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EDIT: Other peoples' testing, and my own double checking, seems to show that this was a lucky bug. The ghost will in fact kill you for a basic flashlight.
Tested it out multiple times on Willow map, and I totally got another result. I used a strong flashlight, and the ghost directly found me behind 3 corners. It killed me everytime until I shut it off, then it didn't found me as expected. I hid behind the washing machine in the garage, and as soon as the ghost is in the kitchen area, it sensed me and directly ran to me to kill me.
* candles and glowsticks do not count and are good light sources for hiding
* stowed away cameras do not count, every camera in your hand does (because they auto-on and auto-off)
* active spirit box or EMF reader on my VR belt, dead, dunno how thry work in non-VR. But if they keep up their function while stowed away, ghost most likely still sense them
* flashlights on, in hand or VR belt, and I am dead, turning them off before they flickered, all fine
* every device on the floor is ignored by the ghost (you cannot use them as decoy)
From my personal tests it seems that as soon as the flickering of a flashlight is happening, the ghost got your position by sensing the energy output from you. Maybe the range is a little bit less than the flickering, but not very much. So if you shut off your flashlight while it didn't flickered in your safespot, all is fine. If it did, well, search for another hiding spot quickely, prepare any smudging, or hope that the ghost will track other players in this moment.
I read them, and yet testing stuff helps you to get sometime more viable information. Better check some things than worry afterwards, I would say :)
For example, if you speak with the ghost, did you know that only the distance to the box is checked for either you and the ghost? Neither does the ghost has to be in your actual room, nor must it be within a 3 meter range to you. Throwing a spirit box at the floor can used as a relais to get an answer from a ghost up to 6 meter away from you (you to spirit box 3 meters, the spirit box to ghost 3 meters). This even works through any wall. The check for darkness or being alone with the ghost only applies to yourself, not the ghost. That means, if you are standing alone in a dark bathroom asking, the ghost can be in the adjacant lit room with all of your team members next to it and you will still get an answer.
Tests can be quite useful.
I can't even successfully repro my first test now, so I think I might have gotten a very lucky bug. Some closets might be safer than others; this initially happened on Ridgeview's first upstairs closet, and when I've tried it again, the ghost did seem to take longer to get to me, but it does still instakill when it does.
I did a few tests on detection range. It might have something to do with pathing. On Tanglewood, the foyer closet shares a wall with the garage, but you have to go through the whole house to get there. On my first attempt with a Yokai, I could very safely leave my flashlight on in the foyer closet when the ghost was in the garage, and even though it was flashing, the ghost didn't seem to path aggressively towards me. Yokai have the limited hearing range thing, so this implies to me that electronics = sound to the ghost. I tried it again with a Hantu - and it insta-killed me hard. If I didn't know better, I'd say it killed me *through* the garage wall, but the footsteps disappeared for a little while so maybe it just sprinted for me.
Definitely not getting instakilled on the second floor of Ridgeview if I'm holding an active spirit box and flashlight while the ghost is on the first floor.
I suspect, but can't prove, that different ghosts have different flickering radiuses. Sometimes, when it flickers, I've got plenty of time to turn the flashlight off and be safe. Sometimes, it doesn't start flickering until the ghost is basically on top of me.
I can still confirm that it won't instakill you to have a lit flashlight on the ground, but the ghost feels like it does the "partially open BOTH closet doors" trick more often that way. Anecdotal. Strong anecdote, but I still kinda doubt it from the way the rest of the mechanics work.
Finally, it seems like a *sound* kill is different from other kills? I've seen times when it flings both closet doors all the way open, and takes a second before killing me, but when it kills me because of electronics, the doors opening and the hands appearing are basically simultaneous.
Thank you for checking my findings. Going to go edit my previous post on this.
The pathfinding thing is an issue yes. Sometimes if you want the ghost to find you, to do the smudge objective during a hunt, it sometimes just doesn't find its way to you and gets stuck in a corner of some rooms. Edgefield upstairs hallway and the garage is an example. It will get stuck in the front door area often. The same goes for the basement. Sometimes I call my heart out to make it come down to me, but it is just wandering to the living room area, past the opened door, not turning to the basement stairs still ignoring me.
A player once shown me a neat trick pre-patch, which did work 70% of all times when he demonstrated it. Was as well Edgefield, the girls bedroom upstairs. Squeeze behind the furniture left from the window, into that corner. If the ghost has seen you, scream very loud or make very load noises. The ghost will wander off to the green bedroom room to try and catch you from behind, which it cannot. If the ghost returns, do the same again. I usually don't use this glitch to my advantage as a proper hiding spot is more safe in my opinion, but nice to know. Especially if you want to do the smudge or escape a hunt objective. Still advisable to have a smudge stick at hands just in case it didn't worked ;)
But the same could be with electronical devices, as they work like you would talk/scream all the time for the ghost. Did not checked this glich with electronical devices on again. But they could also lure the ghost around and into rooms you actually are not. Means, even if the ghost knows where you are, you have a slight chance that it just don't find its way to your hiding spot and you survive anyway :D
I don't think my ghosts have different distances when it comes to flickering flashlight / malfunctioning devices. I will take a closer look to this. But until now I always had the same range. Though I think, noises still do lure ghosts to you from farer distances than powered on electronical devices. If you call the ghost, it will come and find you even if the light was not flickering yet, but the electronical device "lighthouse" effect seems to be slightly less than the flickering will occur, but not much. So being silent seems still to be more critical than shutting of devices.
I also don't think that the Yokai has a lower sense range for electronical devices, just from a logical point of view. But this would also need some tests to be sure about this.