Phasmophobia

Phasmophobia

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Pharto Mar 8, 2024 @ 9:26pm
Save editors?
I played this game a lot when it first came out, but coming back to it i have no progress or levels. I'm wondering if there is a preferred way to edit a save so I don't have to waste so much time grinding for all the items i used to have. It feels really silly that I have to be level 36 to own a digital thermometer.
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Showing 1-14 of 14 comments
Cool Cereal Mar 8, 2024 @ 9:40pm 
There is no “preferred” way because any and all of them will net you a game ban. You can edit all you like if that’s fine with you though.

Progress got reset back in August because the entire system got reworked. We all dealt with it. You can too.
Last edited by Cool Cereal; Mar 8, 2024 @ 9:44pm
WolfLink0370 Mar 8, 2024 @ 9:42pm 
I'm going to phrase this as nicely as I can... drop this avenue right now and never think of it again.

The developers made it pretty crystal clear when Ascension released that they consider level modification no different from hacking and/or cheating. You might as well be asking to be banned from the multiplayer servers right now.

As far as "wasting time grinding" it's actually not that bad - find a 10x lobby and you'll be at level 16 in like one maybe two games tops... if nobody takes you in... the weekly challenge can easily let you skip the first ten level ups with that 5k payout, and gives you plenty of items to play around with for free.
Last edited by WolfLink0370; Mar 8, 2024 @ 10:03pm
Emurinus Mar 8, 2024 @ 9:42pm 
The reset was told several months in advance and got put into place at the end of last August, and everyone was affected by it. If you played before the reset though, then you should have been auto-prestiged to Prestige 1 which lets you keep all of the maps and difficulties. From there, just set up a custom mode that lets you rack in XP really fast.

11.47x/12.97x Camp Woodwind is a popular grind strategy cause you get over 2k XP just for getting the ghost right, and getting all 4 objectives yields like 4k XP. Alternatively, you can do the Weekly Challenge mode for $5k XP after three successful rounds; best part, all of the equipment given is free and death doesn't matter as long as the ghost is correct.

Also, don't worry about the T2 Thermo for now; it's the worst of the three thermos right now. The T1 is the best for the time being because it's completely accurate, and while there are plans for all of the thermometers to get reworked, there's no set date for that yet.
Pharto Mar 8, 2024 @ 9:51pm 
I think I expected the grind to be worse, and the rewards to be better. Thanks for the fast responses.
WolfLink0370 Mar 8, 2024 @ 10:13pm 
Originally posted by Pharto:
I think I expected the grind to be worse, and the rewards to be better. Thanks for the fast responses.
oh the rewards are better... that was part of the same Ascension overhaul even. On average you earn roughly double or even triple the money for each investigation now compared to before.

Most of that is carried by the fact that the main "discover the ghost type" objective was significantly boosted to now be $100. Side objectives are anywhere from 25-50 bucks each.
and all of this is NOT even factoring in the rewards multiplier yet, which also affects the investigation bonus
steventirey Mar 8, 2024 @ 10:21pm 
Originally posted by Sonicle:
Originally posted by Pharto:
I think I expected the grind to be worse, and the rewards to be better. Thanks for the fast responses.
The grind is bad and it destroys all resemblance of a casual ghost hunting game. The xp grind is only going to get worse as you level up.

22.3% completed first contract
9% unlocked all tier one equipment
2.6% unlocked all tier two equipment
1% unlocked all tier one equipment

These stats aren't great at all, I wonder if there is a connection.

They aren't great because achievements are still fairly new, and the game has been out for years. So all the people who played the game and left before achievements were added are still being counted in those percentages. 9% of all players may have unlocked all tier 1 equipment, but that 9% may actually be 90% of the currently active players.

The all-time peak for number of players online was 112,717 while the number of players online in the last 24 hours is only 22,315. So it seems about 4 out of 5 people who have played Phasmo no longer play, but they are still being counted in achievement percentages.
Last edited by steventirey; Mar 8, 2024 @ 10:27pm
Cool Cereal Mar 9, 2024 @ 7:04am 
Originally posted by Sonicle:
Originally posted by steventirey:
They aren't great because achievements are still fairly new, and the game has been out for years. So all the people who played the game and left before achievements were added are still being counted in those percentages. 9% of all players may have unlocked all tier 1 equipment, but that 9% may actually be 90% of the currently active players.
Yeah, 77% of the playerbase hasn't done a contract since the achievements came out in November there but that's not really the point, the point is among the 22.3%, only 2.6% unlocked tier 2. 9% of the players who unlocked tier 1 stopped playing before unlocking all tier 2 content, my question was simply, I wonder if there is a connection between the ridiculous grind in what was supposed to be a casual ghost game that's put everyone off of playing.
Oh no!!

