Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The developers didn't get the infighting frequency they wanted, I think it's clear to conclude, and so in this game they just decided to script demons fighting each other all over the place. They DO deal damage to each other, it's just not a lot; a Manc will lose its arms in a demon fight if you wait a bit.
Mostly with arachnotrons funnily enough. More than once I've seen them suddenly turn their attention away from me and start attacking something else.
That would have taken some skill in AI programming. Seeing the level design and every other bad game design decission that plagues this game, skill is not something one can expect from the ones riding the wave of the people who made ID software great.
I had a glitch that locked me outside a gate while a soldier and some other fodder fought each other. I thought that was the case and thought I could glory through the barrier. 5 minutes of waiting told me they weren't actually damaging each other.
Agreed. Doom II had better in-fighting. On more packed level the strategy was to get your imps to hit you pinkies and such.
To the others. No, this isn't about difficulty. Plenty of people are defending any valid criticism as some sort of insult to their fondness of the game. We like the game too, there are valid criticisms.