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I'd also like this because the VR aspect is the entire reason why I backed this game.
* Fixed a floating ice cube in the sky from showing up in Juleston in certain situations.
Funny, reminds me of that Dark Souls door in the sky bug :D
Also I am kind of happy now that I've played before all the patches. Reading the patch notes some of the changes seem to make it more stable but the price is less flexibility I guess.
I think many problems are caused by so open-designed puzzles. Like I was really impressed that I did not get the spider-walking thing in St. Andrew stuck in the mountains. I think this is really hard to design to be not to "on rails" feeling for the player so he can actually feel like he is in full control while not making him go through terrain or over hills he is not supposed to. Still, for the developers to guard against every "bad" possible position/combination is really hard probably.
The puzzles are cool ones that I enjoy having experienced with all the freedom of the first version.
In the end it's probably not a big difference / deal and less frustration is always better for such a game, since it's supposed to be fun.
I don’t want to play the game until VR is smooth…