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Not at the same time. You can only be in one place.
Combat only happens when you visit a map. There are no remote battles.
How about you let the developers worry about that.
The other attack will wait forever until you visit the region.
Sure.
There are difficulty options. Or you could play something else.
And the dev is using a simple model of how they calculate resources accumulation , like the case of not taking into consideration of how long the drone have to fly to collect plant .
You've obviously failed to understand the answers you were given.
There is no auto-resolve. There are no remote battles.
Yes, you could travel to a safe outpost location, go AFK, and never lose a wall no matter how long you wait.
Also , this is planned stuffs for the future , we really can't use what we currently experience to determine the answer . Dev may even change the whole thing during the development , like the case of upcoming change to research tree .
But enough , it is clear that game dev rarely go to Steam , much less than willing to answer technical stuffs .
I see why there is a lot of apprehension towards this feature, but I think that we can make it fun.
Long story short - don't worry. We won't make it a "GTA4 Roman Bowling Meme" situation.
Thank you for the response. I'm not apprehensive about outpost attacks as I usually build mine up to defend itself (I'd imagine how things will happen if this is real). However, will the attacks include peaceful maps (e.g. Hazenite Concentration, Acidic Plains Recon)? OK if yes, just means I need to build defensively instead of farm nilly-willy.
Meanwhile, can you please look into these?
1) The proposal to nerf extreme quality weapons. I can barely handle red bio-anomalies even with fully modded extreme weapons on maps without a base, i.e. mech only battles. Extreme weapons aren't needed for base defense. So this proposal hits players who solo fight bio-anomalies a lot. I do agree they are OP for normal map clearing.
2) The final "this is it" battle when the rift back to Earth is opened does not scale with custom difficulty. I play Brutal 500% and this last battle is a let-down compared to the massive periodic HQ attacks.
But if I'm going to be required to jump to outposts to defend them while construction is paused at the place that I left, then I'm going to be forever trapped on loading screens. However that can be resolved by just building all the facilities in the HQ map, which I really don't want to do, but oh well.
--- Currently ---
Ideally I want to be in a location for about 10-20 minutes before needing to jump, and I think Construction Time at about 300% + 1 Major Facility per outpost accomplishes that. In that time I fend off waves, build stuff, and work on clearing the map. Usually each jump to a location clears about 25-40% of the map, so the next few times I need to return often finishes it (or dealing with other story-related goals, like collection the Uranium followed by a large attack).
It took a lot of restarts to finally find the "Difficulty" settings that made the game more enjoyable for me.
* 75% DMG taken, 500% Research Cost, 160% Resources, 250% Construction Cost, 250-350% Construction Time, 100% wave amount, Normal Strength, 150% time to prepare, 100% time between attacks
... and not allowed to use specific bioanomaly equipment until certain researches are completed. E.G. Dash (Fire/etc) requires Power Jump + Flame Wave tech, Sentry Turrets (Cryo/etc.) requires Sentry tech.
Though due to the way unlocking crosses between saves, I've been forced to disable Steam cloud saves and erase my entire profile between each attempt.
* The main reason I have it at 75% damage taken was that I was being killed too often by things I wasn't able to see (explosive plants inside a horde of enemies, view obstructed by overhead rock arches, getting stuck on the environment) or predict (invisible enemies while staring at build menu), and this with my "Hardcore" setting, has me reloading and watching the Loading Screen over and over again.
The main takeaway here is that I (and probably most people) don't want to be looking at a loading screen too often.
On my first playthrough including the dlc's around 45 hour mark when I hit that 10 outpost cap I began to realize none of those matter anyway. I also felt overpowered with gear at that point and began to just plow through maps without constructing anything. Metal land was an absolute joke the final mission for it I just ran and ran and circles around the turrents as they died within seconds.
Around 60 hour mark I really started to care less and less about that stuff as I focused my attention for the materials for the space thing and when I had to revisit uranium or titanium zones I quickly sped to several mine locations dropped what I needed to and a some power on to next one and quickly warped out while nothing was being attacked feeling assured it was just a ticking number game.
I'm sitting at 73 hours now before I do anything to portal to earth (dunno if thats game over I didn't look at spoilers) trying to get through the caverns mission is such a boring drag feeling like god mode is enabled all the trash is useless. I just want it over with.
If all your interest is incorporating co-op for Survival Mode maps I wouldn't waste any time on going any further in regards to outpost attack. 45 hours is a good figure for when the honeymoon period starts to wear off with all the technology learned and weapons crafted it's pointless. You don't have a game like Oxygen Not Included that benefits from real time planetary events.
A. Ensuring there's a toggle option alongside some customizable frequency adjustments, which is an easy fix in the grand scheme of things, throw it in as an option or something perhaps.
B. Most importantly, How are they going to function? It's a nice idea but it's going to very quickly become a tedious chore if there's no way to counter them. Having to constantly check up on the base despite the presence of extensive defensive infrastructure will turn the feature into more of a chore than a fun and dynamic mechanic. I for one will get very annoyed if I set up a ton of defenses that I can literally afk at and they'll repel anything, yet I still have to hop around to these outposts,
There should be some dynamic gameplay occurring more on the global map. The game becomes really trivial as soon as you unlock the ability to goto other locations.
The peaceful areas namely where you never get attacked and can just set up mega bases that aren't under horde threat like the main resource outposts or main base.