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Yeah, but none of those is "Yeah this isn't Shade" things. They are things any ghost, including Shade, can do.
I never implied that the shade should not be capable of doing all those events.
They all operate the same way, EXCEPT for the couple things it does slightly different from the others.
Most unique factors are "negative" in aspect, as in "it doesn't do X". This makes it harder to tell than "it is the only one that does X" because you have to question yourself: did it not do the thing because it's that specific ghost, or because of random chance, or I missed that it did it, or I'm forgetting something that changes this, etc.
The Shade has these specific traits:
- Does not do interactions that result in an emf reading while someone is in the room (except ghost writing).
- Does not hunt with someone in the room.
- Will do more events when people nearby have low sanity.
- Less likely to show up as a full ghost model.
- Has a chance to look like a shadow model when using cursed items that force it to show up (summoning circle, music box, etc).
If you are not in the room with the Shade, it will act like any other ghost. Random chance makes it interact or move. Which can be lots or very little, totally random.
If you are on a difficulty setting with high roaming, or the ghost's normal room is currently a tiny one (tiny bathrooms, laundry rooms, etc) it can easily be doing interactions EVERYWHERE other than it's normal room that you are sitting in trying to do stuff. It will keep coming back, but you will get nothing from that room because you are in there and then it wanders out and starts throwing everything in the hallway, bedrooms, etc.
Something to note about how ghosts operate as well (my observations, anyways):
When a ghost wanders around, it seems like the "pathing waypoints" are placed without regard to walls.
For example, in the old Asylum, there were often times where the ghost's room was in one hallway, and it was path to the room on the opposite side of a shared wall, but then it had to path all the way down the hallway to get to a door and then all the way back through the parallel hallway to get to that room... touch something there.. then wander all the way back to it's room.
Temperatures were all over the place (room, hallway, other room, etc). Interactions were slow because pathing made it spend a TON of time just walking these stupid long parallel hallways.
This is why the whole map was scrapped and redesigned from scratch to avoid these issues, among others.
So you might think "oh, it's twins, it touched stuff through walls in a room 50 feet away!", but it honestly could have just placed a waypoint through the wall, walked through the house to get over there, touched something, and then wandered back.
This is ANY ghost, not just the Shade.. but could absolutely explain why you saw Shade's behavior like this.
Honestly, this is why this game still feels like even somewhat of a challenge. "It feels like it throws things far away like a Twin, randomly aggressive hunting like a Demon, appears out of nowhere like a Wraith.. what could it be!?".. this is what makes player skill so crucial, and why people keep coming back to play the game.
Yeah, you can stack everything in your favor: specific map, items, difficulty settings, to force a narrowed potential set of clues and guess the ghost really easily. That's on you though, and begs the question of what your real goal is.
Play the game normally, with a decent difficulty, and you are going to be engaged BECAUSE it's not so obvious in behaviors.
And the Shade's suite of "negative" traits makes it one of the hardest to deal with.. especially depending on it's location in the map.
The only way to prove Goryo now, because dots still don't work, is to eliminate all other evidence options. But I guess Goryo not showing dots on video with someone watching for 15 minutes is just us taking too long to find the ghost room right? No no, there's no Goryo dots because our well oiled team used the cursed item without anyone noticing, that's it.
The biggest problem for devs are usually people who're reporting bugs, which aren't bugs to begin with. That can easily lead to the devs aimlessly searching for something to fix and wasting tons of time with no improvement in the end.
And overall many people who come with these "the game is totally broken"-comments do an extremely terrible job in explaining what happened (like more than half of "ghost gives false evidence"-threads doesn't even say, what ghost it was in the end).
Obviously video proof would be best, especially since many of these claims say, that it happens on a regular basis, but usually that doesn't get made and i can only assume, that the OPs are simply not confident in their own abilities to actually find the right ghost-type.
I have already seen Goryo-DOTS multiple times. And yeah, it's broken, but actually in a way that makes it even easier to verify it, since it somehow is even being shown, when you're in the same room, which shouldn't happen.
