Outer Wilds

Outer Wilds

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tastethecourage 2020 年 6 月 18 日 下午 12:17
Looks terrible in motion on a 120hz G-sync display.
Constant stuttering at all resolutions. I tried "unlocking" the framerate and that didn't help much either. It's an eye sore.

Anyone else experience the same?

PS - Comments like "lulz looks fine to me, ur monitor must suck" aren't constructive.
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目前顯示第 16-26 則留言,共 26
the_tadosaur 2020 年 6 月 24 日 上午 6:26 
I played it right back at release on the Epic store on a 144hz Predator G-sync monitor and a GTX1080 GPU and didn't seem to have any issue. Not sure if this is an issue with the current/steam version or certain setups or maybe something with OPs system specifically but it didn't seem to be an issue when I played the game. It's a great game though so well worth finding a fix for!
Bandy 2020 年 6 月 24 日 上午 11:46 
引用自 Darktalon
Using -window-mode exclusive to force exclusive fullscreen ...
Can you please explain? I don't have the game yet, want to know if I can access this...

Also game rate can be capped in nvidia control panel. I know rivatuner, nice tool, but you don't really need yet another program getting in the workflow of the render, or maybe I'm missing something...
最後修改者:Bandy; 2020 年 6 月 24 日 上午 11:47
Darktalon 2020 年 6 月 24 日 下午 1:34 
引用自 Bandy
引用自 Darktalon
Using -window-mode exclusive to force exclusive fullscreen ...
Can you please explain? I don't have the game yet, want to know if I can access this...

Also game rate can be capped in nvidia control panel. I know rivatuner, nice tool, but you don't really need yet another program getting in the workflow of the render, or maybe I'm missing something...
"-window-mode exclusive" is what we call a command line argument, or a launch option.
For steam games, right click the game, click properties, then click set launch options. In that box type "-window-mode exclusive" without the quotes. This is a launch option for Unity engine games (Outer Wilds is a Unity Engine game), that will make the game run in Exclusive Fullscreen instead of Borderless Fullscreen.

And yes, you can cap your framerate with Nvidia control panel instead of rivatuner doesn't matter.
Darktalon 2020 年 6 月 24 日 下午 1:35 
引用自 the_tadosaur
I played it right back at release on the Epic store on a 144hz Predator G-sync monitor and a GTX1080 GPU and didn't seem to have any issue. Not sure if this is an issue with the current/steam version or certain setups or maybe something with OPs system specifically but it didn't seem to be an issue when I played the game. It's a great game though so well worth finding a fix for!
I played it on Epic Store as well, and it ran in 60 fps internally despite frame rate monitors showing higher. This caused severe stutter even if you had a g-sync monitor, unless you capped the game to 60 fps.
Bandy 2020 年 6 月 24 日 下午 2:44 
Thanks, know 'launch options' :)

Also, you may be aware, developer posting here (and elsewhere) ...
In your C:\Users\<username>\AppData\LocalLow\Mobius Digital\Outer Wilds
directory, create a new .txt file called secretsettings.txt in that file, add the line

PhysicsRate=120

or instead of 120 whatever your target framerate is save the file, close it,
and re-launch the game.

This functionality is hidden because easily allowing players to modify this
can cause many issues on lower end machines.
Try this out and see if it works for you.
最後修改者:Bandy; 2020 年 6 月 24 日 下午 2:45
Kaldaien 2020 年 7 月 5 日 上午 2:48 
Motion always looks terrible on G-Sync displays. If you want clear motion you turn G-Sync off and use its cousin ... LightBoost. Not recommended for Unity games, since they cannot sustain the same framerate for long periods of time.
Darktalon 2020 年 7 月 5 日 上午 2:50 
引用自 Kaldaien
Motion always looks terrible on G-Sync displays. If you want clear motion you turn G-Sync off and use its cousin ... LightBoost. Not recommended for Unity games, since they cannot sustain the same framerate for long periods of time.
The reason for this issue though is the game normally internally runs at 60 fps no matter what the frame rate counter says, and any mismatch causes stutter.
Kaldaien 2020 年 7 月 5 日 上午 3:17 
Then ULMB would be perfect. If you're already capped at 60 FPS, there won't be much trouble sustaining that framerate. That's the only requirement for ULMB / Lightboost, a constant framerate.
Applekid 2020 年 7 月 5 日 上午 7:27 
This is interesting.
|H|H| Khola 2021 年 10 月 2 日 上午 6:03 
Disabling G-Sync and locking at 60hz made it all pretty smooth for me and I'm also used to 144hz.
Paintbrush 2021 年 10 月 2 日 上午 7:36 
Never had this issue and I've had outer wilds for nearly a year here off steam. When I first played on my laptop with an rtx2070 it defaulted to 240 hz to match my display. I've played at 120 and 60. No micro stuttering. Only thing that ever changed was whether my laptop sounded like a jet engine or not as it seems my gaming laptop was programmed to push itself to brink of death to absolutely get the target fps.

I've also played on desktop with a gtx1060 6g at 120 and 60. No issues there either except I don't think the 1060 can even keep 120 constant fps on highest graphic settings.

Should also add I've never used gsync. Just Vsync (244 and 120 hz monitors) and limited FPS in the NVIDIA program profile. Also has been some time since I've tried these higher rates.

Maybe it's new or maybe it's gsync related?
最後修改者:Paintbrush; 2021 年 10 月 2 日 上午 7:44
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張貼日期: 2020 年 6 月 18 日 下午 12:17
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