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To find out if your voice recognition is working go back to the title screen and go to audio options and do a voice recognition test and see if it responds to "Show us a sign." If it says "We hear you" you should be good to go with the spirit box.
Ghosts aren't guaranteed to talk to you through the box, even if it's a talker. To increase your chance of talking, you can try using it's name. Also note that some ghosts will also only talk when you are alone.
Edit: Finally, if you have push to talk enabled, you must use it to use the spirit box. If you have it disabled, you can just talk normally.
The Spirit Box isn’t as “fast” as it used to be pre Halloween update. It’s consistent in if it is a ghost that will use the Spirit Box. It will come... Eventually.
Lighting is weird in some of the houses. I'm not going to argue that point. I've thought I was in a lit area and had it work as well, when I closely examined the area, I found that people standing where I was at the time cast no shadow, so I think the game counted it as having no light.
I think the lighting engine still needs work, but it'll get worked out eventually. MIght be worse in VR too, I don't know.
If you're talking about this, it's the opposite of what you say. It goes from 66% to 100% when you use the ghost's name.
A lot of teams dump it in the room and (eventually) get a response if it is a ghost that uses it, but I have noticed it often does so based on saying things that may be mistaken for the pre-existing trigger phrases by the voice detection, or by simply using those phrases as you speak. Like you may be asking your team where THEY are in the walkie talkie and end up with a response from the ghost. "Is anybody in the truck?" also seems to commonly get mistaken for "is anybody here?" by the ghost; and for some reason I've gotten a surprising amount of age responses (when it says "old/adult/young") to team mates asking each other "where is everybody?", no idea why.
You may also get responses when no one is talking or asking questions, sometimes when no one is even in the room, though that often happens just before a hunt or during a hunt.
Common misunderstanding. Saying the name (or any recognized phrase) has a chance to try a generic response. Triggering a generic response increases the activity multiplier.
For the ghost to perform a random activity, it has to generate a random number equal to or higher than the current activity multiplier... so, the higher the activity multiplier the less chance the ghost randomly does something - this has no effect on triggered activity like more VOIP recognition or the trigger to hunt after returning to idle phase.
Nothing you do or say can increase the chances of hunting, that’s entirely based on sanity levels.
True. You can trigger activity that drops sanity or returns the ghost to idle phase but it’s RNG based not a direct result of your actions.