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No, you are not getting this. Aesthetics is where basically we need to start with everything, because that literally translates to which audience they are targeting. You are saying Dragon Quest is taking some influence from Western games... No. Dragon Quest itself ALWAYS was heavily inspired by the Western games, actually wait.
The modern days Japanese culture ITSELF was heavily influenced by the Western culture completely. We can NOT talk about the Japanese culture, without talking about the Western influence. And you and I both know this.
If aesthetics did not mean anything, why is Microsoft not investing money on a Japanese developer to make a AAA Anime style game? Why would Sony completely abandon their first party Japanese Anime games like Wild Arms and Arc the Lad and go only for the realistic graphics of Western AAA games? Because there is no such thing as Anime AAA game at this point, as pretty much the Japanese games, even the major ones are like, AA level. And you are talking about a bunch of indie level games that were most likely made by a few weebs and never even get any sort of attention. That really means nothing, as they do not appeal to the Western audience, nor the Japanese audience.
And when I was in art school, I was surprised how some art professors hold such elitist view on the Western art style. They are quite proud of their Western style art that, I remember one of them was not taking the Japanese Anime style artworks seriously. And some U.S. art school, I remember seeing it on the news I guess, one of professors there said the school there does not allow the Anime style artworks.
And I guess that is rather understandable, because the Western art requires extremely deep understanding in coloring, but not so much for the Japanese Anime and Manga style, as it is more focused on line art (And it is culturally very Japanese and Asian in general as well, as it is heavily connected to the Japanese social behavior).
And also the Western AAA gaming industry nowadays is far more connected to Hollywood, which is famous for a lot of stories about racism against Asians. Lee Byung-hun, a very famous Korean actor, he said in an interview that, when he went into a coffee shop in the U.S., an employee there said he saw him in a movie called "Hangover". Apparently the employee thought Lee was Ken Jeong. And Lee said he realized at that point that all Asians look alike to white people. And he also said when he was working in Hollywood, some people would not even look him in the eyes, or just ignored him for being Asian. In fact, Asian racism is quite real and that is why there is a term called Bamboo ceiling.
Anyway, when Hollywood and the Western gaming industry, the very forces that view the West as the Greatest Force for Good, view their culture as the greatest of all, what makes you think the Western gaming companies would go for the Japanese style art? If we are talking about the early 2000's, then I can kind of understand, but we are talking about 2021 and beyond, where the Japanese Anime is seen as meme and being laughed at in the West.
I want to see Japanese games selling as many as western games, but I don't want them to throw away the Japanese style.
If they have to turn every game into DarkSouls just so they can compete with western games, then there's no point doing it. Because by doing that, their products simply turned into another western games.
A whole lot less political stuff compared to Outer Worlds (and definitely nothing about "capitalism bad" or such other themes you described), but similar writing quality... if not worse in some aspects. Certainly much more rushed/fast paced than Outer Worlds. Though it handles the subject of racism, speceisism and related topics much better than most western media... even if it shoots itself in the foot with events near the end of the plot near-completely invalidating those themes.
Don't know why you'd compare the two games, though. Arise is far more of a linear game than Outer Worlds... because despite the tags on this game it's about as open world as FF13 could be considered to be.
If you want a good Tales game though, don't get this, get Berseria instead.
I appreciate your comment and thanks for the input. Only comparing the two games because although I haven't played this game, I have played The Outer Worlds and was utterly disappointed that it was a solely intended as a political statement endorsing every wrong, negative, counterproductive to society narrative.
Is the dialogue and narrative here normal in any capacity? That's all.
I agree, my friend.
But yes, as I was saying, I really am looking forward to E3 2022, because I want to see what kind of Japanese games will be announced at E3... if there is even one... sigh
Because, Tales of Arise is just out, so we will not see another Tales of game for at least a few years, Blue Reflection: Second Light will be out, so no Blue Reflection for a few years, Kimetsu no Yaiba: Hinokami Keppuutan will be out, so no Kimetsu game for a few years, Dragon Ball Z: Kakarot came out last year and sold like garbage, and Dragon Ball Xenoverse 2 is still getting updates, so I have my doubts about Bandai Namco announcing a new Dragon Ball game next year, Scarlet Nexus just came out this year, so most likely no Bandai Namco's new Anime game next year, Samurai Warriors 5 just came out this year, so no Samurai Warriors for a while. Dynasty Warriors 9: Empires will be out next year I guess? So no Dynasty Warriors at E3 2022, either. Zelda, Pokemon, Splatoon, Kirby, Bayonetta 3 and such, all of them will be out in 2022. Why the heck is Japan literally releasing all the major titles all at once in less than 2 years?????
