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So, just to be clear, you're proposing that the ghost could start outside the range of the crucifix and decide to head to the area where the crucifix happens to be. On the way to the destination (and before reaching the range of the crucifix) it "decides" to hunt. It doesn't hunt immediately but is primed to start the hunt when it finishes what it's currently doing (moving to a new location). When it gets there it starts the hunt *within the crucifix range*.
That sounds like a reasonable account of what could be happening. If that is the case then it would seem a bit unfair to the player (there's no defence against it and the crucifix is effectively occasionally useless). Perhaps the solution (if any developers are listening ;-)) would be for the ghost to perform an additional crucifix range check just prior to actually starting the hunt, once it reaches the destination.
But even then, Twins specifically can legitimately bypass the check, as the order of operations is that they do the check and then pick which "twin" hunts; the "Fast Twin" does NOT hunt from the current location of their singular entity, and instead teleports to the last place their "long rang interaction" did something... which could be inside the range of a crucifix... and then start from there, appearing to ignore it as a direct result.
The grace period only comes in when the ghost actually starts the hunt (and the player will see the signs of the hunt). What we're talking about here is that the ghost decides to start a hunt while still wandering but it's going to finish its wandering before it actually starts that hunt. If its eventual destination is within the crucifix area then it isn't checking when it gets there but somewhere while still outside the area. In my mind it *should* check the crucifix when it's actually ready to start the hunt, not some time before when it's elsewhere.
@WolfLink - while that could be some defence, there are lots of situations where there would be multiple routes. Also, it could start its wandering a long way from the player (and, in fact, a long distance travelled increases the chances of it deciding to hunt along the way). eg, it might be in the cellar and decide to travel to the hallway and decide to hunt while on the stairs out of the cellar. There's no defence against that.
And yeah, in that scenario Half-Life it might be harder to protect oneself... but I don't think it would be overly impossible - at the end of the day though, this is for the most part the realm of conjecture and for all we know this may or may not what is causing these supposed crucifix failures to happen; in other words, what I'm saying is just one possibility that may in fact be false... but we can't really know for sure otherwise without some deep insight into the games code, which.... at least as far as I'm personally aware... has not been documented, even in the realm of detailed mechanical spoilers.
A quick aside, I wish that the post-game summary included the ghosts favorite room so we can report if there were issues there, such as the temperatures not lowering in said room; I know the evidences are supposed to be unreliable but not on amateur like when I am teaching my friends the game!