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You learn these things watching somebody ♥♥♥♥♥ about traits that let you deal normal damage to werewolves without needing magic or silver as ruining their campaign with "broken OP damage". when tickling them with for regular damage instead of dealing bonus extra damage.
Speaking of physical damage, I would like the regular sword more if it was a wide swing taking advantage of the size instead of just lazily attacking directly in front of you. When you equip double swords it is clear the game is going out of it's way to ensure you hit as few enemies as possible with your big swords.
When the sword is clearly being hamstrung on purpose, little wonder people think the fists are "super strong" regardless of life drain. It is comparing a normal weapon to a shoddy one.
Power fists with acid damage mod (for the rock guys with 50% resistance to energy) and you are good.
Explosives are the goat. Big damage, big AoE, and a surprisingly rich ammo supply.
Double blaster might be better in attacking say arachnoids in a checkered pattern, or perhaps a single gnerot, but in other cases you are better off with double spear instead. It has a considerable splash and allows you to hit through both walls and rocks, should such need arise. It also hits all around you, which helps when strafing instead of backpedaling.
You can use 2 melee weapons at once? That makes them way better. Then disregard my concerns.
As for suitable weapons. Explision and energy can get you anywhere you wanna go. :)
For everything else, there's MasterCard.
I rush the trident (a DLC weapon) and dual wield that thing, it's a beast. It's quick, long raach, large AoE and doesn't slow you a lot.
It has enough range to harm the elusive creatures like the thunder-caster, the lava buddy or the kiter bugs in swamps ; well, all creatures that flees/teleport away/burry themselves when you get too close.