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If you don't see them at all but know it's not a revenant or jinn, just keep moving if you can't hide. You can outrun basically all other ghosts, and the jinn to if you have the breaker off. Just mind your corners, they'll take the most direct path to you if they can see you, so if you take a corner wide you can give them space to catch up to you in. I've managed to play ring-around-the-rosey around a dining room table with some ghosts because it wanted me so badly and I wasn't able to hide. It's not the safest approach to dealing with hunts, but it's better than nothing when you aren't able to get away from them.
You have to be lucky to get a good photo of a ghost during it's hunting phase. Try to do it while it's not trying to kill you.
The 1st is pretty much them
2nd is where it is them in a black solid figure
The 3rd on is where they are invisible, but if they are near walls you can see their shadows blink in and out against it.
This is what I gathered personally
My point being those numbers are great and all but unless you're cheesing the game with high gamma/brightness the amount of visible information available to a player is simply too low to call this a working mechanic.
We know they think the current rewards are lackluster as one of the dev comments is literally "no one should risk their life for $10".
So look for them to monitor how the difficulty works, probably success/fail stats and such and then adjust the value of the reward accordingly.