安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
DOOM was first and foremost a SP game. Recent releases show that despite the marketers at publishing houses like EA convincing us that we need another MTX driven MP game, SP games are still big sellers when done right. Eternal doesn't need a DM mode. I would go so far as to say it doesn't need any MP mode.
Iv been told it’s not the average battle royal mode that people are mislead to believe it is but rather a handicapped version were there is 2 monsters against 1 man! Lol his gona need all the luck he can get 😂
Maybe we'll see DM in a future update, but from what we have seen so far there isn't one planned.
Doom's DM functionality was more of a consequence, not an intent. Because of the way the engine worked, it was possible to have competitive multiplayer, and it became a "why not include this" feature after everyone at id realized it was fun.
There is a reason that Doom didn't have any dedicated deathmatch maps, and players spawn with all level keys/items.
Yes, it became the godfather of the genre (and Thresh invented WASD while playing Doom), but it wasn't a key point of the game, nor even a feature they in any way intended to become core. As I said, the fact that DM in Doom was literally released with only SP maps, including the locked doors and all, is a pretty good indicator that it was there because it happened to work, not because it was designed to be a real feature of the game.
If it hadn't been first and foremost designed for SP, I think at the very least there would have been a single multiplayer map in the released game.
This is like the old tired argument of what was the first FPS. Is it DOOM? Wolfenstein 3D? What about Hovertank 3D? I bet most people say DOOM because it was as revolutionary as it was in the genre and in many circles it is granted that title.
While DM was developed on DOOM, it still was not meant for DOOM. Quake is your DM king.
I was around, and it wasn't really a huge deal. It was just the biggest deal thusfar.
It was the biggest deal up until then, but that doesn't change the fact that the game LITERALLY DID NOT HAVE A SINGLE MULTIPLAYER MAP.
MP may have gotten it's foot in the door, but there's a reason it's called QuakeCon and not DoomCon.
It was never a core, integral component synonymous with the game itself.
If you say "Doom" to the average gamer, they think E1M1. If you say "Quake", they think deathmatch (or "brown" if they've actually played it).
Battlemode is a 2v1 campaign invasion system.
No, Invasion and Battlemode are separate things.