DOOM Eternal

DOOM Eternal

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remove marauders?
doom eternal is an excellent game, it is probably my favorite game of the year, however, for me, the biggest flaw of the game are the marauders, not because they are difficult to defeat but because they break all the rules that apply to the other enemies in the game, all enemies have different ways of killing and combine well with other enemies in the game, however that does not apply to marauders and it is something that frustrates me a lot, they do not take any damage when they have their shield, they attack with a shotgun when they are close and with projectiles when they are far, so they are the only enemies of the game that only have one way to be defeated, in addition to always ending up being the last to die and as they have a huge amount of life they end up spreading the fight more than it should, it could be fixed if they had less life and could take damage when he has his shield even if it is little damage, but honestly I would prefer that they just be erased from the game, it is still an incredible game even so, but I cannot understand what the developers were thinking when they created an enemy with so much life and with only a strategy to defeat them, unlike all the other enemies in the game, what do you think?
投稿主: Sabaithal:
I kind of get it. I've learned to deal with marauders, but I understand why people dislike them.

They do change the flow of combat (forcibly) when they show up. Its not always fun.
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46-60 / 162 のコメントを表示
Rarity の投稿を引用:
Sanghelic の投稿を引用:
there are just three hell guards in all the game and they are all in the same mission, also they have health bar, and they dont have shield all the time, if you search in youtube doom eternal marauder all the results say "boss fight" marauder would be great if it were a boss fight, but when it starts coming with other enemies the result is that the marauder is almost always the last one to die
You keep on saying things that are not even remotely true, like "Bosses are not enemies" or "All search results for Doom Eternal Marauder say "Marauder Boss Fight". There is literally only 2 of them in the first page. The rest doesn't state boss fight. I will pull a Salamander here, I don't mind different opinions, but I do mind trying to state lies as facts.
https://steamcommunity.com/sharedfiles/filedetails/?id=2185571164
bosses are enemies but they are BOSSES i would like to know when exactly i said that they are not, bosses are supposed to change the combat flow, thats how they are meant to be, also all the other results are animations, reactions or guides, the fact that the first result says BOSS FIGHT just proves that the marauder is not meant to be a common enemy, if you search arch vile in youtube none of the results says boss fight, and if you dont remember both the marauder and the arch ville are in the heavy section
Sanghelic の投稿を引用:
bosses are enemies but they are BOSSES i would like to know when exactly i said that they are not, bosses are supposed to change the combat flow, thats how they are meant to be, also all the other results are animations, reactions or guides, the fact that the first result says BOSS FIGHT just proves that the marauder is not meant to be a common enemy, if you search arch vile in youtube none of the results says boss fight, and if you dont remember both the marauder and the arch ville are in the heavy section
Super heavy, keep going :) I don't even know what an arch ville is, maybe the demonic counterpart of Ville Valo? I always suspected HIM was a satanic band after all.
Rarity の投稿を引用:
Sanghelic の投稿を引用:
bosses are enemies but they are BOSSES i would like to know when exactly i said that they are not, bosses are supposed to change the combat flow, thats how they are meant to be, also all the other results are animations, reactions or guides, the fact that the first result says BOSS FIGHT just proves that the marauder is not meant to be a common enemy, if you search arch vile in youtube none of the results says boss fight, and if you dont remember both the marauder and the arch ville are in the heavy section
Super heavy, keep going :) I don't even know what an arch ville is, maybe the demonic counterpart of Ville Valo? I always suspected HIM was a satanic band after all.
ok, super heavy, youre right, but is the same, the gladiator is a boss, the marauder is not, is that simple, marauder appears a lot of times in the same mission and in all missions, gladiator not, thats the difference
oops sorry it doesnt appear in all missions just in half of the missions my bad
SWORDLION の投稿を引用:
Tomibouzu の投稿を引用:
except that it's not strategy. It's playing the game one specific way. Eternal just wants you to play 1 way. It's a game with a focus on anti fun.

We're trying to play "DOOM", not puzzle quest.

When you diversify the game loop, you add more options, not reduce options to 1 per encounter.

You are trying to play DOOM which originally involves MORE puzzle elements and hectic platforming than Eternal, so your point is invalid here.

If you don't learn the game you can try to play a specific way but you will fail but you could do that in DOOM 2016 where you can finish the whole game with a single weapon.In Eternal however you have to play in multiple different ways to overcome challenges, this completely makes your points invalid as you are trying to bash Eternal for its mechanics but those mechanics you were complaining about were present in 2016, not in Eternal.

Eternal is much more diverse than 2016 due to reasons I explained above.
it's amazing how you ignore the point and just say the same drivel again.

