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Thats unintended behavior in the current build and they are trying to get rid of that. Since a single ghost isnt supposed to move to so many locations within a small timeframe
Calling me dense while you havent understood its abilities yet, lol.
It has a 50% chance to hunt from the "real ghost´s" location and a 50% chance to hunt from the last location where the decoy interacted with the enviroment
I completely don't believe the ghost can interact with the master bedroom door and instantly turn on car alarm, for example. As you mentioned yourself, the ghost has to be close to the object to interact with it.
So, are you able to link incredibly long distance interactions at the same time? Since I've never seen doubled/instant interactions that are unreachable from the real ghost's single spot. (simultaneous interactions in two different sides of the map.)
Willow Street - Master Bedroom was the ghost room, freezing temps and EMF 5. My friend stood inside and was asking it questions while the EMF was going off as well as motion sensors. First hunt happened just after a motion sensor was triggered and a second hunt happened with near similar activity. Both times the ghost came from the basement.
Campsite - After turning power on we got drastically cold temp readings from around the toilets. Unable to lock it down we thought wandering and then found EMF at the last black tent past the campfire. First hunt triggered somewhere while we had EMF at the tent but we only heard it in the distance. Second hunt triggered at the tent just after setting and up killing me. Third hunt triggered from around the bathrooms while still getting EMF at the tent.
Not conclusive and like I said I'm no expert but both times were indeed twins and the attacks came from differing directions.
After what some people have said in here I do now wonder if maybe it could be one ghost but it can randomly jump positions to do an activity or trigger a hunt. Ghosts can move rooms and wander so a jump to do something quickly isn't totally unreasonable.
I can see two possibilities to explain this.
1. The “Decoy” is bugged and objects it interacts with are currently not being treated as “noise” on the sound sensor due to this issue. Since the game is still in active development, this seems like the most likely candidate for the situation.
2. The “Decoy” is coded to ONLY provide EMF readings, and thus, despite how weird it would seem in practice, the lack of sound detections serves as a form of secondary evidence. (After all, if you hear noise in two places at once, but the truck detects only one, that’s a pretty sneaky way to give the ghost away.)
I’ll admit this option is less likely, but it’s worth mentioning since we don’t have the “Unlimited Hunt Glitch” to verify any of this stuff anymore, and it certainly sounds like the kind of sneaky clue they would implement to give sound sensors a legitimate use in Nightmare and other difficulties.
https://youtu.be/orMdTJvdOVM?t=1260
"I Played with the Developers of Phasmophobia and Talked about the New Ghosts!" by Insym
He was playing with CJ, there's a bit of back and forth as they were busy being hunted and killed by the Twins, and then afterwards at the start of their next map (pretty much exactly 21:00 minutes in), CJ lays it out.
(Link doesn't register the time entry, so just jump to 21:00.)
There are two entities walking around. The main ghost does all the normal stuff.
The "twin" entity will wander where ever, and interact with the environment, but does not set off motion detectors.
You will see it's activity. You will hear it (objects falling makes the sound anyways, not the ghost itself).
Twins tend to do activity together, so you will see a stepped spike up as a second activity occurs a second or so after the first one.. with lots of peaks and valleys compared to most other ghosts.
And for personal experience, I watched as a ball was launched across the campfire, and then a second later a ghost event occurred over at the showers with the ghost showing itself. That's more than a room apart, no way to trigger an event that quickly if it was at the campfire a second ago.
Confirmed after mission, it was Twins.
The funny thing, ppl simply can't prove that there's second ghost. They'll never show themselves at the same time, nor you can get any detection results for two ghosts.
You know how far away the ball is from the showers right? Its pretty damn far away from eachother.
Weird that it only touched the ball and nothing else if it has such an insane long interaction range. There is tons of stuff it could have interacted with
These two stood out in all missions I've had the Twins in because the evidence was there and hunts came from other locations. Every other time, including Tanglerood, we found the ghost room and figured it out without a peep from the second Twin.
It's a curious case.
There're no real proofs that the second ghost exist as of now. Only words.
Btw remember those second ghost suggestions before, afaik devs had no intentions to add it.