Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How is your Hedrick specced? Axe is the best. He can provide Sap with Scrap Mettle and big damage with Parallax.
this is a real question you should ask yourself too: Why do you want to do it in draconian mode?
And the dev knows this. They chose to make it this much luck based. Why is there a hitchance? Why can status ailment spells miss. Why is there a crit/evade/block/parry/dodge chance? Every aspect is random.
They could have just revamped the entire thing. If a shield gives 6% block chance, just make it give 6% reduced damage taken. It's virutally the same thing just that you don't have crazy luckbased moments in which you randomly block (or don`t) and it decides the battle.
I am all against RNG in games. I got a lot of crap over the years since i'm apparently the only one. This combat system is hard to balance and can only barely be described as requireing skill or strategy.
However, that said: i did not mind the RNG in DQ11 too much. Most fights are easy enough and you will get used to it eventually.
And as for why he wants to do it indraconian mode: most likely because normal mode is waaaaaaahaaahaaaahaaay too easy. Like way out of proportion.
There are however a few fights that tend to really test your line up/strategy.
Namely, for me at least, Slayer of the Sands, Dora, Tatsunaga (this one drove me mad ...) and Trial Isle Boss 3.
You can go in with "perfect" set ups and still, a single unlucky desperation attack on a squsiyh target or failing to keep the debuffs up (resulting in the boss taking 4-6 actions) are close to impossible to recover from.
Wouldn't want it any other way tho, it felt damn nice to clear those fights. :)