So, now we are just left with... Dragon Quest XII, Persona 6 and the new Super Mario game.
Because I am pretty sure Dragon Quest XII is not quite ready yet, and Persona 6 will most likely be not announced still and maybe the new Super Mario game might be announced at least, sigh.
So right now, I am expecting E3 2022 to be like a big party for the Western gaming companies lol...
And this whole competition between the Japanese gaming industry vs. the Mighty Western AAA gaming industry thing is just so interesting to me.
Good graphics tho, aside from the SAO collab, they didnt even try there.
Yeah it's just a classic narrative. A story for the sake of a story not trying to push any agenda or political points.
Doesn't make it a GOOD narrative, but it is a "normal" one, as you put it.
Again, get Berseria, not this, if you want a good Tales game that's on steam. As it, too, isn't agenda-driven and is a "normal" narrative in spite of what some of the marketing might make you think.
"what? he died?"
"yes, it's unfortunate but it happened"
"wow..so he's really dead"
"yes.."
I myself have no national preferences in games. But Tales of is my favorite Japanese franchise. Because I love the battle system, the characters, and that these games remind players of many important things.
I also like those Japanese games in which developers implement bold ideas, such as Senran Kagura. The only pity is that the West like to put sticks in the wheels of such developers. Therefore, Japanese devs are often afraid of how the rest of the world will accept them.
In general, I would like Japanese devs to remain themselves and grow in quality rather than quantity, and did not hide in their shell.
At least the Russian developers can have the support from the Western countries, all thanks to the country being quite close to the Western philosophy, culture and such. Not to mention, nowadays we see more and more old American videogame franchises being resurrected by the European developers, such as Baldur's Gate and Vampire: The Masquerade - Bloodlines and such.
But as for East Asia... we are in no shape to even be developing videogames anymore. Japan as a country is struggling socially and economically all thanks to its country being in a bad economic situation in the past 30 years without much of economic development, and due to this, Japan's culture is declining. More and more young people in Japan are only into Kpop and such Korean culture in general and Japan nowadays really needs China economically. And South Korea used to have a videogame market themselves back in the 90's to early 2000's, but in the end, South Korea's videogame industry collapsed and now no one even thinks of South Korea when it comes to videogames, other than a bunch of mobile gacha Korean MMORPG garbage. And the exact same thing is happening with Japan now.
And ironically, the videogame that is kind of saving Japan right now is Genshin Impact which is a Chinese game lol... It is the very first AAA Anime style game that kind of promotes the East Asian culture.
And also the reason why the Japanese videogame industry is still somewhat surviving, is because of Nintendo. But without Nintendo, I just do not see how the Japanese videogame industry can even survive.
And I am really looking forward to E3 2022, because the Japanese companies already pretty much revealed almost all of their major Japanese games will be coming out in 2022 and I have a feeling that they have almost nothing to even reveal at E3 2022 now lol... E3 2022 is about to be a party time for the Mighty Western AAA gaming companies, because so many Western AAA games, especially from Sony and Microsoft, will be expected to be revealed at E3 2022.
And you are right, my friend. Well, back then like in the 90's and the early 2000's, the Japanese did not have to worry about making such games, like Senran Kagura for example, because back then, the internet was still a new thing and the world was still not as glozalized as it is today. But now, since the global economy is completely entirely led by the United States and the European countries, the Western standard has become the norm in the world, making a lot of Japanese businesses having to follow the rules the West has set up. It is especially visible in the videogame industry today.
Incorrect.
They were manipulated into many things. Eating the Helgan fruit, the bloodlust. That's *sort of* the entire point.
Knowing that I'm right is quite helpful :-\.
Emotional manipulation and exploiting that mental state was a part of the game's themes *constantly*, but highlighted around that point especially.