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Fordítási probléma jelentése
Not matter which one hitboxes are changed - character or enemy/obstacles. Im personally not faced troubles with that. I didnt notice too much differences from originals. And if hitboxes changed - they improved.
No any videos change my mind. If you cant beat such easy game - platformers are not for you. Im old and i cant beat it same easily when im be young. And still completed it. Trying to do that closer to original. No Death run. All 3 games require that for some or all levels. So i finish original and remake all games all levels without single death and checkpoints (died = level restart)
Crash 1 is a bit harder to do such walkthrough. But remake is SUPER EASIER. 2-3 Super easier. Crash 1 remake - no words to say how much easy it now.
Crash originally not just platformer like maybe existed Nintendo titles to that date. Crash 1 gameplay is Arcade machine platformer. Ths one is posible only for grown up player and not for kids. Now Crash 1 is easy to complete.
Where is issue here? No any. Nothing prevent you to do now No-Death perfecr run. Its only up to you and your gamepad (try D-pad or analog - which one more responsive). Well on PC it also important that game work on stable and limited FPS - 60 or probably even 30. But most of YT videos are from PS4 and only one issue there - casual players itself. Crash is not TLoU Uncharted or any else - there is no scripts here to make it easy to pass "soap movie" when your actions not do anything - only scripts decide did you pass stage or not. No Press X (repeatably) to win. Crash is direct control game.
NBOX21
Even PC-port got updates. Console versions got more updates. Original games? Re-editions, not patches. And yes, some changes. Most of them are from NTSC-PAL re-releases (and NTSC-J got more *updates* released later).
Most PS1 platformers already use new variant of that genre. Maybe Crash games just not for you. Try Spyro remake on Steam. Or download PS1 emulator DuckStation and play other Ps1 platformers. This is only one answer to question {Did Crash remake been fixed} - there is nothing to fix. Fix it by another game.
Eg Muppet Monster Adventure. Medievil more action but still platformer. Something from Lego. Medievil got remake on PS4. Ratchet and Clank from PS2. Monsters Inc. Looney Tunes few titles (Bugz and Taz is awesome co-op game, still two characters even if you play alone and still awesome game).
Suddenly deciding to change the platform hitboxes to be cones instead of flat just makes it worse.
It’s also false difficulty, making it seem like the originals were more finicky and worse than they are because the remake is mostly accurate everywhere else.
If someone playing this version gets annoyed at slipping off constantly due to bad hitboxes goes “Wow, I don’t remember the originals being this finicky but they must have been”, then it’s this versions fault for doing it
Heck - you can land on the edge, jump straight up and then slide down to death now.
The difference is big enough that a person that was used to the original will have a very hardtime in levels that require precise jumps - like people that actually played the originals.
It does not make the game hard (it is still a lot easier than the originals) but certainly annoying as it is a change that adds little to nothing to the game.
There is NO NOTICIBLE changes. Feet hitboxes are same. So it is improved for head? Any else from TW and YT are "blue* shift*" - no one of them able to deal with original games levels.
It is ORIGINAL gameplay. It been IMPROVED from originals. It is "bad" initially. This game is about fails. I say again, this is some more older harder type of platformers. And there is no any assist-scripts. How much you control jump (duing jump as well) - distance and direction = how Crash jump.
Crash 1 is even more older-harder. Normal reviewer unlike videos above should tell you it is still MUCH harder than CB2-3. It is NOT A hitbox issue. This is hard (but not hardcore) level design.
Another important advise - no autosaves. This is another newbie lamo casual players (not gamer's) - they whine when there is no autosaves, they whine when there is autosave.
And Crash all three remakes have disadvantaged autosave system. It save also fails. This autosave is only for save+exit function. And for that it more important to save manually.
So do backup saves. At least two.
And when you exit and load - it restore Live+1 tokens. Abuse or not?
Or not restore anymore in current version?
It is Crash 1 level design.
If you cant beat remake - you cant beat original.
https://www.youtube.com/watch?v=fHde-2BOl3A
https://www.youtube.com/watch?v=mUW91nf-nMU
https://www.youtube.com/watch?v=qLbAOkIK0eo
https://www.youtube.com/watch?v=9YlT5OYsVkk
https://www.youtube.com/watch?v=FHRX8oDBcZA
https://www.youtube.com/watch?v=fJ0VzQ4mVz4
"no problems with the remasters"
This isnt an issue with difficult, because the originals are just as difficult if not MORE difficult. The remake/remasters just have bad design.
And I already beat the originals, and can confirm that they have better and more precise platform hitboxes.
It doesn't mean they aren't there, but I did beat all 3 games in the Nsane trilogy (never beat the very first game on PS1) and had great fun doing so, as well as huge frustrations. But these are frustrations that came from the game's designed difficulty and not so much being unable to get where I want to be.
Another important point is that I used to play the originals on the D-pad and they were designed around playing with the d-pad which isn't as smooth as a thumbstick, but is much more precise.