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I'm the type of player who's very methodical and slow going through a game, to the point where when I finish, I've "done everything" I care to obsess over and have no motivation to repeat any of it.
Some types of games keep you playing because of simple random loot factors (arpg's ala Diablo), or because you can try different tactics/strategies (city management/strategy etc). This is not one of them.
Mods might rekindle some temporary interest for some reason - like my recent silly obsession re: cloned AI battles - but generally wouldn't be a reason to NG+. Maybe one day a total new playthru (not a NG+) cause it's been a while but otherwise.
Although I was wondering if you would gain more CP during more playthrus, akin to getting more spell slots in FFXV - say, theoretically, you could have 1000's and 1000's of CP - but that's more of a technical curiosity vs. a "I want/need to do it" thing, lol.
Only other thing would be self-challenge runs. Example: Unknown, fresh full story run, no items allowed to be used, ever, restart if you fail. But one would have to be into such things.
It did for me. I never got close to level 200 in Berseria because of how much of a repetitive grind it became for me. As a result I had to beat True Final boss at a ridiculously low level, heh.
It's just there for those that enjoy the game and want to play it more. Either on a higher difficulty or to replay the story and see what story things they didnt get the first time around. I know some people really enjoy grinding like that, but not everyone does. Personally im glad its not required to 100% the game.
Dont get me wrong, I love a good NG+ or postgame content, but adding artifical filling in the form of +100 levels for no reason isnt a good way to do that. As is, I already feel the extra 20-30 level requirement for doing the Elemental Spirits, is pointless.
Most games also have a very lacking NG+, and it can feel like the NG is incomplete because they added some things to NG+ completion instead.
There's no reward incentive to do NG+ in this game. But that also means you can finish the game as is.. and feel more satisfied, if you accept that.
I'm still replaying the game in NG+ for a bit myself, just to experience unknown (without transfer of anything except outfit and records) and experience what the story and cast is like now that I know more.
I get that, I really do. But I am still missing something similar in Arise. I really want to go do more fighting, be it in an endgame dungeon or in a NG+ where I have the option to scale all the enemies to lvl 100, but I get neither of those and I hate it. I would have played with other characters a bit, because I didn't really get the chance to do that, but now? No reason to.
As is, about the only thing I'd do is carry over outfits, so I could make them all wear Steamy Towels from the start of the game or something, because I'm silly like that.
Which reminds me - do weapon skins like the carrot sword count as carrying over? Or do those only carry over if you take weapons with you. I suppose you could not equip any of the weapons, just the skins, but...
I haven't checked for something like that in a while.
For me NG+ would equal carrying everything over and enemies being 100, so there's a reason to use all that stuff you spend oodles of hours collecting. Just me tho.
I would also take a DLC that contained a couple more lvl-99+ (repeatable) dungeons so you have more to test things/goof off on.
Regarding NG+ in this case I am somewhat inclined to agree its value is limited, just like your FFXV example. I found FFXV to be especially bad because level carry over was absolutely enforced so, unlike in Tales of Arise, you could not even carry over skill unlocks/items to save time grinding and doing certain time consuming side content and enjoy more varied builds and playstyles in your level reset run. In Arise you can at least do this and thus make certain characters like Kisara or Dohalim a bit more appreciable in a NG+ run vs how they are in much of a NG run.
That said, yeah... aside from being a super fan that simply wants to consume more of the same game they love or just replaying for the story/characters/world some time later (months/years/etc.) it doesn't really have much value sadly, which is why I've not really played much through on my unknown run either.
It would be could if they had some type of scaling like Borderlands games do for NG+s and stuff, but the equipment/loot system and skill trees would have to be reworked and more progressive to go that route. Perhaps they could even do a NG+ enhanced difficulty type version with all enemies set to level 95-100 and enhanced moves or something but alas they likely will not. As for DLC/post game content if they could do a post game dungeon like Shining Force EXA that would be incredible.
Tales games on NG+ pretty much become a single player fighting game(I think thats why I love this series so much considering my two favorite genres are RPG and fighting games.)
If you are trying NG+ in Unknown, don't your party members die to easily? I've tried this but without one of the levels/equipment/artes it feels kinda impossible
The OP title asks about the end game, but it seems there are no complaints about the end game specifically -- only NG+. The end-game dungeons are not that interesting and offer no new enemy types (only new bosses), but if you enjoy the combat system a lot, I'd recommend it. Assuming people are clearing the game the first time around the level I was (57), it might seem like the extra time is daunting to get to level 90+ -- it's not. You level up very quickly taking those areas quite directly though I'd recommend maybe getting to level 60~62 to comfortably address the first temple (on Moderate).
NG+ however, you have you have very specific reasons: sort of meaningfully play while controlling another character; stomp a boss or bosses that gave you a hard time the first time. Nothing new happens otherwise.