DOOM Eternal

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Headshot system exists??(Not just for drones)
Except for a heavy cannon, do other weapons deal more damage when aimed for heads?
For example, a head of a mancubus with or without arm cannons is a weakpoint??
Another example, a chaingun makes nights and barons stagger, then aiming for heads shake them harder and deals more damage?
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Showing 1-15 of 17 comments
not necessarily a weak point but it can do more damage to demons with an actual head like dreadknights, imps, gargoyles and stuff like that
With how fast moving they are it'd be better to just mow heavies down with chaingun or other high DPS weapons.
Originally posted by FleeingPeon:
not necessarily a weak point but it can do more damage to demons with an actual head like dreadknights, imps, gargoyles and stuff like that
Yeah right.
Some monsters are just heads themeselves.
Thanks.
Originally posted by Jay marlin:
With how fast moving they are it'd be better to just mow heavies down with chaingun or other high DPS weapons.
Thanks for the tip.
It definitely was in D16, but in DE they either nerfed headshot multiplier severely, or even removed it completely for most enemies, so it's not worth it to shoot in a head.
Originally posted by SpikyMuffin:
It definitely was in D16, but in DE they either nerfed headshot multiplier severely, or even removed it completely for most enemies, so it's not worth it to shoot in a head.
Actually, I feel the same way.
Maybe or maybe not, but not worth it.
Thanks anyway
I know headshots work for some enemies.

Using zombies as a basis, with the regular assault rifle (whatever its called, its a bloody AR). I used it, non-scoped, and fired off single bullets at zombies to test it. It took about 2-3 bullets to stagger/GK a normal zombie. But if I aimed for the head, it only took one bullet to stagger/GK it.

I don't know how many other enemies it applies to though. But if I had to guess, I'd say anything with a helmet probably isn't vulnerable. Cacademons might be vulnerable to the eye specifically. I doubt marauders are vulnerable. Imps/gargoyles/prowlers maybe though.
Though mastered Heavy Cannon HS is a thing, the only reason going for headshot instead of rip and tear is either getting that mastery, or Maykr Drone.
Originally posted by Extykim:
Except for a heavy cannon, do other weapons deal more damage when aimed for heads?
For example, a head of a mancubus with or without arm cannons is a weakpoint??
Another example, a chaingun makes nights and barons stagger, then aiming for heads shake them harder and deals more damage?

I think it does.
Its not very practical all the time but
It definitely does exist on fodders
So I guess it sort of does more damage for the knights as well.
But Im not sure about the super heavy or the demons that are literally a big head
Originally posted by IMMORPOSETHING:
Originally posted by Extykim:
Except for a heavy cannon, do other weapons deal more damage when aimed for heads?
For example, a head of a mancubus with or without arm cannons is a weakpoint??
Another example, a chaingun makes nights and barons stagger, then aiming for heads shake them harder and deals more damage?

I think it does.
Its not very practical all the time but
It definitely does exist on fodders
So I guess it sort of does more damage for the knights as well.
But Im not sure about the super heavy or the demons that are literally a big head
Fodder is a intetesting word,by the way.
Thanks for your opinion.
Originally posted by Sabaithal:
I know headshots work for some enemies.

Using zombies as a basis, with the regular assault rifle (whatever its called, its a bloody AR). I used it, non-scoped, and fired off single bullets at zombies to test it. It took about 2-3 bullets to stagger/GK a normal zombie. But if I aimed for the head, it only took one bullet to stagger/GK it.

I don't know how many other enemies it applies to though. But if I had to guess, I'd say anything with a helmet probably isn't vulnerable. Cacademons might be vulnerable to the eye specifically. I doubt marauders are vulnerable. Imps/gargoyles/prowlers maybe though.
Hmm..wearing helmet.. interesting point.
Thanks.
Originally posted by Rarity:
Though mastered Heavy Cannon HS is a thing, the only reason going for headshot instead of rip and tear is either getting that mastery, or Maykr Drone.
Also, even with the aim assist, Maykr is a pain in the ass as a controller user.
Anyway thanks.
I don't see any difference on hell knights and most of those enemies. Only really on the fodder enemies. I think revenant has it too.
Originally posted by Extykim:
Originally posted by Sabaithal:
I know headshots work for some enemies.

Using zombies as a basis, with the regular assault rifle (whatever its called, its a bloody AR). I used it, non-scoped, and fired off single bullets at zombies to test it. It took about 2-3 bullets to stagger/GK a normal zombie. But if I aimed for the head, it only took one bullet to stagger/GK it.

I don't know how many other enemies it applies to though. But if I had to guess, I'd say anything with a helmet probably isn't vulnerable. Cacademons might be vulnerable to the eye specifically. I doubt marauders are vulnerable. Imps/gargoyles/prowlers maybe though.
Hmm..wearing helmet.. interesting point.
Thanks.
Mostly thinking Cyber mancubi here. I don't immediately remember anything else that seems to wear one.
Originally posted by bullerbuller7:
I don't see any difference on hell knights and most of those enemies. Only really on the fodder enemies. I think revenant has it too.
Many people look they have the same opinion as yours.
Thanks.
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Date Posted: May 7, 2020 @ 7:27am
Posts: 17