Phasmophobia

Phasmophobia

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Sonicle Nov 9, 2021 @ 4:22pm
            
        
Last edited by Sonicle; Jul 10, 2024 @ 8:58am
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Showing 16-30 of 34 comments
Originally posted by Pethy's viewer:
Originally posted by Shiny cursed Potato:

So how do you think the range for interaction works? Like a bubble?

Thing is the other ghosts need to be in close proximity to interact with stuff. A great example is light switches. Turning them on or off, making them flash or dim. The ghost always has to be right next to the light switch for each interaction.

So you think they increased that kind of bubble?
Do you mean interaction radius? Seems so then. Have you ever seen long interaction distances? For example the ghost is inside A or B block. At the same time he turn lights on inside his block and inside entrance or cafeteria? All those doubled interactions usually happen in a very close proximity to each other, that are easily reachable for the ghost from one single spot.

Thats unintended behavior in the current build and they are trying to get rid of that. Since a single ghost isnt supposed to move to so many locations within a small timeframe
Originally posted by Based:
leaving 2 emfs at the same time and 2 emfs can be in different room is the twins' weakness, but it is still a single ghost. Maybe it can hunt from the 2nd location is its strength (not sure about the 2nd).

Calling me dense while you havent understood its abilities yet, lol.

It has a 50% chance to hunt from the "real ghost´s" location and a 50% chance to hunt from the last location where the decoy interacted with the enviroment
Missouri Nov 10, 2021 @ 8:13am 
I mean, let's say we're on edgefield. Upstairs hallway, at the window. The ghost interacted with the master bedroom door, and instantly interacted with the closet door. That's totally fine, since the ghost can reach those objects from his single position.
I completely don't believe the ghost can interact with the master bedroom door and instantly turn on car alarm, for example. As you mentioned yourself, the ghost has to be close to the object to interact with it.
So, are you able to link incredibly long distance interactions at the same time? Since I've never seen doubled/instant interactions that are unreachable from the real ghost's single spot. (simultaneous interactions in two different sides of the map.)
Quineloe Nov 10, 2021 @ 8:23am 
I think it's a pretty bad cop out to not have a second ghost entirely with the twins. As if people actually placed motion sensors in two seperate areas. It's really not a good argument - never mind that you can identify quite a number of ghosts by exactly one unique trait.
Downwithpeace Nov 10, 2021 @ 10:36am 
I'm not an expert on the ghosts but a couple of experiences have lead me to believe there are two ghosts.

Willow Street - Master Bedroom was the ghost room, freezing temps and EMF 5. My friend stood inside and was asking it questions while the EMF was going off as well as motion sensors. First hunt happened just after a motion sensor was triggered and a second hunt happened with near similar activity. Both times the ghost came from the basement.

Campsite - After turning power on we got drastically cold temp readings from around the toilets. Unable to lock it down we thought wandering and then found EMF at the last black tent past the campfire. First hunt triggered somewhere while we had EMF at the tent but we only heard it in the distance. Second hunt triggered at the tent just after setting and up killing me. Third hunt triggered from around the bathrooms while still getting EMF at the tent.

Not conclusive and like I said I'm no expert but both times were indeed twins and the attacks came from differing directions.

After what some people have said in here I do now wonder if maybe it could be one ghost but it can randomly jump positions to do an activity or trigger a hunt. Ghosts can move rooms and wander so a jump to do something quickly isn't totally unreasonable.
Thundercracker Nov 10, 2021 @ 11:49am 
Originally posted by Quineloe:
I think it's a pretty bad cop out to not have a second ghost entirely with the twins. As if people actually placed motion sensors in two seperate areas. It's really not a good argument - never mind that you can identify quite a number of ghosts by exactly one unique trait.
that would make the twins far too easy. you'd have two places to collect all the evidence. even with the other twin only doing EMF, it's really easy to make the guess just from looking at the activity monitor. just imagine how easy it would be if the other twin provided spirit box, freezing temps, and triggered the sensors.
Quineloe Nov 10, 2021 @ 12:05pm 
How could you tell it's not a ghost with a lot of Wanderlust again?
Myth Alric Nov 10, 2021 @ 1:18pm 
Anyone know when in the video CJ said there was two ghosts?
Tank Magnet Nov 10, 2021 @ 7:03pm 
Originally posted by Sonicle:
And this is my point, if it was truly roaming around, why did it never trigger sound sensors in multiple rooms? If it were truly two ghosts, I should have seen this on the sound sensors.

I can see two possibilities to explain this.

1. The “Decoy” is bugged and objects it interacts with are currently not being treated as “noise” on the sound sensor due to this issue. Since the game is still in active development, this seems like the most likely candidate for the situation.

2. The “Decoy” is coded to ONLY provide EMF readings, and thus, despite how weird it would seem in practice, the lack of sound detections serves as a form of secondary evidence. (After all, if you hear noise in two places at once, but the truck detects only one, that’s a pretty sneaky way to give the ghost away.)

