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There is nothing wrong with completely skippable cutscenes. That point is even worth addressing.
The only real point you have is in gameplay. Yes, the first few hours of the game are not very good. But pretty much in the middle of the third mission you get weapons that allow you to largely bypass the early game design and make the game much more fun. Why they chose to do this, I don't know.
If you power through to the third mission the gameplay will improve significantly though.
Doom 2016/Eternal aren't DOOM.
This.
Also Doom 2016/Eternal still are good games ( especially Eternal )
2016 for me is more Doom 3 style ( Dark and realistic ), while Eternal more like Doom 1 - 2 ( Colours and Arcade ).
What does make a DOOM game into a DOOM game?
Killing the fu*king demons. That's all.
The gameplay became so much better since 2016. I dare say it's the fastest (SP) shooter ever and so much more enjoyable than DOOM 2016 which was also a masterpiece. Yeah, it's not like the OG one because dah we can aim vertically and stuff. Tbh most folks play OG Doom with mods. Even Civvie said idk which one DLC is boring nowadays. As the 25th-anniversary trailer said: Times Change...but DOOM is Eternal.
Each enemy does have a type it is particularly weak to, but as long as you keep pouring out the lead you're going to be just fine on the normal and hard difficulty, though the hardest one you're going to want to optimize.
I'm not saying you're wrong, but offering a different perspective on the situation with the chainsaw.
Regarding the story, sure, its serviçable, I wish they were able to implement some of the logs better in the gameplay, but story is hardly the more essential aspect to a doom game, regarding the gameplay, for me, its pure perfection, I love each aspect of the new mechanics. No, I see the franchise going forward with this entry.