Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are small, medium, and large variations on all modules. Just have to find the blueprints for them.
So apparently, someone in the devteam thought it'd be a great idea to make the storage closet only work with "living compartments" but yet the crafting table is considered to be a "utility" compartment, which can only go into a service module.
This means that your storage is going to be stored in a completely different area than the crafting machine. That's rather illogical and highly inefficient...
Not sure why that restriction was necessary...
EDIT: Also, do things respawn? I can't tell. Aluminum nodes do not seem to respawn, but I coulda sworn I've seen some things that look like they do respawn? Kinda worried about wasting resources that don't respawn.