I’ll admit this option is less likely, but it’s worth mentioning since we don’t have the “Unlimited Hunt Glitch” to verify any of this stuff anymore, and it certainly sounds like the kind of sneaky clue they would implement to give sound sensors a legitimate use in Nightmare and other difficulties.
Kaisoku Nov 10, 2021 @ 9:41pm 
Originally posted by Myth Alric:
Anyone know when in the video CJ said there was two ghosts?

https://youtu.be/orMdTJvdOVM?t=1260

"I Played with the Developers of Phasmophobia and Talked about the New Ghosts!" by Insym
He was playing with CJ, there's a bit of back and forth as they were busy being hunted and killed by the Twins, and then afterwards at the start of their next map (pretty much exactly 21:00 minutes in), CJ lays it out.
(Link doesn't register the time entry, so just jump to 21:00.)

There are two entities walking around. The main ghost does all the normal stuff.
The "twin" entity will wander where ever, and interact with the environment, but does not set off motion detectors.

You will see it's activity. You will hear it (objects falling makes the sound anyways, not the ghost itself).
Twins tend to do activity together, so you will see a stepped spike up as a second activity occurs a second or so after the first one.. with lots of peaks and valleys compared to most other ghosts.

And for personal experience, I watched as a ball was launched across the campfire, and then a second later a ghost event occurred over at the showers with the ghost showing itself. That's more than a room apart, no way to trigger an event that quickly if it was at the campfire a second ago.
Confirmed after mission, it was Twins.
Last edited by Kaisoku; Nov 10, 2021 @ 9:44pm
Missouri Nov 11, 2021 @ 12:20am 
Originally posted by Kaisoku:
And for personal experience, I watched as a ball was launched across the campfire, and then a second later a ghost event occurred over at the showers with the ghost showing itself. That's more than a room apart, no way to trigger an event that quickly if it was at the campfire a second ago.
Confirmed after mission, it was Twins.
Yea that's good example of increased range interaction lol. The real ghost stood at the showers, interacted with the ball, and then showed himself.
The funny thing, ppl simply can't prove that there's second ghost. They'll never show themselves at the same time, nor you can get any detection results for two ghosts.
Originally posted by Pethy's viewer:
Originally posted by Kaisoku:
And for personal experience, I watched as a ball was launched across the campfire, and then a second later a ghost event occurred over at the showers with the ghost showing itself. That's more than a room apart, no way to trigger an event that quickly if it was at the campfire a second ago.
Confirmed after mission, it was Twins.
Yea that's good example of increased range interaction lol. The real ghost stood at the showers, interacted with the ball, and then showed himself.
The funny thing, ppl simply can't prove that there's second ghost. They'll never show themselves at the same time, nor you can get any detection results for two ghosts.

You know how far away the ball is from the showers right? Its pretty damn far away from eachother.

Weird that it only touched the ball and nothing else if it has such an insane long interaction range. There is tons of stuff it could have interacted with
Downwithpeace Nov 11, 2021 @ 4:13am 
Originally posted by Sonicle:
Originally posted by Downwithpeace:
I'm not an expert on the ghosts but a couple of experiences have lead me to believe there are two ghosts.

Willow Street - Master Bedroom was the ghost room, freezing temps and EMF 5. My friend stood inside and was asking it questions while the EMF was going off as well as motion sensors. First hunt happened just after a motion sensor was triggered and a second hunt happened with near similar activity. Both times the ghost came from the basement.
I'm planning to test willow since I think I can cover most of the map with sound sensors, but I think I can explain this one. It's not uncommon for the ghost to travel downstairs from the bedrooms, the "second ghost" could have done an interaction down there which means when it hunted, it has a 50% chance to hunt from that location instead. I don't know what to believe but it could be that The Twins has a standard interaction radius and secondary larger interaction radius that changes depending on map size.

Originally posted by Downwithpeace:
Campsite - After turning power on we got drastically cold temp readings from around the toilets. Unable to lock it down we thought wandering and then found EMF at the last black tent past the campfire. First hunt triggered somewhere while we had EMF at the tent but we only heard it in the distance. Second hunt triggered at the tent just after setting and up killing me. Third hunt triggered from around the bathrooms while still getting EMF at the tent.
Campsite is considered a medium map and if my theory is true, map size plays a role in how far The Twins can interact with stuff. That or there really is two of them and they're only allowed to separate on the medium/large maps.

These two stood out in all missions I've had the Twins in because the evidence was there and hunts came from other locations. Every other time, including Tanglerood, we found the ghost room and figured it out without a peep from the second Twin.

It's a curious case.
Kaisoku Nov 11, 2021 @ 8:24am 
Lol, you are just going to ignore the video where the Dev literally says there's a second ghost, eh?
Missouri Nov 11, 2021 @ 11:07am 
Originally posted by Kaisoku:
Lol, you are just going to ignore the video where the Dev literally says there's a second ghost, eh?
Do you believe in anything you heard somewhere? Ppl can be extremely naive unfortunately.
There're no real proofs that the second ghost exist as of now. Only words.
Btw remember those second ghost suggestions before, afaik devs had no intentions to add it.
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Date Posted: Nov 9, 2021 @ 4:22pm
Posts: 34