Someone go tell valve CS2 is dying because only 19% have the achievement for launching the game!!! Guys!!! Guys!!!! CS2 IS DYINNGGGGGGG.
Originally posted by Sonicle:
Originally posted by steventirey:
They aren't great because achievements are still fairly new, and the game has been out for years. So all the people who played the game and left before achievements were added are still being counted in those percentages. 9% of all players may have unlocked all tier 1 equipment, but that 9% may actually be 90% of the currently active players.
Yeah, 77% of the playerbase hasn't done a contract since the achievements came out in November there but that's not really the point, the point is among the 22.3%, only 2.6% unlocked tier 2. 9% of the players who unlocked tier 1 stopped playing before unlocking all tier 2 content, my question was simply, I wonder if there is a connection between the ridiculous grind in what was supposed to be a casual ghost game that's put everyone off of playing.
TBF

Neither 0.8 and 0.9 added meaningfull stuff content wise. Just reworked systems and 1 reworked map and thats it.

The last actual content update we had was 0.7 27 September 2022 (public release)

Game is stale as it is. = The fact they're delaying updates further for no apparant reason beccause they work on a console version too,

if they do just stuck to the PC version instead of working on two versions and hired some port company to port the game to console instead with all the money they have it would off been much better. They allready delayed the console version like 3 times too.
Maya-Neko Mar 9, 2024 @ 8:33am 
Originally posted by Sonicle:
Originally posted by Pharto:
I think I expected the grind to be worse, and the rewards to be better. Thanks for the fast responses.
The grind is bad and it destroys all resemblance of a casual ghost hunting game. The xp grind is only going to get worse as you level up.

22.3% completed first contract
9% unlocked all tier one equipment
2.6% unlocked all tier two equipment
1% unlocked all tier one equipment

These stats aren't great at all, I wonder if there is a connection.

The only thing i see there is that 77,7 % of players didn't return after the introduction of achievements, of which probably a big portion left the game even before the progression system.

And beyond that, the stats also tell us, that most people doesn't treat it as their main game anymore, but it's too less of information to say anything about how people like the progression in general. By any means it could also be about many people, who just play like 2-3 games per week with friends without any interest in trying to get to prestige within a month.
Quineloe Mar 9, 2024 @ 8:39am 
It is currently well known that the leveling up process is considered as too cumbersome and slow by the devs, hence there will be changes to it.

I'm also not a fan of the linear progression every time you prestige up, giving us no choices at all.
TheNightglow Mar 9, 2024 @ 8:41am 
Originally posted by Quineloe:
It is currently well known that the leveling up process is considered as too cumbersome and slow by the devs, hence there will be changes to it.

I'm also not a fan of the linear progression every time you prestige up, giving us no choices at all.
has there ever been any word on when there will be changes to the progression system?
Quineloe Mar 9, 2024 @ 9:42am 
This is not the type of video game company you ask "when".
Emurinus Mar 9, 2024 @ 10:27am 
Originally posted by Sonicle:
Originally posted by Pharto:
I think I expected the grind to be worse, and the rewards to be better. Thanks for the fast responses.
The grind is bad and it destroys all resemblance of a casual ghost hunting game. The xp grind is only going to get worse as you level up.

22.3% completed first contract
9% unlocked all tier one equipment
2.6% unlocked all tier two equipment
1% unlocked all tier one equipment

These stats aren't great at all, I wonder if there is a connection.
There is. It's called "Steam based those percentages across all purchases, not active players."
Maya-Neko Mar 10, 2024 @ 3:51am 
Originally posted by Sonicle:
Greed and a lack of interest in making the fans happy has kept this pretty stale. I'm not against them reworking systems to make them better but that's mostly what they've done since making it big.

So... making a game better is greedy? If that's what you're saying, then i definitely want them to be as greedy as possible.

Also the amount of people who complain (more often than not even insult the devs or prophesy the death of the game) is relatively small compared to the whole playerbase. Just because the devs aren't doing whatever the loudest and most annoying group of players demand doesn't mean, that this group represents the whole fanbase.

Originally posted by Sonicle:
Based on my circle,

How big is your circle though? 2-3 players, maybe up to 10? Not really the biggest sample size, if you ask me. The devs circle is btw. multiple thousand people big and the feedback channels are pretty much burning when they're open after an update. I would guess, that your perception is just limited by you just trying to not wanting to leave your circle and then assuming, that this circle is the most important part of the fanbase.

Originally posted by Sonicle:
Missed the point, it was about those that came back and how many among those that came back how many unlocked all of tier 2.

Takes like what, 20-30 hours to unlock them? Unless i'm either a big fan or a new player, 10-20 hours seem about right to spend as a returning player in a new update and the achievements update and the shop update weren't even that big to them being considered "big"

And by any means, the achievements got released way after the progression update, so it's highly likely that many people, who already unlocked T2 and T3 are still waiting for actual big content, not to mention those people who doesn't care about achievements and might not buy T2/T3 UV or Thermo due to seeing that in content creators. Also the prizes are build around beginners, so just because you can buy everything the second it came up, that might not be the case for people who're dying more often.
Last edited by Maya-Neko; Mar 10, 2024 @ 4:02am
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Date Posted: Mar 8, 2024 @ 9:26pm
Posts: 14