Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Me either, I have some doubts. They do have items of interest that much is real.
Edit: and when I say seen I don't mean physically because I'm certain there's no animation for it yet but could be planned I just know they are in that room.
If it hasn't been implemented yet then I really hope that the devs consider adding it as a mechanic, having a ghost possessing a specific object as opposed to just a whole room. Could add an entirely new level to the ghost hunting.
I NEVER touch the bear in the Nursery if the ghost's in the Nursery the only thing I do is put a camera on the shelf if I don't have tripods.
I menioned in the initial post that it was a revenant. Though the ghost being territorial still doesn't explain why the bear had a constant emf reading of 2, even when put in the van
No one on the team died, and everyone was in groups of 2 so there's no one for someone to have been pulling a prank as we were always in each others view