Phasmophobia

Phasmophobia

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bogus Jan 31, 2024 @ 2:47am
Does a jump in activity by 5 still indicate EMF 5?
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Showing 1-15 of 16 comments
Chiyoko Jan 31, 2024 @ 2:50am 
If you mean the activity monitor in the trailer then no.
It only indicates how much the ghost interacts with something.
Though 10 often means a hunt.

UPD to not confuse people:
It actually does, but it is not a 100% guarantee; using EMF reader is still a better way to get EMF5 evidence.
Jump 5 also might be confused with a ghost event, Poltergeist's multi-throw, multiple interractions including effects from cursed possessions and probably multiple actions in less than 1 tick.
Last edited by Chiyoko; Jan 31, 2024 @ 11:42pm
bogus Jan 31, 2024 @ 3:26am 
Originally posted by Lone Star:
If you mean the activity monitor in the trailer then no.
It only indicates how much the ghost interacts with something.
Though 10 often means a hunt.

ok thanks :steamthumbsup:
Banshee Target Jan 31, 2024 @ 3:44am 
It still does.

Multiple 5 jumps on the activity monitor, assuming no one is in the house so no ghost event happened, is 99% EMF5. Not only that, but usually a 4 jump is also a safe bet for EMF5. There's a few exceptions, like the Poltergeist abilty, that can give 4-5 jumps on the monitor, but most of the time it's a safe way to tell EMF5. I have more than 900 hours and usually play solo, I can count on one hand the amount of times this method failed me.

The activity monitor is based on EMF readings happening in the map. It's -1, 0, and +1 per interaction. Basically, it either gives the exact EMF value (0), or a lower/higher value (-1/+1). The means an interaction, like opening a door, gives either a 0,1 or 2 jump on the activity monitor. An item throw gives 1,2 or 3.

An EMF5 reading is either a 3,4 or 5 jump on the activity monitor, with 4 being the exact value. If you see constant 4 or 5 jumps on the monitor, then you can safely assume it's EMF5.
Last edited by Banshee Target; Jan 31, 2024 @ 7:50am
Chiyoko Jan 31, 2024 @ 4:36am 
Uh sorry, seems like it never worked for me since I never played this game solo, so activity spikes were caused by attacking other players or something and weren't a EMF5 case.

Anyway in higher difficulties the activity monitor isn't working and using the EMF tool is still a better and faster way to get the EMF5 evidence, except specific situations like 0 sanity.
the.lovewyrm Jan 31, 2024 @ 4:52am 
Yeah, the vans activity monitor doing 4 level jumps can be a really good indication for EMF5 ghosts.
I can't think of a single time it let me down, but I'm not familiar with the in depth mechanics and RNG reach to really say it's a 100% clue.
Estellese Jan 31, 2024 @ 6:03am 
The van can be a good indicator that, maybe, it is EMF5. But you shouldn't go off that alone.

Just bring some candles and an EMF inside. Light all the candles, place candles close together, place EMF next to them. Keep lighting as ghost puts them out.

Very efficient way to get EMF5 if it is there. Since it is a 25% chance and ghosts often target the candles real quick. Plus you choose where the interaction happens. So you'll see EMF5 after it puts out a few candles.

Whenever I see a 5 spike on the graph, I will ask friends if there was an event and if there wasn't I grab the candles and go in (emf is usually already in there, as it is the first thing I bring in.)

Just beware Onryo when doing this.
Last edited by Estellese; Jan 31, 2024 @ 6:08am
Maya-Neko Jan 31, 2024 @ 6:25am 
The way how it works is taking the actual value -1 and than have a randomness between -1 and +1 on top of that. So an actual 5 jump can only be done by EMF-5

Though keep in mind, that the Poltergeist or Twins using its ability can cause high jumps as well. For Twins you usually see a slope in the line, since the activity is usually 1 second apart. For a Poltergeist it does all throws at the same time, so it can look like a 5 jump with the right amount of items and some luck (but it can even exceed 5 for that, which is often a good give-away)

Also keep in mind, that seeing something reaching 10 could also mean, that it exceeds the activity, so in this case don't use the upwards line to determine it, but the downwards one and if that as well gets pushed off screen by another signal, then obviously don't use that one as well.