2016 didnt have enemies like the marauder nor did it force you to specifically use 1 weapon per enemy for fear of having to run around dodging demons waiting for chainsaw fuel to regen when we had a perfectly good pistol in 2016 to use if all other ammo was expended.

the faults i have with Eternal are exclusive to Eternal. They were not in 2016, Doom 3, Doom 1, or even Doom 2.
Rebecca の投稿を引用:
Watching Markiplier alone at the first preview as he keeps losing to the Marauder over and over clearly tells you that it is not a good game design that suits Dooms origin! Repeat until you get it right!? Almost like school again. Well, many games that are structured exactly like that also have a large fan base. Either you like it or you don't like it. For me it leaves too little room for leeway.

https://www.youtube.com/watch?v=0BZ7HTSEf-Y

~ 5:40
??????

This was literally Mark’s first time playing the game, pre-release. Hugo dropped him in the middle of the 3rd act with no tutorials about enemies and what his player is capable of, so of course he got wrecked. He is the first person on YouTube to fight him, and he did pretty good considering he had no tutorial.

Conversing, when he fought him the first time in his real let’s play, Mark wrecked the marauder.

Context makes the difference.
最近の変更はUNBREAKABLEが行いました; 2020年8月2日 12時53分
UNBREAKABLE の投稿を引用:
Rebecca の投稿を引用:
Watching Markiplier alone at the first preview as he keeps losing to the Marauder over and over clearly tells you that it is not a good game design that suits Dooms origin! Repeat until you get it right!? Almost like school again. Well, many games that are structured exactly like that also have a large fan base. Either you like it or you don't like it. For me it leaves too little room for leeway.

https://www.youtube.com/watch?v=0BZ7HTSEf-Y

~ 5:40
??????

This was literally his first time playing the game, pre-release. Hugo dropped him in the middle of the 3rd act with no tutorials about enemies and what his player is capable of, so of course he got wrecked.

Conversing, when he fought him the first time in his real let’s play, Mark wrecked the marauder.

Context makes the difference.
Thank you, cause that's exactly my point.
You learn that in game design that no matter what level you create, if a gamer has to read a manual or know something so unique that he cant beat the level without that knowledge, it is considered a bad design.
最近の変更はJordan_Petersonが行いました; 2020年8月2日 12時56分
Rebecca の投稿を引用:
UNBREAKABLE の投稿を引用:
??????

This was literally his first time playing the game, pre-release. Hugo dropped him in the middle of the 3rd act with no tutorials about enemies and what his player is capable of, so of course he got wrecked.

Conversing, when he fought him the first time in his real let’s play, Mark wrecked the marauder.

Context makes the difference.
Thank you, cause that's exactly my point.
You learn that in game design that no matter what level you create, if a gamer has to read a manual or know something so unique that he cant beat the level without that knowledge, it is considered a bad design.

Having tutorials for a difficult enemy is not bad design at all. It merely alerts you to the different stages of the enemy. Then you can make up your mind how to destroy it. 'Reading a manual', bit of an over exaggeration when the only thing you really need to gather from the tutorial is 'eyes flash green when you can strike' which in all fairness and no offence to markiplier can be figured out by yourself. I personally think Hugo should have told Markiplier but I guess maybe they added in the tutorial after that.

The thing is, green in video games tends to mean action. Come to think of it green is go in real life too. So give it one or two tries and if you havent figured out that green means attack then your not paying attention. I know Markiplier is a fantastic gamer so I would argue that him trying the same tactic over and over may be done because he felt pressured with Hugo and others behind him. Most other people would see their efforts have been completely futile and try other tactics.
So the same problems appear even after months of the game release. First Marauder, then the post quickly got derailed to the "no ammo" part. Doom Eternal is a shooter. No, you can't punch zombies to death with 2 attacks. You don't have pistol with unlimited ammo with some strange lore about how it has infinite ammo. You have to pull out your precious shotgun, heavy cannon, plasma rifle or whatever and shoot them dead, because DE is a shooter, not a fighter. Glory kills are fun, but if you want to get rid of something, first you have to shoot it with a weapon, which costs ammo.
greadman の投稿を引用:
Rebecca の投稿を引用:
Thank you, cause that's exactly my point.
You learn that in game design that no matter what level you create, if a gamer has to read a manual or know something so unique that he cant beat the level without that knowledge, it is considered a bad design.

Having tutorials for a difficult enemy is not bad design at all. It merely alerts you to the different stages of the enemy. Then you can make up your mind how to destroy it. 'Reading a manual', bit of an over exaggeration when the only thing you really need to gather from the tutorial is 'eyes flash green when you can strike' which in all fairness and no offence to markiplier can be figured out by yourself. I personally think Hugo should have told Markiplier but I guess maybe they added in the tutorial after that.

The thing is, green in video games tends to mean action. Come to think of it green is go in real life too. So give it one or two tries and if you havent figured out that green means attack then your not paying attention. I know Markiplier is a fantastic gamer so I would argue that him trying the same tactic over and over may be done because he felt pressured with Hugo and others behind him. Most other people would see their efforts have been completely futile and try other tactics.
It's not that simple.
pls next time you respond at least try to understand what I write.
最近の変更はJordan_Petersonが行いました; 2020年8月2日 14時03分
Rebecca の投稿を引用:
greadman の投稿を引用:

Having tutorials for a difficult enemy is not bad design at all. It merely alerts you to the different stages of the enemy. Then you can make up your mind how to destroy it. 'Reading a manual', bit of an over exaggeration when the only thing you really need to gather from the tutorial is 'eyes flash green when you can strike' which in all fairness and no offence to markiplier can be figured out by yourself. I personally think Hugo should have told Markiplier but I guess maybe they added in the tutorial after that.

