Firmament

Firmament

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May 31, 2023 @ 3:53pm
Patch 3 is LIVE!
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Showing 1-15 of 15 comments
DmAnd May 31, 2023 @ 4:13pm 
First!
but really last.

There's a puzzle for you
Lorondos May 31, 2023 @ 6:33pm 
Added power lines on each battery platform in Juleston to help players see where power is routing.

Ah, thank you! I was half way through this but this should help!
Henry May 31, 2023 @ 6:51pm 
Genuinely curious devs… have you reproduced the VR issues with shadows, different popping for each eye, etc.? I’m waiting for a good VR experience before diving in. On next patch please?
Amatrius Kemo May 31, 2023 @ 8:09pm 
Fantastic work. Keep it up Cyan! Thank you.
Scarrab Jun 1, 2023 @ 2:52am 
Thanks for patching the game, and I really appreciate the fact that it's being worked on.

But I don't understand why Firmament was released in such a bugged state to begin with. It feels like it's an Early Access game, but it doesn't have the Early Access label. Did it get rushed out to meet a deadline? Are players being used as play testers? I really want to play, but I guess I'll let it cook a few more months to give more time for more patches to release.

Good luck
Reaper Evolved Jun 1, 2023 @ 7:40am 
A team of Keepers went in to maintain the ice crane in Curievale
oh so it wasn't just me that managed to bork their game and had to revert to much earlier save cus of that then. I feel a "little" bit better about it now.
Originally posted by Scarrab:
Thanks for patching the game, and I really appreciate the fact that it's being worked on.

But I don't understand why Firmament was released in such a bugged state to begin with. It feels like it's an Early Access game, but it doesn't have the Early Access label. Did it get rushed out to meet a deadline? Are players being used as play testers? I really want to play, but I guess I'll let it cook a few more months to give more time for more patches to release.

Good luck


It was a lot less rushed than Obduction though.

I'm happy see the ice crane getting fixed up, will definitely help when replaying as it's been far too easy to glitch it into a complete deadlock.
PrimalLassie Jun 1, 2023 @ 9:57am 
lol i'm just glad to see the game was borked, not me losing my mind ~ look, i'll give it another go when you've got it sorted, i'm pretty sure my original game is glitched too bad to save
Chaz.M.Sandcrags Jun 4, 2023 @ 7:57pm 
Played the game for the first time today after getting the third patch. The crane got stuck at the distant tower, before I realized where it had to go. Could not move it. I started a new game and moved it in the direction I thought it was supposed to go and had no problem.... so... there's still a problem there, if you're fiddling around with things for the first time.
Marty Jun 6, 2023 @ 12:13pm 
Originally posted by Henry:
Genuinely curious devs… have you reproduced the VR issues with shadows, different popping for each eye, etc.? I’m waiting for a good VR experience before diving in. On next patch please?
Oh man, is this not fixed yet? It makes outdoor segments in particular so hard to enjoy.
willemmulder Jun 6, 2023 @ 2:59pm 
I'm currently on the center socket of the mixing pool in Juleston, with the mixer blades lowered and... I can't raise them anymore. It just says 'blocked'. So now I am stuck on the center socket and cannot go anywhere, because you can only get off the socket when the blades are raised. Anyone encountered this issue or know a solution?
Countryen | Jun 8, 2023 @ 6:34am 
I am really grateful that you tackle the issues that the community has posted :) Especially the tedious bugs (like crane and ice blocks getting stuck).

Looking forward to a much smoother playthrough after all the patches :)
Caph Jun 8, 2023 @ 9:28am 
Ice factory has still a huge bug
I was trying to move an ice block but then got stuck, so I teleported to safe location. This brought me back inside the factory but:
1) The rotary crane is back at its very original position so only from within the factory
2) To reach the crane I have to cross the "caged box", except that the box is far away from the broken bridge and its only direction (when I manage to connect the adjunct) is "Reverse", so it doesn't go back to the broken bridge.

I tried chuting down with another ice block but it doesn't work. once the ice block reaches the factory there's another one in front of it and it doesn't lower to the cage level, so I had to teleport again inside the factory.

When will this be fixed??? My previous save was a while ago (I know, my bad).
uncheckablefilms Jun 12, 2023 @ 3:12pm 
Originally posted by Henry:
Genuinely curious devs… have you reproduced the VR issues with shadows, different popping for each eye, etc.? I’m waiting for a good VR experience before diving in. On next patch please?
I'm having these issues visually too. Based on Reddit threads and other posts I don't think we're the only ones. And I've got a beefy system too. :/
smallshot Jun 14, 2023 @ 4:50pm 
I think you guys know this, but it is largely unplayable in VR. I can forgive the 2.5-D launch scene glitchy menu, layering, fog, and effects, but I've given up after 15 minutes...
- lights and shadows have horrible square artifacts everywhere (workaround is to use "Low," AKA none, for shadow settings)
- I can't interact with the menu 80% of the time, when I can the menu pointers draw behind the menu and sometimes only work on one hand and only in certain directions/angles and clicking buttons doesn't always work despite the audio feedback that i clicked the button
- opening the steam VR overlay doesn't pause the game but does cause the audio to cut out permanently
- the caption overlay is stuck on 100% of the time with captions on or off in settings
- hands get stuck in fists when grabbing the device at the start
- having trouble with performance with an RTX-4090 / i9-13900K (maybe because I can't figure out how to take the game out of full screen so it's rendering at 4k on my desktop in addition to the VR displays? getting decent results with DLSS on, but no shadows.

Obduction wasn't perfect in VR either, but it was far more polished and playable. I guess I expected an improvement, especially with the 3 year delay, but I seems VR was just an afterthought once again :(
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