So overall, these values are possible:
Door/Tent/Window Touch: 0-2
Item throw: 1-3
Ghost event: 2-4
EMF-5: 3-5
Hunt: 10
WolfLink0370 Jan 31, 2024 @ 8:46am 
Originally posted by Maya-Neko:
The way how it works is taking the actual value -1 and than have a randomness between -1 and +1 on top of that. So an actual 5 jump can only be done by EMF-5

Though keep in mind, that the Poltergeist or Twins using its ability can cause high jumps as well. For Twins you usually see a slope in the line, since the activity is usually 1 second apart. For a Poltergeist it does all throws at the same time, so it can look like a 5 jump with the right amount of items and some luck (but it can even exceed 5 for that, which is often a good give-away)

Also keep in mind, that seeing something reaching 10 could also mean, that it exceeds the activity, so in this case don't use the upwards line to determine it, but the downwards one and if that as well gets pushed off screen by another signal, then obviously don't use that one as well.

So overall, these values are possible:
Door/Tent/Window Touch: 0-2
Item throw: 1-3
Ghost event: 2-4
EMF-5: 3-5
Hunt: 10
So to sum it up, yes it is entirely possible to perceive EMF 5 on the activity board, but due to some slight randomness on display readings, and the fact it is showing the total of all active EMF readouts in the house, it shouldn't be fully relied upon (and if you are playing Nightmare/Insanity difficulties, you literally can't)
Last edited by WolfLink0370; Jan 31, 2024 @ 8:49am
Shurenai Jan 31, 2024 @ 10:02am 
Originally posted by WolfLink0370:
Originally posted by Maya-Neko:
The way how it works is taking the actual value -1 and than have a randomness between -1 and +1 on top of that. So an actual 5 jump can only be done by EMF-5

Though keep in mind, that the Poltergeist or Twins using its ability can cause high jumps as well. For Twins you usually see a slope in the line, since the activity is usually 1 second apart. For a Poltergeist it does all throws at the same time, so it can look like a 5 jump with the right amount of items and some luck (but it can even exceed 5 for that, which is often a good give-away)

Also keep in mind, that seeing something reaching 10 could also mean, that it exceeds the activity, so in this case don't use the upwards line to determine it, but the downwards one and if that as well gets pushed off screen by another signal, then obviously don't use that one as well.

So overall, these values are possible:
Door/Tent/Window Touch: 0-2
Item throw: 1-3
Ghost event: 2-4
EMF-5: 3-5
Hunt: 10
So to sum it up, yes it is entirely possible to perceive EMF 5 on the activity board, but due to some slight randomness on display readings, and the fact it is showing the total of all active EMF readouts in the house, it shouldn't be fully relied upon (and if you are playing Nightmare/Insanity difficulties, you literally can't)
This. It's also worth knowing and I iddn't see it mentioned that any ghost can do two interactions that total to 5 in the same second so it shows on the graph as a jump of 5.. It's rare, but can happen.

Don't use the graph as a "This proves it's EMF5!" But rather as a "Okay, I should redouble my efforts to check EMF readings in the house because it seems it may be EMF5"; A hint indicating it's EMF5.
Quineloe Jan 31, 2024 @ 10:12am 
Originally posted by Lone Star:
Uh sorry, seems like it never worked for me since I never played this game solo, so activity spikes were caused by attacking other players or something and weren't a EMF5 case.

Anyway in higher difficulties the activity monitor isn't working and using the EMF tool is still a better and faster way to get the EMF5 evidence, except specific situations like 0 sanity.

You shouldn't play those higher difficulties, you should handcraft a specific difficulty for how many evidences you have.

The 2 evidence custom we use has a x4,3 multiplier, so better than standard nightmare, gives us 40 sanity pills, only 150% sanity drain and we still have all 4 displays in the truck.

The custom difficulty system almost feels a bit broken because it rewards the wrong stuff and does nothing for the really tough stuff, e.g. the sanity board only being worth 0.05 multipler is a joke.

