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i believe it used to work properly by reading the temp of what you pointed at, but was a bit glitchy due to the shared nature of walls/floors, so i guess they somewhat recently changed it to be ambient instead.
The ghost will cool down a room depending on how much time it spent in it. If it is not in, the room will warm up again slowly. So sometimes rooms are getting freezing temps which are not its ghost room, and if the ghost travels a lot, freezign temp evidences can be hard to get.
Using the breaker to heat the room do help you to raise the gap between a frequently cooled down room the ghost is often in and a room it usually will not visit. For example, having 15+ celsius means the ghost barely or never visits the room. around 4-8 means, he is often in. Remember that hallways or big rooms are usually a little bit colder by default. But a Thermo can help you on which room(s) you might focus your search for evidences.
Also the Thermo does help you to find hard to get freezing temp evidence. Your breath will freeze by 0C and below. But as soon as a Thermo shows anything from 2.9C or below, you already have your evidence. You need no minus temperature for that.
What you can do if you believe it must be freezing temp evidence and you still not get it?
1. find the coldest room with the Thermo
2. shut OFF the breaker to lower the warm up speed of rooms
3. try to "hold" the ghost in that room by calling its name or ask for signs continously
This way I found every freezing temps, never had any "bugged" freezing temps.
But I honestly believe it's a really badly made system if you have to read the wiki entry for it just to make sense of what it shows. Otherwise it just looks like random stuff.
The breaker part is the most confusing of them all, like why would it happen? Room temperature won't go down in 5 minutes just because the electricity is not running, and neither will it go up in 5 minute just because it's running, in a realistic scenario O_O
You play a game about ghosts, do you really expect realistic physics? :)
I honestly would also expect the EMF to go wild near power lines :)
It was broken before. Like all the other ghost games that are out now you could just find the ghost with it and dump all your items there for evidence gathering (none of the other ghost hunt games have figured out how to make it work in a game either yet).
Now, to fix it, they have implemented a gate system that makes you jump through hoops to get it to "work." In my humble opinion the current system really took all need for the thermo out of the game. People will argue "but you can do this with it" but the reality of it is in the majority of situations by the time the house has settled to a temp where the thermo works you have already found the ghost through other equipment. In most situations the thermo is useless and arguably unneeded in the current system.
the particles of the wave-particle duality are photons, and photons can quantum tunnel, as well.
thus, we have ghosts that are comprised of EM energy that can "phase" through matter. they're probably "hot" in x-ray wavelengths or higher, meaning that being near one for any length of time is a serious cancer risk.
It's also useful for tracking the ghost in warmer rooms since the rooms the ghost visits will be cooler.
First you need to heat up the whole place by turning the power on to see where the temperature stays low to have a clue where the ghost is, then there are many other factors to consider that've been already metioned... suffice to say, thermo is unessential bottom3 items now.