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As for whole energy transporting - just don`t. It was not supposed to be this way and it fails on multiple fronts. Choose places that you can both localy power up and gain something.
Geothermals i usually use vor cultuvators, where i place 1 culitvator in center and 4 harvester around them.
Early game i usually don't transport energy, i even try to keep things separated to avoid full base shutdown, which is deadly with the first version of towers.
Small outpost is better that huge base, small outpost can self repair with 1 tower.
You dont need defence the whole map, aliens rush the nearest buildings.
So outpost near edge of map should be like fort to bait them, you don't need to wall whole map
You don't need more power than wind unless you're powering AI hubs, communications hubs, etc., which can all just go in your main base area.
Some of the non-jungle biomes make wind significantly weaker, but provide abundant lava or sludge to make using lava and gas power plants easy.
Or in mini-outpost around your Geothermal and your sludge Gas Power etc
yeah i get the smaller powerbases idea but how do you work this? I mean the main base only has 1 geothermal so i built like 30 wind just to produce enough energy. got a gas power base far on the west but i made it a fortress like the other posts said. but it still has so much excess power from 1 gas plant i moved all my ai hubs there too. wish there was an easier way to get that power to main base