging demons waiting for chainsaw fuel to regen when we had a perfectly good pistol in 2016 to use if all other ammo was expended.
the faults i have with Eternal are exclusive to Eternal. They were not in 2016, Doom 3, Doom 1, or even Doom 2.
This was literally Mark’s first time playing the game, pre-release. Hugo dropped him in the middle of the 3rd act with no tutorials about enemies and what his player is capable of, so of course he got wrecked. He is the first person on YouTube to fight him, and he did pretty good considering he had no tutorial.
Conversing, when he fought him the first time in his real let’s play, Mark wrecked the marauder.
Context makes the difference.
You learn that in game design that no matter what level you create, if a gamer has to read a manual or know something so unique that he cant beat the level without that knowledge, it is considered a bad design.
Having tutorials for a difficult enemy is not bad design at all. It merely alerts you to the different stages of the enemy. Then you can make up your mind how to destroy it. 'Reading a manual', bit of an over exaggeration when the only thing you really need to gather from the tutorial is 'eyes flash green when you can strike' which in all fairness and no offence to markiplier can be figured out by yourself. I personally think Hugo should have told Markiplier but I guess maybe they added in the tutorial after that.
The thing is, green in video games tends to mean action. Come to think of it green is go in real life too. So give it one or two tries and if you havent figured out that green means attack then your not paying attention. I know Markiplier is a fantastic gamer so I would argue that him trying the same tactic over and over may be done because he felt pressured with Hugo and others behind him. Most other people would see their efforts have been completely futile and try other tactics.
pls next time you respond at least try to understand what I write.
1. Step back
2. Marauder throws projectile
3. Dodge projectile
4. Marauder rushes you with axe
5. Shoot until falter ends, repeat
He will always axe rush you after throwing the projectile, the whole point is to bait him.
For me, If anything, Eternal has exposed massive faults in 2016. I loved that game and couldnt imagine anything being better, and then Eternal proved me wrong.
2016 is a great game, but Eternal beats it in every way for me.
For starters, the pistol in 2016 was pure ♥♥♥♥, and if you were actually using it past the first 2 levels with the massive amount of ammo each weapon had, you did something very, very wrong.
Not to mention broken rune/mod combos that meant "playing your way" often meant you were playing sub-optimally (a completely viable thing to do in Eternal as well, see brawler builds for both games).
Also, people completely ignore the fact that it was 10x easier to die from platforming in 2016 than it is in Eternal, despite the heavier emphasis in the latter.
I could go on. The thing that amazes me about people who ♥♥♥♥ on Eternal like this is how much they praise the actual band-aid designs in 2016 over deliberate, fleshed out design in Eternal. I can't imagine missing that ♥♥♥♥♥♥ pistol that sounds like a leather jacket zipper ever time you fire it: so awesome man! 🤣🤣🤣🤣
are you serious?