Since not once did the ghost drop the temp, it didn't write and orbs are pretty consistent. We ruled out three ghosts just because we got no new evidence after a five minute wait, on Professional. Had to throw in the difficulty because there's always that one guy who is all "Well dots on Nightmare have a 0.0015% chance of spawning while you are looking at the truck screen."
Most busted evidence type and honestly should just be removed. Literally no one wants to stare at the truck screen for more than five minutes. That isn't fun gameplay, it isn't enjoyable. Getting evidence after a super long wait isn't satisfying it's just annoying.
"it's a shade it shouldn't hunt" is not correct
I can tell it, because i see it on the camera. Obviously not in person, but that's intended anyway. Goryo DOTS is a littlebit harder to get on bigger rooms though, since you can't force a Goryo to run towards you in DOTS-Mode, since you need to stay out of the room, but for small rooms it shouldn't be that hard, especially with higher tier DOTS.
And as said, the Goryo still doing DOTS in a players room is rather a bug (don't know, if it already got fixed), so don't count on it in the future.
Then don't do it? Did you never ask yourself, why there's a screen on the camera while holding it? Simply use that, if you're enjoying the potential danger of being attacked at any time, like many of us do who doesn't really use the trucks camera system. If you still use the trucks system, then that's you own fault, not the devs.
That can even be done for a Goryo, just make sure that nobody stands in the room and point your camera into the room. That's even the recommended practice for Goryo-checks, since you can instantly verify it being Goryo-DOTS, if you can only see it on screen, but not in person. And if you're playing Solo, then that's pretty much the only way to verify it properly for 1 or 2 evidences.
That way you can look out for Goryo and are still near enough the ghost to make sure, that you've a chance to see other evidences happen.
Professional is made to sometimes force you to do these kind of tests. Not as forced as in Nightmare, since you've still 3 evidences, but the low interaction rate can sometimes make it difficulty to get EMF, fingerprints, book and presumably DOTS. It's made this way, so that the chances of getting into the hunting range is higher than for lets say beginner, where the ghost literally begs you to get their evidence by throwing interactions at you like there's no tomorrow.
That said, if you want less waiting time, consider raising the interaction rate a littlebit.
Not worth it, the penalty for getting the ghost wrong is laughable by comparison to dying. Just assume it's dots when you aren't getting the last evidence, select the ghost and move on to the next map.
If you can learn to survive hunts out in the open and see how it behaves, you don't need to wait for the harder evidence.
That being said, I have not experienced the issue with Goryo and DOTS.
DOTS is hard with tier 1. Tier 2 is a bit more doable. Tier 3 is insanely good at seeing DOTS, barring the giant rooms (like Prison or High School).
And my Goryo experiences tend to be poking around the room finding evidence for the better part of 10 minutes, never seeing DOTS. Then step into the truck and within a minute I see it walking around.
If you can get to know it's walking path with motion sensors and such, you'll know where to put DOTS to try and catch it walking around.
I think the biggest issue is that the experienced players could pull off getting evidence with Tier1 equipment, while amateurs could really use the forgiveness of the Tier 3 stuff...
Except thermo and UV... those tier 1s I still use quite often, honestly.
Every single ghost in the game has an interaction range, within that range they can interact with items. This includes through walls. All ghosts roam around, not staying bound within one room. While a shade is weakened when a player is in the same room as it, when it roams outside of the same room, It can merrily do as many interactions and hunts and whatnot as it pleases. Anything within 2-2.5 meters of a wall to which there is an adjacent room can potentially be interacted with by a Shade; Which includes nearly every lightswitch in the game.
You got baited; Never trust a single instance of most abilities, especially ones that could, through random chance, be demonstrated by other ghosts- Like the Mare's light switch thing. You want to check for that light switch thing to happen at least twice, because for the Mare, it's an ability that is very likely to happen, and for any other ghost it's only going to happen by a whole lot of coincidence going on.
I recommend watching this vid. Ghosts have RNG baked into their personalities, so they aren't so cookie-cutter.
A lot of weirdness happened during this Insym stream. https://www.youtube.com/watch?v=QXYHQAHeSzo&t=4711s