The thing is, green in video games tends to mean action. Come to think of it green is go in real life too. So give it one or two tries and if you havent figured out that green means attack then your not paying attention. I know Markiplier is a fantastic gamer so I would argue that him trying the same tactic over and over may be done because he felt pressured with Hugo and others behind him. Most other people would see their efforts have been completely futile and try other tactics.
It's not that simple.


1. Step back

2. Marauder throws projectile

3. Dodge projectile

4. Marauder rushes you with axe

5. Shoot until falter ends, repeat

He will always axe rush you after throwing the projectile, the whole point is to bait him.
最近の変更はUNBREAKABLEが行いました; 2020年8月2日 13時37分
UNBREAKABLE の投稿を引用:
Rebecca の投稿を引用:
It's not that simple.


Step back

Marauder throws projectile

Marauder rushes you with axe

Shoot

Repeat
was neither referring to the marauder nor his tactics with that statement.
最近の変更はJordan_Petersonが行いました; 2020年8月2日 13時44分
man i hate to break it to you but marauder is the second easiest super heavy demon to take out(first easiest being cyberdemon). marauder dies in 2 hits from a quick-switch ballista+super shotgun/rpg.
Tomibouzu の投稿を引用:
SWORDLION の投稿を引用:

You are trying to play DOOM which originally involves MORE puzzle elements and hectic platforming than Eternal, so your point is invalid here.

If you don't learn the game you can try to play a specific way but you will fail but you could do that in DOOM 2016 where you can finish the whole game with a single weapon.In Eternal however you have to play in multiple different ways to overcome challenges, this completely makes your points invalid as you are trying to bash Eternal for its mechanics but those mechanics you were complaining about were present in 2016, not in Eternal.

Eternal is much more diverse than 2016 due to reasons I explained above.
it's amazing how you ignore the point and just say the same drivel again.

2016 didnt have enemies like the marauder nor did it force you to specifically use 1 weapon per enemy for fear of having to run around dodging demons waiting for chainsaw fuel to regen when we had a perfectly good pistol in 2016 to use if all other ammo was expended.

the faults i have with Eternal are exclusive to Eternal. They were not in 2016, Doom 3, Doom 1, or even Doom 2.


For me, If anything, Eternal has exposed massive faults in 2016. I loved that game and couldnt imagine anything being better, and then Eternal proved me wrong.

2016 is a great game, but Eternal beats it in every way for me.

For starters, the pistol in 2016 was pure ♥♥♥♥, and if you were actually using it past the first 2 levels with the massive amount of ammo each weapon had, you did something very, very wrong.

Not to mention broken rune/mod combos that meant "playing your way" often meant you were playing sub-optimally (a completely viable thing to do in Eternal as well, see brawler builds for both games).

Also, people completely ignore the fact that it was 10x easier to die from platforming in 2016 than it is in Eternal, despite the heavier emphasis in the latter.

I could go on. The thing that amazes me about people who ♥♥♥♥ on Eternal like this is how much they praise the actual band-aid designs in 2016 over deliberate, fleshed out design in Eternal. I can't imagine missing that ♥♥♥♥♥♥ pistol that sounds like a leather jacket zipper ever time you fire it: so awesome man! 🤣🤣🤣🤣
最近の変更はGrampireが行いました; 2020年8月3日 1時08分
Sanghelic の投稿を引用:
doom eternal is an excellent game, it is probably my favorite game of the year, however, for me, the biggest flaw of the game are the marauders, not because they are difficult to defeat but because they break all the rules that apply to the other enemies in the game, all enemies have different ways of killing and combine well with other enemies in the game, however that does not apply to marauders and it is something that frustrates me a lot, they do not take any damage when they have their shield, they attack with a shotgun when they are close and with projectiles when they are far, so they are the only enemies of the game that only have one way to be defeated, in addition to always ending up being the last to die and as they have a huge amount of life they end up spreading the fight more than it should, it could be fixed if they had less life and could take damage when he has his shield even if it is little damage, but honestly I would prefer that they just be erased from the game, it is still an incredible game even so, but I cannot understand what the developers were thinking when they created an enemy with so much life and with only a strategy to defeat them, unlike all the other enemies in the game, what do you think?

are you serious?
ash の投稿を引用:
man i hate to break it to you but marauder is the second easiest super heavy demon to take out(first easiest being cyberdemon). marauder dies in 2 hits from a quick-switch ballista+super shotgun/rpg.
really? 2 hits? on what difficulty? Nightmare is more then 2 hits....
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投稿日: 2020年8月1日 19時27分
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