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Technically the mages in the party are Dohalim (mixed set he also doubles as a secondary healer), Shionne (think Pascal from Tales of Code Geass whith a bit of Cheria's arsenal mixed in), Rinwell (pure mage)
But not taking melee arts
She only gets 8 arts without combos
And 10 with combos
I got 7 Artes and I'm missing the cross strike
So it's only 8 spells for a true damage mage ... Seriously disappointing
I stopped maining Rinwell due to having to macro her abilities is more pain
Always played mages in tales, but this one clearly doesn't feel great
I can't be spellcasting for a long time before getting an eruption or indignation, meteor storm, prismatic sword, you know, the good ol tier 3 spells
But most of the "gameplay" is gone ... equipments are only + stats, no elemental weakness/ressistance, so fights are only a "Well i'll equip the best stat equipments", arts, ARTS, lots of them are gone, too much for a mage main :c
Game's good, but i could've been so much more :/
So if anyone in your party pushes the enemy after you cast the spell, its worthless.
Only the spells that actually track like Air Thrust are worth casting.
So only like 2-3 spells are actually viable, not very well thought out.
It's not just two casts back to back, she can combine artes to make new ones, there are particular room wides ones that annihilate everything, including ones stolen from enemies. She was the sole reason I was able to defeat Great Dragon on the Traslida Highway the first time I entered it. I was not ready for that fight but I had her steal his casts and bombard him with charged ice and wind combo spells. Everyone was dead meanwhile I ran around charging artes and dodging the dragon. It was a tough fight
I mained her for the game, and i was able to take down bosses 15-20 levels higher than me with her, while using the others for crowd control.
Spoilers - She does learn a fire spell from a quest, im not sure if she learns anything else out of her spell tree due to quests or other methods
Spread->Freeze Lancer/Arrow Squall->Tidal Wave
Air Thrust->Gust Wave/Dusty Nail->Cyclone
Thunder Blade->Holy Lance->Divine Saber
Burning Strike->Flare Tornado
I'm assuming she also has access to Explosion like any self-respecting magician should even if it means draining her entire AG pool and passing out
The only exception is probably Cheria from Graces f. The other mages in the series are just weak and/or not fun to play as.