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one thing to keep in mind with crash is that it’s not like other platformers. its way more linear and incredibly tight with how it controls. the precision may throw you off at first but you get used to it quite quickly. whether this is a hit or miss is up to you
hopefully this helped at least a little bit. if i get more info as i play 2 and 3 i’ll come back to let you know :)
that game isn't hard at all. I mean I beat all three original games on PSX when I was 8-10yo so it couldn't be annoyingly bad
I played that remake and 100%ed the whole game in 3-4 casual days while playing on keyboard (I hate gamepads). all achievements. there were some BS moments & levels here and there, but nothing short of wonder - just difficulty spikes (especially in Crash 1)
however, and this is some important -however- : if you want to grab all platinum relics (basically the super-speedrun of all levels) then you will be in a world of pain because of timing, reaction, precision jumping, and constant spam of slide-jump-hit slide-jump-hit slide-jump-hit. they give you nothing and serve no purpose but to self-esteem. there is no even an achievement for them, pure self-satisfaction
so in nutshell - casual game with few random obnoxious challenges, but terrible grindy speedrun relics that give nothing
About the relics mentioned above, you only need GOLD grade to get the achievements if you care about that. Relics do give something, but only in Crash 3.
For Crash 1, which I recently completed in the remaster, the first third or so of the game is pretty easy to let you get to grips with the controls, the final level of the first island is much harder but don't worry, Naughty Dog just sucked at difficulty curves back in Crash 1 and the game gets significantly easier again after that level, and it's not until after you beat Pinstripe on the third island (of three, so pretty close to the end) that the game starts to get very difficult consistently. Even then, the two levels immediately after Pinstripe - the High Road and Slippery Slope - are by far the hardest in the game, with the remaining levels afterward being comparatively easy. Well, except for Stormy Ascent, which was cut from the original for being too difficult and is now available as an optional level. I don't recommend attempting it as a casual player. This is a level so monstrously hard that even babby Naughty Dog from 1996 realized it was too much.
I haven't played through to the end of them in the remastered version, but my memory of Crash 2 and 3 is that they were easier than Crash 1.
I think the major factor in Crash games' reputation for difficulty is that these games do not treat dying or even running out of lives and getting a game over as a big deal. Levels are short and checkpoints are frequent within them, so dying and going back to a checkpoint usually loses you maybe 30-60 seconds of progress, and getting a game over might lose you 3-5 minutes. Losing 5 lives on a level would be a big deal in many other games, so when it happens in Crash, people freak out about how hard it is, but it still only takes like 15 minutes to beat a level. That's four or five times as long as it would take to beat a level on the first try, but it's also only fifteen minutes. A casual player could probably beat any game in the trilogy with a single 8 hour marathon session if that is for some reason something they wanted to do.
The games also tend to hand out 3+ extra lives at once to give you extras to burn through. I was able to easily maintain 20-40 extra lives in Crash 1 until I hit the High Road near the end of the game, and I probably would've maintained that range even then if I had been reading the loading screen hints instead of ignoring them like a moron (I thought you had to time the turtle shell bounces for maximum height, but you can just hold down the jump button). I died a couple of times on every level, but every level gave me like 5 extra lives so I was still breaking even or even gaining lives overall.
And don't worry about getting a "bad ending" for beating the last boss without 100%. The default ending for beating the last boss before 100% gives you a quick scene of Crash defeating the villain and saving the day, and the "good ending" gives you a longer scene showing the same thing with more detail. Like, in Crash 2, the default ending is that you defeat Dr. Cortex and save the world, and the 100% ending is that, but also you get to see redeemed villain Dr. N. Brio blow up Cortex's space station with a giant laser. Watching giant lasers blow things up is definitely cool, but the hero still beats the villain even in the default ending.
The time trials can be cruel on some levels because most of this game is really about patience but you gotta throw a lot of that out the window and just run as fast as possible to even hit gold. It's not casual but it's also not Cuphead. It's harder than spyro but unlike spyro, good luck trying to figure out some of these levels without a guide or watching youtube videos. I played this a lot on ps1 and I had no idea about most of these secrets to get alll the boxes.