DOOM Eternal

DOOM Eternal

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fake useless infighting?
why do enemies only pretend to infight doing 0 damage to each other when u 1st walk into an area and then once u join the fight they only focus on u?
would real infighting from the old games have been so bad?
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Showing 1-13 of 13 comments
Shrinkshooter Apr 3, 2020 @ 5:01am 
They swapped from one extreme to the other. In D16, they actually had a system in place that determined whether demons attacked each other. This system was actually complex and indepth and involved complicated weight assignments and calculations, but the problem was that after all that work, the way it was constructed meant that organically occurring demon fights were very rare. In one or two places they scripted demons to fight each other (like after jumping on the train, for example) but that's it.

The developers didn't get the infighting frequency they wanted, I think it's clear to conclude, and so in this game they just decided to script demons fighting each other all over the place. They DO deal damage to each other, it's just not a lot; a Manc will lose its arms in a demon fight if you wait a bit.
Dean Domino Apr 3, 2020 @ 5:06am 
The infighting isn't useless. It gives you the element of surprise. You can enter the frey with pretty low resistance before things starts ramping up
Tuin™ Apr 3, 2020 @ 5:09am 
game would be too easy with actual infighting, you could just run circles and wait till most of things are dead
Sabaithal Apr 3, 2020 @ 5:30am 
I'd like to point out, after the player engages the enemies in combat they WILL sometimes start infighting, and doing actual damage to one another. I've seen it happen several times. Mostly whenever demons with large hitboxes are mixed with other demons wielding AoE weapons.

Mostly with arachnotrons funnily enough. More than once I've seen them suddenly turn their attention away from me and start attacking something else.
EvilNecroid Apr 3, 2020 @ 7:27am 
ive only ever seen a demon damage another demon when it was shooting at me and missed.
Kain Apr 3, 2020 @ 7:32am 
I think the infighting can inflict glory kill status on enemies. I'm not 100% sure, but at least 90%. It happened a few times. If not infighting at least shots directed to the player that hits another enemy.
Rack Apr 3, 2020 @ 9:31am 
If infighting did damage game would be very easy
[RKB]Il Saggio Apr 3, 2020 @ 9:56am 
In Doom 2016 at Kadingir Sanctum there is a platforming area with 2 Revenants and a Mancubus infighting. After 60-90 secs, mostly one Revenant remained. On rare occasions, both Revenants survived but never the Mancubus. Also it was a waste of time because with properly upgraded Gauss and Rockets you could clear that sheet away in 10 seconds flat.
Originally posted by Rarity:
In Doom 2016 at Kadingir Sanctum there is a platforming area with 2 Revenants and a Mancubus infighting. After 60-90 secs, mostly one Revenant remained. On rare occasions, both Revenants survived but never the Mancubus. Also it was a waste of time because with properly upgraded Gauss and Rockets you could clear that sheet away in 10 seconds flat.
it's not the issue , in doom 1 , 2 and 64 if a demon touch or attack another they fight each other till death . it's an iconic features from the game . if you were dying or in a bad postion you could just make 2 kind of demon fighting each other and save your ass easy or not .
UnrealDelusion Apr 3, 2020 @ 10:21am 
Originally posted by EvilNecroid:
why do enemies only pretend to infight doing 0 damage to each other when u 1st walk into an area and then once u join the fight they only focus on u?
would real infighting from the old games have been so bad?

That would have taken some skill in AI programming. Seeing the level design and every other bad game design decission that plagues this game, skill is not something one can expect from the ones riding the wave of the people who made ID software great.
mudofNYnumber1 Apr 3, 2020 @ 10:31am 
Originally posted by Kain:
I think the infighting can inflict glory kill status on enemies. I'm not 100% sure, but at least 90%. It happened a few times. If not infighting at least shots directed to the player that hits another enemy.

I had a glitch that locked me outside a gate while a soldier and some other fodder fought each other. I thought that was the case and thought I could glory through the barrier. 5 minutes of waiting told me they weren't actually damaging each other.


Originally posted by UnrealDelusion:
That would have taken some skill in AI programming. Seeing the level design and every other bad game design decission that plagues this game, skill is not something one can expect from the ones riding the wave of the people who made ID software great.

Agreed. Doom II had better in-fighting. On more packed level the strategy was to get your imps to hit you pinkies and such.


To the others. No, this isn't about difficulty. Plenty of people are defending any valid criticism as some sort of insult to their fondness of the game. We like the game too, there are valid criticisms.
Erebus Apr 3, 2020 @ 10:36am 
Pretty sure the in-fighting did a couple challenges for me when I wasn't even in the same arena. Like the break the cannons on the Revenant and stuff. But yeah it's mostly useless.
Ying Moss-Hunter Apr 3, 2020 @ 11:10am 
I've seen Pinkies plow through all the fodder types and one shot gib them several times. I've seen Archviles fight dreadknights mid combat, however never let them try to kill eachother cuz I killed them. I've also seen a Marauder kill a zombie with his axe by accident. It seems pretty rare to encounter this kind of infighting.
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Date Posted: Apr 3, 2020 @ 4:57am
Posts: 13