For example, did you know that "kills Extend hunt" is not worth a multiplier? Or that medium / long hunt on some levels also makes no difference? And that ghost passed the bar exam? What a sick joke.
Last edited by Quineloe; Jan 31, 2024 @ 10:13am
Maya-Neko Jan 31, 2024 @ 10:22am 
Originally posted by WolfLink0370:
So to sum it up, yes it is entirely possible to perceive EMF 5 on the activity board, but due to some slight randomness on display readings, and the fact it is showing the total of all active EMF readouts in the house, it shouldn't be fully relied upon (and if you are playing Nightmare/Insanity difficulties, you literally can't)

e're not talking about something like a 50:50 chance, not even a 10 % chance of being wrong, but probably something around less than 1 %. After all we're 10 ghosts that can naturally create a jump of 5 and the polter being the only one to fake it, but given how low the chance for the polter ability in general are and on top of that, that you need the right amount of items being thrown causing the right amount of emf signals to add up, we can usually safely assume, that a jump of 5 it is an EMF-5 signal, since any other natural signal can't recreate it.

And regarding the Poltergeist, the chances of seeing the polterthrow in person or getting something like a jump of 6 or higher is usually bigger, than getting tricked by a wrong signal.

Obviously, if you feel like you would feel safer by double checking, then that definitely doesn't hurt, but so far in my 320 hours of gameplay i've only seen one case of where a polter was able to trick me into assuming EMF5 and any other instance was accurate so far.

Originally posted by Shurenai:
Don't use the graph as a "This proves it's EMF5!" But rather as a "Okay, I should redouble my efforts to check EMF readings in the house because it seems it may be EMF5"; A hint indicating it's EMF5.

I've only seen that like 2 or 3 times, usually when using a cursed possession, that forces an interaction at the same time as the ghost had done it themselves anyway. Maybe i was just lucky, but so far i've not seen it occuring on its own.

Originally posted by Quineloe:
The custom difficulty system almost feels a bit broken because it rewards the wrong stuff and does nothing for the really tough stuff, e.g. the sanity board only being worth 0.05 multipler is a joke.

It's so low, because it doesn't really help in most situations, not for casual players, who usually don't know the math behind it and even more so for experienced players, who're within the investigation area most of the time anyway (on top of having other means to identify the ghost.
Last edited by Maya-Neko; Jan 31, 2024 @ 10:27am
Banshee Target Jan 31, 2024 @ 10:50am 
Originally posted by Maya-Neko:
e're not talking about something like a 50:50 chance

This. Getting EMF5 from the board is not some kind a magic trick or gambling. If you know what you are doing, you can tell EMF5 from the board with 100% accuracy. You can save enormous amount of time doing this on large maps.
Quineloe Jan 31, 2024 @ 11:06am 
Originally posted by Maya-Neko:
It's so low, because it doesn't really help in most situations, not for casual players, who usually don't know the math behind it and even more so for experienced players, who're within the investigation area most of the time anyway (on top of having other means to identify the ghost.

yeah, besides the part where it instantly rules out most of the ghosts if a hunt happened at 51%+, really useless piece of garbage lol
Emurinus Jan 31, 2024 @ 12:38pm 
Just think of the activity chart as a Tier 0.5 EMF reader. It has inaccuracy, can get big spikes if the ghost is too active, and often takes multiple looks to properly gauge EMF 5. You can use it to assume EMF 5 if you want, but you're often just better off actually getting that off the EMF reader.
Maya-Neko Jan 31, 2024 @ 1:50pm 
Originally posted by Quineloe:
yeah, besides the part where it instantly rules out most of the ghosts if a hunt happened at 51%+, really useless piece of garbage lol

It's about the activity screen, not about hunts or sanity. Other than that, it's up to you if you trust in the probability. If you think it's useless, then just switch it off in custom difficulties and get a littlebit more xp for it.

I would even argue, that not using it on purpose can also be beneficial, since it allows to play the game more actively
Last edited by Maya-Neko; Jan 31, 2024 @ 1:52pm
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Date Posted: Jan 31, 2024 @ 2:47am
Posts: 16