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https://www.eurogamer.net/articles/2017-07-04-fans-may-know-why-jumping-is-harder-in-the-crash-bandicoot-n-sane-trilogy
http://www.playstationlifestyle.net/2017/07/17/vicarious-visions-addresses-crash-bandicoot-ps4-n-sane-trilogys-jumping-physics-difficulty/
They claimed they tried to "make it... as faithful to the original games as possible." I feel they failed miserably. I'm hoping now that we have this PC version, some modders can fix the game so it works as it should.
Really noticeable when you're jumping on crates.
crash 1 i only played once as a kid so i dont really remembered much from it, so i didnt feel like i had a hard time with that at all (beat the high road with only 2 lives lost for my first attempt and the gem)