Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If the ghost wouldn't stick to one room it would make everything a lot less predictable and easy.
Right now you just get a couple of thermometers, search the room and have it full of equipment within a couple of minutes.
Honestly it was really fun, better than just speed running through the whole map like most people do anymore. But really if you just remove certain equiptment the game is a lot harder.
The ghost should roam a lot more than it does now, but then we need more means of identifying the ghost room. Of the six evidences, few apply right now when the ghost is outside the room. Box, thermometer, book flat out do not work without the ghost. Ghost orbs are just too hard to find without knowing where to set up the cameras. EMF 5 gets pretty rough as well when the ghost is no longer there and doesn't actually verify the ghost room. That leaves only fingerprints.
Bone, Board, voodoo doll e.g. could become an indicator of the ghost room rather than being randomly spawned around the house. The ghost room could be more messed up than the other rooms.
Please save your toxicity for someone else. The thread is titled "Make the game harder" and my comment was relevant to that as I'm suggesting the same thing. Also https://steamcharts.com/app/739630#1m Look at peak player count as of Sunday Nov 1 at 16:00. 93k players, now fast forward to sunday Nov 8th at 16:00, player count was 71k. Now I'm not the brightest but an apples to apples comparison between peak weekend times and there is a massive difference over just 7 days, that doesn't bode well for the game. Why would there be such a massive fall off of players over just 7 days... I wonder.
1. Abusing The Cabinet Glitch
2. Abusing The Door Glitch
Not sure why they are playing this game if they are just going to glitch it out.
That's extremely normal for most games honestly. You will see a rapid decline in players shortly after the main peek. It will usually drop over time and then find a number that it stays at.
Also guys lets keep it civil please. What happened in other topics can stay in the other topic. Lets try a nicer start here.