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This is also by QLOC, the Polish developer responsible for the recent remaster of Dark Souls. That wasn't an amazing port, but it wasn't as poor as this appears to be. Not nearly. That port added a TAA option that I was kind of hoping for here. In fact it's really weird that there's FXAA, MSAA 4X and no other options. Was MSAA 4X a holdover from the console release? This was based on the PS3 port, but it's notable that the 360 version probably used MSAA 4X through dedicated hardware on that console. I wonder what that says about this port?
Looks-wise, the game seems fine to me with 4k DSR but definitely feels lacking without it. My main issue is actually the audio which is all over the place in terms of volume. The PS3 version definitely didn't have that issue.
I will second FireWarrior Beseria runs super well.
no idea if the same is true for xbox one/s
the switch jumping between 40-60 outside of battle
Hope it helps!
I can't play in full screen I record the game. But thanks for the info. I play on Borderless. In full screen it only records black. I know other recorders might be able to work. Hopefully it can be patched. But I'm going to keep playing.
There's not really a broken framerate limiter here the same way there was in past titles. I can look at the game's assembly code more thoroughly when I have more time but the fix I had for Tales of Symphonia, Zestiria and Berseria no longer applies to this engine (update?).
https://steamcommunity.com/sharedfiles/filedetails/?id=1621057330
You'll have to restart the game after turning on flip model.
It's been a while since I tuned stuff for a non-GSync display but I think even on a fixed-refresh monitor SK's limiter will produce good results at sub-60 FPS limits. It's not critical to run the game at precisely 60 or 30 FPS in this version of Tales.