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Some glory kill animations are too long for the flame effect from the meathook to still be in effect by the end of the animation, so you don't get an armor drop.
Unmaykr definately not as useful as BFG, because with BFG you can clean a full room, it's hard to find a good use for Unmaykr.
That, or multiple enemies were just set up for glory kills in one group, and you'd like to get through all of them. Usually what I use it for.
As for the Unmakyr, the only part in the whole game I got any good usage out of it was the secret encounter with the Marauder. When his eyes glow green, shot him with the SSG, then quickly swap to the Unmakyr and spam him with it. It's the easiest way to annihilate the Marauder in like, 5 seconds. Other than that, unless you're replaying levels with infinite ammo, the weapon is pretty ♥♥♥♥♥♥.
I already mentioned that :D But I think you explained it better.
Savagery basically makes Glory Kills fast enough that it would be little different than if you just blew them up with a Sticky Bomb or something. It definitely helps with the smoothness of combat and general knowledge of where demons might end up.
Fair enough, but I'd almost always prefer the one that makes you go faster after the glory kill ends. I dash out of glory kills most of the time anyways.
Can see the point about meat hook and secret encounters, though. I guess it's less useless than the "slow down time once instead of dying" rune.